Search found 56 matches

by alexionne
Sun Sep 26, 2010 6:50 pm
Forum: Open Discussion and Dev Announcements
Topic: Useless checks in Irrlicht source
Replies: 5
Views: 1727

Checking for null-pointers is never bad habit. In one of engines I used, they had custom new and delete operators which could return 0 in some cases (the reason is that they pre-allocated memory and new and delete were really fast, but you couldn't allocate always).

In the end, computer memory is ...
by alexionne
Wed Jul 21, 2010 6:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Request for direct access to z-buffer
Replies: 10
Views: 3088

DtD wrote:Is it even possible to access the internal Z-buffer?
With DirectX<=9 and OpenGL<3 it is not possible - you need to render your own z-buffer.
by alexionne
Mon Jul 19, 2010 11:52 am
Forum: Open Discussion and Dev Announcements
Topic: Request for direct access to z-buffer
Replies: 10
Views: 3088

If someone finds way to access internal z-buffer of OpenGL/DirectX, please let me know ;-)
by alexionne
Wed Apr 14, 2010 1:42 pm
Forum: Advanced Help
Topic: Is there a node bottleneck?
Replies: 11
Views: 1687

What I can tell you from my personal experience is that 1000 objects per scene is LOT of objects to handle. In most games, there are severa huge objects for terrain and other background stuff, dozen (at most few hundreds) of game objects (like houses, players, vehicles, ...). But if you want more ...
by alexionne
Wed Feb 17, 2010 10:16 am
Forum: Advanced Help
Topic: OpenGL as separate branch
Replies: 2
Views: 607

Great news, indeed!

BTW, I've merged OpenGLES branch with trunk (there were minor changes and tweaks needed mostly in IrrCompileConfig.h), and now I'm fighting linking issues with Xcode, but it looks I'm on a good track...
by alexionne
Wed Feb 17, 2010 9:59 am
Forum: Bug reports
Topic: [fixed]compiling 1.7; Invalid conv. from 'void*' to 'GLuint'
Replies: 12
Views: 3054

Unfortunately, it's not my personal Mac, so I don't have access to it all the time, but only during development, so I cannot guarantee I'll have it when next beta comes out to test it...
by alexionne
Tue Feb 16, 2010 5:36 pm
Forum: Advanced Help
Topic: OpenGL as separate branch
Replies: 2
Views: 607

OpenGL as separate branch

Hi!

Sorry in advance if this question has already been answered, but...

Why is OpenGLES not part of trunk version? Is it "only" lack of man-power and time to keep it up-to-date?

I've just started working on a project which will target Windows, Mac, iPhone and several other platforms, so (as it ...
by alexionne
Tue Feb 16, 2010 5:01 pm
Forum: Bug reports
Topic: [fixed]compiling 1.7; Invalid conv. from 'void*' to 'GLuint'
Replies: 12
Views: 3054

It works now! Thanks for the quick fix :-)
by alexionne
Tue Feb 16, 2010 11:52 am
Forum: Bug reports
Topic: [fixed]compiling 1.7; Invalid conv. from 'void*' to 'GLuint'
Replies: 12
Views: 3054

I've just updated to trunk, but there are still problems with void* to GLuint conversion inc COpenGLSLMaterialRenderer.cpp on lines: 330, 340, 343, 354, 365, 367 and 387. Adding (GLuint) indeed makes Irrlicht compile.
by alexionne
Sat Dec 12, 2009 2:21 pm
Forum: Off-topic
Topic: I need help about python and C++
Replies: 2
Views: 910

1) Go to www.python.org
2) Left menu: Documentation
3) There are links "Python/C API" for both 2.X and 3.X Pythons - depending on which one you use.
by alexionne
Sat Dec 12, 2009 2:18 pm
Forum: Off-topic
Topic: Why so many people use MSVC?
Replies: 70
Views: 17635

If you have normal (std, pro, ...) version then in conjunction with VA it is the most powerfull C++, C# IDE for Windows platform.

I also thought that, but after trying (and using) Eclipse for some time, I changed my opinion :-) When I work in Eclipse (either Java or C++), I feel like I fly around ...
by alexionne
Wed Oct 21, 2009 1:12 pm
Forum: Off-topic
Topic: OMG!! :D NetBeans = TOTAL AWESOMENESS!!!
Replies: 11
Views: 3381

NetBeans is really great tool, and I recommend everybody to try it. On the other hand, I use Eclipse daily and I can say that it is the best IDE for Java I've worked in - sometimes I feel like I fly through the code and play with it :-)
by alexionne
Sat Jul 11, 2009 10:20 am
Forum: Open Discussion and Dev Announcements
Topic: s32, u32, npos?
Replies: 27
Views: 5217

I tend to use signed types as much as possible, and use unsigned types only where it is really neccessary or natural (like bitflags).

What I dislike is misuse of unsigned types, so I try to distinguish two types of unsigned values:
a) values which are not really numbers - like bitflags
b) values ...
by alexionne
Sun Feb 08, 2009 2:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht and the D Programming Language
Replies: 16
Views: 4287

The Fact is that Irrlicht could benefit from "official" C wrapper, so you can easily use it in almost every language (since "almost every" language supports external C functions). As of myself, I would be interested in Python wrapper. Now, if there is "official" C wrapper, it would be LOT easier to ...
by alexionne
Sat Jan 10, 2009 8:50 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 148049

Great work, BlindSide! I'm downloading it right now. :-)