I have so many times been coming back and forth to the Irrlicht site, I can't even remember anymore how many times I've decided to use Irrlicht, then change my mind to creating my own, the go back to using Irrlicht.
I guess it's the bane, of not being experienced, and that I always begin to design ...
Search found 15 matches
- Sat Aug 18, 2007 5:56 pm
- Forum: Beginners Help
- Topic: Game/Universe editor
- Replies: 0
- Views: 427
- Sun Jul 22, 2007 5:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Field of view
- Replies: 1
- Views: 494
Field of view
Something that has always bothered me, is the limited field of view in most games, the worst being those locked at 90°. I would want to see some code for Irrlicht to allow it to effectively use 100° x 140~180° field of view in 4:3 aspect ratio. 16:9 has a wider screen so it automatically allows for ...
- Sat Jun 02, 2007 6:21 pm
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
- Thu May 31, 2007 8:39 am
- Forum: Beginners Help
- Topic: c bindings to irrlicht
- Replies: 18
- Views: 1636
- Thu May 31, 2007 7:40 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
- Wed May 30, 2007 9:43 am
- Forum: Beginners Help
- Topic: c bindings to irrlicht
- Replies: 18
- Views: 1636
very interesting indeed, too bad it's .netlester wrote:We are using exactly the C bindings for irrlicht in IrrlichtNET.CP. Take a look at the http://sourceforge.net/projects/irrlichtnetcp for the sources of IrrlichtW.dll, maybe you'll find it interesting
- Wed May 30, 2007 8:43 am
- Forum: Beginners Help
- Topic: c bindings to irrlicht
- Replies: 18
- Views: 1636
- Wed May 30, 2007 6:31 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
@Midnight: I think it depends a bit, but yes, for bigger companies (especially certain ones) it would be almost suicide to use their material. I've always been paranoid about this myself as well, since I wouldn't really stand much of a chance against some multimillion company O_O Anyone would easily ...
- Tue May 29, 2007 5:41 pm
- Forum: Beginners Help
- Topic: c bindings to irrlicht
- Replies: 18
- Views: 1636
c bindings to irrlicht
Hi,
somewhat of a newb programmer here ^^ Would it be possible to create c bindings to irrlicht? I'm not a fan of OO and would rather have procedural c. The binary code is probably nearly the same, I just don't like to develop in C++, C#, .net or whatever, just regular old-school ansi c ^^
Or is ...
somewhat of a newb programmer here ^^ Would it be possible to create c bindings to irrlicht? I'm not a fan of OO and would rather have procedural c. The binary code is probably nearly the same, I just don't like to develop in C++, C#, .net or whatever, just regular old-school ansi c ^^
Or is ...
- Tue May 29, 2007 4:45 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
- Mon May 28, 2007 2:49 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
- Mon May 28, 2007 2:47 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
http://img150.imageshack.us/img150/3408/gtaplalphaos5.jpg
Very nice! I'm not that pedant when it comes to graphics, that can be finetuned later, the important thing is to get the controls working, i.e. we would probably have a lot of red squares with helicopter controls behaving like a helicopter ...
Very nice! I'm not that pedant when it comes to graphics, that can be finetuned later, the important thing is to get the controls working, i.e. we would probably have a lot of red squares with helicopter controls behaving like a helicopter ...
- Mon May 28, 2007 2:43 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
- Sun May 27, 2007 12:19 pm
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
Yes, the summary is quite difficult and long, however, this is not ana actual roadmap, this is just the ideas that I've put together. The project is ALWAYS revised to meet the capabilities of the team, and to make it realisitically possible.
So don't take this post as a strict roadmap as to exactly ...
So don't take this post as a strict roadmap as to exactly ...
- Sun May 27, 2007 2:06 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3563
Debris - New project - Freeware/Voluntary - Help wanted
==== Debris - New project - Freeware/Voluntary - Help wanted ====
Team name: Robin Pirates
Project name: Debris
Brief description:
Following the discovery of Subdimensional Entanglement and its use in interplanetary travel, humans have sprung forth into space. Through revolutionising ...
Team name: Robin Pirates
Project name: Debris
Brief description:
Following the discovery of Subdimensional Entanglement and its use in interplanetary travel, humans have sprung forth into space. Through revolutionising ...