Search found 157 matches
- Tue May 03, 2011 11:52 pm
- Forum: Off-topic
- Topic: is irrlicht allowed in windows os?
- Replies: 24
- Views: 2679
- Sun Mar 06, 2011 1:30 pm
- Forum: Advanced Help
- Topic: Multiple transparency
- Replies: 17
- Views: 2872
- Mon Feb 28, 2011 3:07 pm
- Forum: Project Announcements
- Topic: Super Hover Blast (Free game)
- Replies: 13
- Views: 2564
- Fri Feb 25, 2011 2:23 pm
- Forum: Code Snippets
- Topic: Disk to Disk SSAO + SSGI shader
- Replies: 3
- Views: 2685
- Fri Feb 25, 2011 2:16 pm
- Forum: Project Announcements
- Topic: [Team Needed] Orion Conflict - A Space RTS [ No payment ]
- Replies: 19
- Views: 4555
- Fri Feb 04, 2011 6:04 pm
- Forum: Code Snippets
- Topic: Switch between camera's ( FreeBASIC + IrrLicht )
- Replies: 5
- Views: 2276
- Sun Jan 30, 2011 4:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: what is missing from irrlicht?
- Replies: 68
- Views: 11175
- Sun Jan 30, 2011 4:08 pm
- Forum: Off-topic
- Topic: Irrlicht Mascot [Submit Here]
- Replies: 17
- Views: 4716
- Thu Jan 27, 2011 1:46 am
- Forum: Code Snippets
- Topic: Simple Spherical terrain (improved)
- Replies: 35
- Views: 15194
- Sun Jan 23, 2011 8:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs panda3d
- Replies: 60
- Views: 17254
Man, as a lot f ppl said, learn to program and them you should worry with specific stuff. When you learn programming right, you can abstract things like moving cars and physics and transform it into code naturally, without needing a specific tutorial (most of the times). The problem is not learning ...
- Fri Jan 21, 2011 1:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What are the plans for Irrlicht 1.8 and further?
- Replies: 264
- Views: 50556
- Thu Jan 20, 2011 7:15 pm
- Forum: Code Snippets
- Topic: Loader profiler for 1.8/trunk
- Replies: 4
- Views: 1419
Is it possible to load meshes from raw memmory using stuff like Assimpnow?
- Wed Jan 19, 2011 8:59 pm
- Forum: Beginners Help
- Topic: Sunrays, skinning, many many many other questions (40 total)
- Replies: 52
- Views: 3710
Why doesn't this work? unsigned long c = mtrand1.randInt(); wchar_t* str = reinterpret_cast<wchar_t*>(c); The mtrand1.randInt() works fine but somehow the reinterpret_cast function is converting it into hexadecimal code! Try to use stringw instead of a wchar_t*. You should also try standart typecast.
- Wed Jan 19, 2011 6:09 pm
- Forum: Beginners Help
- Topic: Sunrays, skinning, many many many other questions (40 total)
- Replies: 52
- Views: 3710
Maybe you should try Shiva3d, C4 engine or LeadWerks engine, since they're also WYSIWYG editors with scripting languages, shaders, animation management, etc, etc, etc. If you try to put all the features Unity has in your own Irrlicht based engine before making a game you will exeperience much much w...
- Tue Jan 18, 2011 5:19 pm
- Forum: Beginners Help
- Topic: Sunrays, skinning, many many many other questions (40 total)
- Replies: 52
- Views: 3710
Despite Unity being a totally different thing from irlicht, its easier to handle scenes/assets. As Virion said, you'll have more work to do some stuff in Irrlicht. For the scene setup thing you can always use/create a level editor tool that can save .irr scenes, or use some BSP map maker to make som...