Hello
I want to use HLSL/GLSL shaders in a BSP map for specific bsp entities.
For example, you could read the shader-filename from one of those Bsp-Entity-Variables using the BspEntityReader which was postet once in this forum. But how to make Irrlicht display it?
Does anyone have any information on that?
Last Question:
Are there any good alternative file formats to BSP, which:
- can store custom ""data"" / ""parameters"" (for entities).
- has good editor/modelsoftware support (-> blender?)
BSP maps and HLSL/GLSL shaders
BSP maps and HLSL/GLSL shaders
If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot.
Now, water can flow or it can crash. Be water my friend.
Now, water can flow or it can crash. Be water my friend.
But not support for HLSL/GLSL-Shaders in BSP-Maps.hybrid wrote:Irrlicht 1.3 has BSP shader support, check example 16.
I want to hack a BSP map that displays HLSL/GLSL-Shaders.
If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot.
Now, water can flow or it can crash. Be water my friend.
Now, water can flow or it can crash. Be water my friend.