Search found 6 matches

by Tom87@21
Tue Jul 26, 2005 11:11 am
Forum: Beginners Help
Topic: Problems with point emitter
Replies: 1
Views: 267

Problems with point emitter

Hi all ! I'm working for the first time with a particle sstem in Irrlicht 0.11. With this code, I have a little problem :? : the particle emitter moves like if it was on a line (the particles are emitted, with the good texture, colors..., the affectors works, but I would like that the emitter stand ...
by Tom87@21
Sun Feb 06, 2005 1:30 pm
Forum: Beginners Help
Topic: problem with dev c++
Replies: 6
Views: 339

I don't remember if I had this problem, but I have a old code snipet : wchar_t Infos[512] = {0}; float OldNumber; ... swprintf( Infos, sizeof(Infos), L"Old Number = %.2e N", OldNumber ); IGUIStaticText* static_text = gui->addStaticText( Infos, rect<s32>(10,10,620,50), true ); And it was co...
by Tom87@21
Sun Feb 06, 2005 1:27 pm
Forum: Beginners Help
Topic: IrrLicht & Menus
Replies: 1
Views: 177

IrrLicht & Menus

Hi !

I would like to know how can I create a context menu in my 3D scene.

I know that a function called addContextMenu exists, but when I tried it, nothing appeared...

Please, help me !
by Tom87@21
Tue Dec 14, 2004 7:41 pm
Forum: Beginners Help
Topic: Splash screen
Replies: 6
Views: 810

Ideas ?

I've already tried to use threads, but it makes a fatal failure in Windows XP. (if you could write a little bit of code, just to see how you would do that) I've already tried to draw the "please wait" image before loading other datas, but it draw nothing : the image is loaded (it's wrote i...
by Tom87@21
Mon Dec 13, 2004 4:31 pm
Forum: Beginners Help
Topic: Splash screen
Replies: 6
Views: 810

Splash screen

Hi ! 8)
I'm searching for informations about how to draw a splash screen with Irrlicht while its driver is loading textures, vertices and other stuffs.

Thanks !
by Tom87@21
Wed Nov 17, 2004 7:48 pm
Forum: Beginners Help
Topic: Running Irrlicht device in Fullscreen (i.e. glGameMode)
Replies: 7
Views: 539

Refresh rate

Hi !

Is it possible to change the refresh rate when using the OpenGL renderer ?
I would like to pass form 60 (default) to 85 Hz, with OpenGL.