Search found 157 matches

by Kalango
Tue May 03, 2011 11:52 pm
Forum: Off-topic
Topic: is irrlicht allowed in windows os?
Replies: 24
Views: 2679

Spamming just gets better and better (and funnier)!
by Kalango
Sun Mar 06, 2011 1:30 pm
Forum: Advanced Help
Topic: Multiple transparency
Replies: 17
Views: 2872

Doesnt irrlicht have polygon offset atribute to avoid z fighting? If it doesnt it nees ASAP...
by Kalango
Mon Feb 28, 2011 3:07 pm
Forum: Project Announcements
Topic: Super Hover Blast (Free game)
Replies: 13
Views: 2564

looks pretty good, i'll dl it in a minute....
ou should have baked the level shadows tho...
great stuff.
by Kalango
Fri Feb 25, 2011 2:23 pm
Forum: Code Snippets
Topic: Disk to Disk SSAO + SSGI shader
Replies: 3
Views: 2685

Is it just me or the images are alll a frog and cubes of ice and text talking about this not being a registered domain?
by Kalango
Fri Feb 25, 2011 2:16 pm
Forum: Project Announcements
Topic: [Team Needed] Orion Conflict - A Space RTS [ No payment ]
Replies: 19
Views: 4555

Maybe we should fix something in the forum like "mmo rpg ideas rules" or "what is irrlicht capable of" like the forum rules (like if anyone read that....). This is getting boring.... But on topic, like other ppl said man, try to learn stuff and show work and you maybe will be abl...
by Kalango
Fri Feb 04, 2011 6:04 pm
Forum: Code Snippets
Topic: Switch between camera's ( FreeBASIC + IrrLicht )
Replies: 5
Views: 2276

Congratulations wahagn, keep evolving and doing stuff. You're better off doing stuff than searching for engines ;).
Hope to see some completed game from you.
by Kalango
Sun Jan 30, 2011 4:10 pm
Forum: Open Discussion and Dev Announcements
Topic: what is missing from irrlicht?
Replies: 68
Views: 11175

@DeVSH: Sometimes its no good you saying what you did if ppl dont see it or if we cant use it...
:roll:
by Kalango
Sun Jan 30, 2011 4:08 pm
Forum: Off-topic
Topic: Irrlicht Mascot [Submit Here]
Replies: 17
Views: 4716

Radikalizm wrote:I'm getting the impression we don't have enough actual artists on this board :D
I think we have ;) but amybe some are lost of ideas or just too busy...
Also the other thread has shown that the community is not sure about its mascot xD
I think i may give it a go later too....
by Kalango
Thu Jan 27, 2011 1:46 am
Forum: Code Snippets
Topic: Simple Spherical terrain (improved)
Replies: 35
Views: 15194

*bookmarked*
Looks pretty cool, must be a good way to generate puzzle game and mario galaxy-likes quickly.
Thanks for the snippet.
by Kalango
Sun Jan 23, 2011 8:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs panda3d
Replies: 60
Views: 17254

Man, as a lot f ppl said, learn to program and them you should worry with specific stuff. When you learn programming right, you can abstract things like moving cars and physics and transform it into code naturally, without needing a specific tutorial (most of the times). The problem is not learning ...
by Kalango
Fri Jan 21, 2011 1:17 pm
Forum: Open Discussion and Dev Announcements
Topic: What are the plans for Irrlicht 1.8 and further?
Replies: 264
Views: 50556

I think i already asked for volume textures.
But "Santa" needs to be reminded constantly wich gift you'd like to got on xmas ;)
PS: its not xmas, its just a metaphore.....
by Kalango
Thu Jan 20, 2011 7:15 pm
Forum: Code Snippets
Topic: Loader profiler for 1.8/trunk
Replies: 4
Views: 1419

Is it possible to load meshes from raw memmory using stuff like Assimpnow?
by Kalango
Wed Jan 19, 2011 8:59 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 3710

Why doesn't this work? unsigned long c = mtrand1.randInt(); wchar_t* str = reinterpret_cast<wchar_t*>(c); The mtrand1.randInt() works fine but somehow the reinterpret_cast function is converting it into hexadecimal code! Try to use stringw instead of a wchar_t*. You should also try standart typecast.
by Kalango
Wed Jan 19, 2011 6:09 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 3710

Maybe you should try Shiva3d, C4 engine or LeadWerks engine, since they're also WYSIWYG editors with scripting languages, shaders, animation management, etc, etc, etc. If you try to put all the features Unity has in your own Irrlicht based engine before making a game you will exeperience much much w...
by Kalango
Tue Jan 18, 2011 5:19 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 3710

Despite Unity being a totally different thing from irlicht, its easier to handle scenes/assets. As Virion said, you'll have more work to do some stuff in Irrlicht. For the scene setup thing you can always use/create a level editor tool that can save .irr scenes, or use some BSP map maker to make som...