Search found 157 matches

by Kalango
Fri Apr 30, 2010 11:58 pm
Forum: Beginners Help
Topic: Noob C++ question..
Replies: 10
Views: 781

I see you need to learn to read because I have stated that separate h/cpp doesn't work when used in separate cpp's while static does. :) Well, there is a keyword named 'extern', that would be like: //CPP extern void foo1() { } and in the .h you would write the function definition ...or is it the op...
by Kalango
Sat Apr 24, 2010 2:11 am
Forum: Beginners Help
Topic: Draw a 2D image with a depth
Replies: 6
Views: 497

You can do a list and order them by depth so when you call the draw function for each one, the distant ones are drawn first and the closer ones are drawn last. You can also make scene nodes for 2d images using 3d quads and ortho cameras (dont forget to lock X and Y rotation).... its pretty straight ...
by Kalango
Thu Mar 25, 2010 2:10 am
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 48031

You mix that with a fancy normal/parallax map and some glowing and you got an almost next gen graphics....
BTW, does that support irr normal and parallax? Or will you have to implement another shader and stuff?
by Kalango
Wed Mar 24, 2010 3:50 am
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 48031

Good stuff...
Maybe the devs should start thinking put things like this in the next release... since a big amount of people dont want to "get too serious" with shaders and such...
Its not my case tho |:)
by Kalango
Mon Mar 15, 2010 4:19 am
Forum: Competition Time!
Topic: Screenshot of the Month March 2010 [Winner announced!]
Replies: 40
Views: 19075

And then they want Ogre3D/Irrlicht quality comparison :lol: I guess you know what I mean :D P.S. don't take it too serious! I couldn't even(sadly) do that :| Yeah, i think these are one of the reasons ppl judge irrlicht for being noob.... I wonder what happened to all that shader freak dudes.... PS...
by Kalango
Sun Feb 07, 2010 7:51 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 168507

YES! I was waiting for something like this, thank you! Hope the realease soon
by Kalango
Mon Jan 11, 2010 3:23 pm
Forum: Project Announcements
Topic: Eruption Entertainment-Cadalion Online is hiring volunteers
Replies: 17
Views: 7770

I wonder if its a paid project....And also if its freelance, remote or inhouse. And all the other details..
by Kalango
Tue Nov 03, 2009 9:59 pm
Forum: Advanced Help
Topic: Multiple keys pressed
Replies: 5
Views: 1224

Yeah most of the times the problem is the keyboard or the keyboard drivers...
You should try keys with different axes or other solution if this is realy important.
Also joystick is a good input hardware to solve this kind of problems...
by Kalango
Thu Oct 29, 2009 12:19 am
Forum: Beginners Help
Topic: problem with child
Replies: 11
Views: 675

problem with child
Call the supernany....
by Kalango
Wed Oct 28, 2009 11:30 pm
Forum: Advanced Help
Topic: Sequential texturing
Replies: 4
Views: 538

Well, you can make an array of textures and add an texture animator to your scene node....
Special FX example handle that approach when it makes the volume light animation....
by Kalango
Sat Jul 11, 2009 4:47 pm
Forum: Project Announcements
Topic: cAudio 1.7.1 Release! :)
Replies: 15
Views: 5576

Hmm, i'm using all the sounds available in the package...
Maybe is something wrong with my sound buffers, i usualy play music while i make game developing....
Thanks anyway.
by Kalango
Thu Jul 09, 2009 1:06 am
Forum: Project Announcements
Topic: cAudio 1.7.1 Release! :)
Replies: 15
Views: 5576

Sorry for the (long) delay Here is the odd part of the code... while(true){ //Playback sound x+=increment; mysound->setPosition(x,0.0,0.0); cout<<x<<endl; //This damm thing! //manager->setListenerPos(0.0,x,0.0); // manager->update(); } But when i remove the "cout", it works.... Sound is co...
by Kalango
Sat Jul 04, 2009 4:43 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 361996

I believe he was answering the guy above with this pic :p
by Kalango
Wed Jun 24, 2009 4:55 pm
Forum: Project Announcements
Topic: cAudio 1.7.1 Release! :)
Replies: 15
Views: 5576

There is an odd bug, when i use something like cout<< to print the 'x' value on the example, 3d sound is somehow disabled.... it happen if i put cout before or after the update function
Why does that happen?!
by Kalango
Sat Jun 20, 2009 5:09 pm
Forum: Advanced Help
Topic: Apply Bumpmapping to Q3 Level
Replies: 5
Views: 525

Have you tried to load them on irredit and then readapting them?