Search found 5 matches

by nicknitro
Tue Jun 19, 2007 4:01 pm
Forum: Beginners Help
Topic: why does the EmissiveColor work different in opengl an d3d
Replies: 0
Views: 331

why does the EmissiveColor work different in opengl an d3d

Iwas trying to set the color of a plane with a texture to red (I just need the red part of it)

This works fine in direct3d with this simple code:
test->getMaterial(0).EmissiveColor.set(0,255,0,0);

But in opengl I do not get any change - the picture stays as it is :(

Is there any solution for ...
by nicknitro
Mon Jun 11, 2007 12:34 pm
Forum: Everything 2d/3d Graphics
Topic: I have trouble exporting meshes from 3dsmax
Replies: 1
Views: 1296

I have trouble exporting meshes from 3dsmax

First I was looking for a dirctx-exporter and I found the Panda-Plugin

but I was not able to expot my files correctly -> all the parts off the mesh where centered - I tried some hours to modify the model to fix the problem but with no usefull result.

then I tried to export the mesh as a .3ds -file ...
by nicknitro
Tue Jun 05, 2007 8:41 am
Forum: Beginners Help
Topic: How to group meshes
Replies: 2
Views: 232

How to group meshes

I was looking for a function in Irricht to group some objects and move them relativ to their parent or container

Thank you for your help
by nicknitro
Sun May 13, 2007 3:52 pm
Forum: Advanced Help
Topic: Render the colors (r/g/b) seperatly for stereo output
Replies: 9
Views: 1046

Thank you for your repys!

But, without a pixelshader in your Hardware nothing works - this was why I tried to producer an anaglyph picture with an other method

Maybe I should combine this two methods and use the one that is available
by nicknitro
Sun May 13, 2007 12:51 pm
Forum: Advanced Help
Topic: Render the colors (r/g/b) seperatly for stereo output
Replies: 9
Views: 1046

Render the colors (r/g/b) seperatly for stereo output

I am currently working on an Method to Render a Stereo image with Irrlicht:


:D So far so good: :D
Everything is working fine when render two cameras to textures, set the first textures EmissiveColor to (red) and the other to cyan (green and blue);
and add the second to the first with ...