Search found 12 matches
- Thu Jun 21, 2007 1:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Vote again for Irrlicht in SourceForge Community Awards!!!
- Replies: 14
- Views: 2637
- Sat Jun 02, 2007 11:01 am
- Forum: Advanced Help
- Topic: BSP maps and HLSL/GLSL shaders
- Replies: 3
- Views: 723
- Fri Jun 01, 2007 10:20 pm
- Forum: Off-topic
- Topic: Cg language
- Replies: 2
- Views: 762
- Fri Jun 01, 2007 9:24 pm
- Forum: Advanced Help
- Topic: BSP maps and HLSL/GLSL shaders
- Replies: 3
- Views: 723
BSP maps and HLSL/GLSL shaders
Hello
I want to use HLSL/GLSL shaders in a BSP map for specific bsp entities.
For example, you could read the shader-filename from one of those Bsp-Entity-Variables using the BspEntityReader which was postet once in this forum. But how to make Irrlicht display it?
Does anyone have any information ...
I want to use HLSL/GLSL shaders in a BSP map for specific bsp entities.
For example, you could read the shader-filename from one of those Bsp-Entity-Variables using the BspEntityReader which was postet once in this forum. But how to make Irrlicht display it?
Does anyone have any information ...
- Thu Apr 19, 2007 4:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: PostProcessing addon to irrlicht, your opinion/suggestion?
- Replies: 19
- Views: 2579
- Tue Apr 17, 2007 5:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: PostProcessing addon to irrlicht, your opinion/suggestion?
- Replies: 19
- Views: 2579
- Mon Apr 16, 2007 12:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: PostProcessing addon to irrlicht, your opinion/suggestion?
- Replies: 19
- Views: 2579
- Thu Apr 12, 2007 10:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: PostProcessing addon to irrlicht, your opinion/suggestion?
- Replies: 19
- Views: 2579
- Wed Apr 04, 2007 10:01 am
- Forum: Off-topic
- Topic: become a millionair
- Replies: 8
- Views: 854
- Wed Apr 04, 2007 8:08 am
- Forum: Bug reports
- Topic: custom material renderer <- how to set textures?
- Replies: 5
- Views: 908
- Wed Apr 04, 2007 6:57 am
- Forum: Bug reports
- Topic: custom material renderer <- how to set textures?
- Replies: 5
- Views: 908
No, the OpenGL materials enable and disable the materials themselves, because I could not disable them otherwise. The usual way would be to enable all available textures, and depending on the material disable the wrong layers. But we got usually all layers into the result, even though the texture ...
- Tue Apr 03, 2007 2:40 pm
- Forum: Bug reports
- Topic: custom material renderer <- how to set textures?
- Replies: 5
- Views: 908
custom material renderer <- how to set textures?
Hello everybody
I'm currently writing a custom material renderer implementing the IMaterialRenderer interface.
But my custom material renderer is only useful for me if there is both, a Direct3D version and an OpenGL version and if it does not need to include or edit Irrlicht Sources(!)
I've got a ...
I'm currently writing a custom material renderer implementing the IMaterialRenderer interface.
But my custom material renderer is only useful for me if there is both, a Direct3D version and an OpenGL version and if it does not need to include or edit Irrlicht Sources(!)
I've got a ...