Search found 1123 matches
- Sun Sep 25, 2011 3:52 am
- Forum: Everything 2d/3d Graphics
- Topic: GUI feedback
- Replies: 7
- Views: 1479
GUI feedback
I've recently been working on a 2D animator, and have made some drastic changes to the GUI. I'll show you the before and after, and would love to have some criticism on what can be changed to make it even better, and I'd love to hear what I've actually done right :lol:. Here's the interface before: ...
- Sun Sep 18, 2011 4:40 am
- Forum: Beginners Help
- Topic: which ani model format works best?
- Replies: 14
- Views: 8006
Re: which ani model format works best?
You can use Maya to animate, but you need to be sure to export it to a format that irrlicht supports animation for.
- Sun Sep 18, 2011 12:42 am
- Forum: Beginners Help
- Topic: Combine 2 Meshes (parent, child)
- Replies: 5
- Views: 342
Re: Combine 2 Meshes (parent, child)
Yeah, CBatchingMesh is a more robust solution. The only advantage mine has over it is the combining of textures. But CBatchingMesh seems like exactly what you'd want.
- Tue Sep 13, 2011 5:31 pm
- Forum: Beginners Help
- Topic: Why do spheres show lower resolution textures than cubes?
- Replies: 6
- Views: 304
Re: Why do spheres show lower resolution textures than cubes
In reality, a sphere that is the same size as the cube you're comparing it to should have pretty much the same texture quality. But the way that spheres are uv-mapped tends to cause a lot of low resolution area, especially at the poles
- Sun Sep 11, 2011 12:54 am
- Forum: Beginners Help
- Topic: Create edit box with text already selected.
- Replies: 1
- Views: 126
Create edit box with text already selected.
Exactly what it says on the tin. Is there anyway of creating an edit box, giving it focus, and selecting all the text that was put inside of it during creation automatically?
- Sat Sep 10, 2011 4:15 pm
- Forum: Beginners Help
- Topic: (Android) Octree slower than addMeshSceneNode..
- Replies: 5
- Views: 340
Re: (Android) Octree slower than addMeshSceneNode..
The overhead of an octtree will make it slower than a normal mesh node if the mesh you're using it on isn't complex. How complex is your mesh?
- Thu Sep 08, 2011 5:17 am
- Forum: Competition Time!
- Topic: Screenshot of the Month August 2011 [Winner Announced!]
- Replies: 23
- Views: 11738
- Wed Aug 31, 2011 11:12 pm
- Forum: Beginners Help
- Topic: Problem with enemy attacking player
- Replies: 7
- Views: 399
Re: Problem with enemy attacking player
This is basic programming knowledge. Every single frame where the enemy is within the distance, it takes health from the player. If your fps is 200, when that enemy is within the distance, it attacks 200 times in one second because you have nothing to delay it . I'm curious as to what you thought wo...
- Wed Aug 31, 2011 4:59 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 206242
Re: Mesh Combiner
Good to hear you got it working, hopefully the performance boost is enough
- Wed Aug 31, 2011 4:53 pm
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5209
Re: Glow OpenGL shader ... NOOB!
The method used with irrlicht is to create a render texture, render the glowing objects to that, then later pass that as a parameter to another shader to sum them.
- Wed Aug 31, 2011 4:51 pm
- Forum: Beginners Help
- Topic: Question about aabbox
- Replies: 6
- Views: 438
Re: Question about aabbox
I wasn`t talking about realistic physics either. And there`s no such a thing as "angle". Usually you have hitpoint, normal, penetration depth and on... I'm talking about the normal. The normal of what exactly? You could get plenty of normals from all kinds of contacts made between the box...
- Wed Aug 31, 2011 4:49 pm
- Forum: Beginners Help
- Topic: Reducing CPU loading when using 100s scenenodes
- Replies: 29
- Views: 1327
Re: Reducing CPU loading when using 100s scenenodes
I'm betting that EAC_BOX compares the box to the camera's frustum's bounding box, which is a quicker comparison that never falsely reports that it is offscreen, but it also doesn't always correctly report that it is offscreen because the frustum's bounding box can be quite a different shape.
- Wed Aug 31, 2011 4:46 pm
- Forum: Beginners Help
- Topic: Movement tutorial errors
- Replies: 4
- Views: 337
Re: Movement tutorial errors
The linker error makes it clear that the irrlicht.lib file is not being linked. I'm betting you didn't put that file in your lib directory for MSVC.
- Tue Aug 30, 2011 12:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: DirectX, SDL, or OPENGL
- Replies: 12
- Views: 5049
Re: DirectX, SDL, or OPENGL
Windows 7 is completely irrelevant to OpenGL support. It's the fault of the the video card manufacture for writing sub-par drivers.
- Tue Aug 30, 2011 12:47 pm
- Forum: Beginners Help
- Topic: How to change a meshbuffer
- Replies: 17
- Views: 810
Re: How to change a meshbuffer
With my experience, AMD cards tend to get worse OpenGL than DX speeds, while nVidia sometimes gets better