Search found 1123 matches

by Lonesome Ducky
Sun Sep 25, 2011 3:52 am
Forum: Everything 2d/3d Graphics
Topic: GUI feedback
Replies: 7
Views: 1479

GUI feedback

I've recently been working on a 2D animator, and have made some drastic changes to the GUI. I'll show you the before and after, and would love to have some criticism on what can be changed to make it even better, and I'd love to hear what I've actually done right :lol:. Here's the interface before: ...
by Lonesome Ducky
Sun Sep 18, 2011 4:40 am
Forum: Beginners Help
Topic: which ani model format works best?
Replies: 14
Views: 8006

Re: which ani model format works best?

You can use Maya to animate, but you need to be sure to export it to a format that irrlicht supports animation for.
by Lonesome Ducky
Sun Sep 18, 2011 12:42 am
Forum: Beginners Help
Topic: Combine 2 Meshes (parent, child)
Replies: 5
Views: 342

Re: Combine 2 Meshes (parent, child)

Yeah, CBatchingMesh is a more robust solution. The only advantage mine has over it is the combining of textures. But CBatchingMesh seems like exactly what you'd want.
by Lonesome Ducky
Tue Sep 13, 2011 5:31 pm
Forum: Beginners Help
Topic: Why do spheres show lower resolution textures than cubes?
Replies: 6
Views: 304

Re: Why do spheres show lower resolution textures than cubes

In reality, a sphere that is the same size as the cube you're comparing it to should have pretty much the same texture quality. But the way that spheres are uv-mapped tends to cause a lot of low resolution area, especially at the poles
by Lonesome Ducky
Sun Sep 11, 2011 12:54 am
Forum: Beginners Help
Topic: Create edit box with text already selected.
Replies: 1
Views: 126

Create edit box with text already selected.

Exactly what it says on the tin. Is there anyway of creating an edit box, giving it focus, and selecting all the text that was put inside of it during creation automatically?
by Lonesome Ducky
Sat Sep 10, 2011 4:15 pm
Forum: Beginners Help
Topic: (Android) Octree slower than addMeshSceneNode..
Replies: 5
Views: 340

Re: (Android) Octree slower than addMeshSceneNode..

The overhead of an octtree will make it slower than a normal mesh node if the mesh you're using it on isn't complex. How complex is your mesh?
by Lonesome Ducky
Wed Aug 31, 2011 11:12 pm
Forum: Beginners Help
Topic: Problem with enemy attacking player
Replies: 7
Views: 399

Re: Problem with enemy attacking player

This is basic programming knowledge. Every single frame where the enemy is within the distance, it takes health from the player. If your fps is 200, when that enemy is within the distance, it attacks 200 times in one second because you have nothing to delay it . I'm curious as to what you thought wo...
by Lonesome Ducky
Wed Aug 31, 2011 4:59 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 206242

Re: Mesh Combiner

Good to hear you got it working, hopefully the performance boost is enough
by Lonesome Ducky
Wed Aug 31, 2011 4:53 pm
Forum: Advanced Help
Topic: Glow OpenGL shader ... NOOB!
Replies: 18
Views: 5209

Re: Glow OpenGL shader ... NOOB!

The method used with irrlicht is to create a render texture, render the glowing objects to that, then later pass that as a parameter to another shader to sum them.
by Lonesome Ducky
Wed Aug 31, 2011 4:51 pm
Forum: Beginners Help
Topic: Question about aabbox
Replies: 6
Views: 438

Re: Question about aabbox

I wasn`t talking about realistic physics either. And there`s no such a thing as "angle". Usually you have hitpoint, normal, penetration depth and on... I'm talking about the normal. The normal of what exactly? You could get plenty of normals from all kinds of contacts made between the box...
by Lonesome Ducky
Wed Aug 31, 2011 4:49 pm
Forum: Beginners Help
Topic: Reducing CPU loading when using 100s scenenodes
Replies: 29
Views: 1327

Re: Reducing CPU loading when using 100s scenenodes

I'm betting that EAC_BOX compares the box to the camera's frustum's bounding box, which is a quicker comparison that never falsely reports that it is offscreen, but it also doesn't always correctly report that it is offscreen because the frustum's bounding box can be quite a different shape.
by Lonesome Ducky
Wed Aug 31, 2011 4:46 pm
Forum: Beginners Help
Topic: Movement tutorial errors
Replies: 4
Views: 337

Re: Movement tutorial errors

The linker error makes it clear that the irrlicht.lib file is not being linked. I'm betting you didn't put that file in your lib directory for MSVC.
by Lonesome Ducky
Tue Aug 30, 2011 12:51 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX, SDL, or OPENGL
Replies: 12
Views: 5049

Re: DirectX, SDL, or OPENGL

Windows 7 is completely irrelevant to OpenGL support. It's the fault of the the video card manufacture for writing sub-par drivers.
by Lonesome Ducky
Tue Aug 30, 2011 12:47 pm
Forum: Beginners Help
Topic: How to change a meshbuffer
Replies: 17
Views: 810

Re: How to change a meshbuffer

With my experience, AMD cards tend to get worse OpenGL than DX speeds, while nVidia sometimes gets better