Iwas trying to set the color of a plane with a texture to red (I just need the red part of it)
This works fine in direct3d with this simple code:
test->getMaterial(0).EmissiveColor.set(0,255,0,0);
But in opengl I do not get any change - the picture stays as it is :(
Is there any solution for ...
Search found 5 matches
- Tue Jun 19, 2007 4:01 pm
- Forum: Beginners Help
- Topic: why does the EmissiveColor work different in opengl an d3d
- Replies: 0
- Views: 331
- Mon Jun 11, 2007 12:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: I have trouble exporting meshes from 3dsmax
- Replies: 1
- Views: 1296
I have trouble exporting meshes from 3dsmax
First I was looking for a dirctx-exporter and I found the Panda-Plugin
but I was not able to expot my files correctly -> all the parts off the mesh where centered - I tried some hours to modify the model to fix the problem but with no usefull result.
then I tried to export the mesh as a .3ds -file ...
but I was not able to expot my files correctly -> all the parts off the mesh where centered - I tried some hours to modify the model to fix the problem but with no usefull result.
then I tried to export the mesh as a .3ds -file ...
- Tue Jun 05, 2007 8:41 am
- Forum: Beginners Help
- Topic: How to group meshes
- Replies: 2
- Views: 232
How to group meshes
I was looking for a function in Irricht to group some objects and move them relativ to their parent or container
Thank you for your help
Thank you for your help
- Sun May 13, 2007 3:52 pm
- Forum: Advanced Help
- Topic: Render the colors (r/g/b) seperatly for stereo output
- Replies: 9
- Views: 1046
- Sun May 13, 2007 12:51 pm
- Forum: Advanced Help
- Topic: Render the colors (r/g/b) seperatly for stereo output
- Replies: 9
- Views: 1046
Render the colors (r/g/b) seperatly for stereo output
I am currently working on an Method to Render a Stereo image with Irrlicht:
:D So far so good: :D
Everything is working fine when render two cameras to textures, set the first textures EmissiveColor to (red) and the other to cyan (green and blue);
and add the second to the first with ...
:D So far so good: :D
Everything is working fine when render two cameras to textures, set the first textures EmissiveColor to (red) and the other to cyan (green and blue);
and add the second to the first with ...