Search found 10 matches
- Mon Aug 06, 2007 12:40 pm
- Forum: Beginners Help
- Topic: How to prevent meshes from stealing?
- Replies: 19
- Views: 2097
Sorry for my bad english........... for a long time i have post my way ( with code and samples for VC8 ) to protect the media files in Irrlicht, but i'm sorry, i have delete my post and no time to post it again. :cry: ( ..but over 200 downloads of this in two days.. 8) ) . I' have simply overwritten...
- Thu Jul 26, 2007 7:26 am
- Forum: Beginners Help
- Topic: MFC-Eventreceiver
- Replies: 5
- Views: 6478
- Wed Jul 25, 2007 3:44 pm
- Forum: Beginners Help
- Topic: MFC-Eventreceiver
- Replies: 5
- Views: 6478
...you must overwrite the WindowProc function: sample: // Für MFC abgeleiteter EVentReceiver LRESULT CI3DEditView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) { // TODO: Add your specialized code here and/or call the base class LRESULT result=CView::WindowProc(message, wParam, lParam); HW...
- Wed Jul 25, 2007 7:40 am
- Forum: Beginners Help
- Topic: how can i get textures of an 3DS File ?? [Windows MFC]
- Replies: 3
- Views: 256
- Tue Jul 24, 2007 10:44 am
- Forum: Beginners Help
- Topic: how can i get textures of an 3DS File ?? [Windows MFC]
- Replies: 3
- Views: 256
how can i get textures of an 3DS File ?? [Windows MFC]
first: sorry for an noob question and my bad english. How can i get the textures of an 3DSFile ? In the Scene is no problem: irr::scene::ISceneNode* n = device->getSceneManager()->getSceneNodeFromId( m_iRootMeshID ); int count = n->getMaterialCount(); for ( int i = 0; i < count; ++i ) { const irr::v...
- Sat Jun 30, 2007 8:54 am
- Forum: Code Snippets
- Topic: (C++) Class for reading Windows-INI-like files
- Replies: 84
- Views: 35450
- Sat Jun 16, 2007 1:57 pm
- Forum: Off-topic
- Topic: 3d program u use!?
- Replies: 21
- Views: 2437
- Mon Jun 04, 2007 3:47 pm
- Forum: Beginners Help
- Topic: Problem with lightnode
- Replies: 5
- Views: 584
do you wan't this as sample how do you add an pointlight ? //------------------------------------------------------------- //Standard Punktlicht über Editor setzen //------------------------------------------------------------- int CLightEntity::addStdLightEntity(irr::s32 id, irr::f32 x, irr::f32 y,...
- Thu May 24, 2007 5:21 am
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 4218
- Wed May 23, 2007 1:43 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 4218