Checking for null-pointers is never bad habit. In one of engines I used, they had custom new and delete operators which could return 0 in some cases (the reason is that they pre-allocated memory and new and delete were really fast, but you couldn't allocate always).
In the end, computer memory is ...
Search found 56 matches
- Sun Sep 26, 2010 6:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Useless checks in Irrlicht source
- Replies: 5
- Views: 1727
- Wed Jul 21, 2010 6:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Request for direct access to z-buffer
- Replies: 10
- Views: 3088
- Mon Jul 19, 2010 11:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: Request for direct access to z-buffer
- Replies: 10
- Views: 3088
- Wed Apr 14, 2010 1:42 pm
- Forum: Advanced Help
- Topic: Is there a node bottleneck?
- Replies: 11
- Views: 1687
What I can tell you from my personal experience is that 1000 objects per scene is LOT of objects to handle. In most games, there are severa huge objects for terrain and other background stuff, dozen (at most few hundreds) of game objects (like houses, players, vehicles, ...). But if you want more ...
- Wed Feb 17, 2010 10:16 am
- Forum: Advanced Help
- Topic: OpenGL as separate branch
- Replies: 2
- Views: 607
- Wed Feb 17, 2010 9:59 am
- Forum: Bug reports
- Topic: [fixed]compiling 1.7; Invalid conv. from 'void*' to 'GLuint'
- Replies: 12
- Views: 3054
- Tue Feb 16, 2010 5:36 pm
- Forum: Advanced Help
- Topic: OpenGL as separate branch
- Replies: 2
- Views: 607
OpenGL as separate branch
Hi!
Sorry in advance if this question has already been answered, but...
Why is OpenGLES not part of trunk version? Is it "only" lack of man-power and time to keep it up-to-date?
I've just started working on a project which will target Windows, Mac, iPhone and several other platforms, so (as it ...
Sorry in advance if this question has already been answered, but...
Why is OpenGLES not part of trunk version? Is it "only" lack of man-power and time to keep it up-to-date?
I've just started working on a project which will target Windows, Mac, iPhone and several other platforms, so (as it ...
- Tue Feb 16, 2010 5:01 pm
- Forum: Bug reports
- Topic: [fixed]compiling 1.7; Invalid conv. from 'void*' to 'GLuint'
- Replies: 12
- Views: 3054
- Tue Feb 16, 2010 11:52 am
- Forum: Bug reports
- Topic: [fixed]compiling 1.7; Invalid conv. from 'void*' to 'GLuint'
- Replies: 12
- Views: 3054
- Sat Dec 12, 2009 2:21 pm
- Forum: Off-topic
- Topic: I need help about python and C++
- Replies: 2
- Views: 910
1) Go to www.python.org
2) Left menu: Documentation
3) There are links "Python/C API" for both 2.X and 3.X Pythons - depending on which one you use.
2) Left menu: Documentation
3) There are links "Python/C API" for both 2.X and 3.X Pythons - depending on which one you use.
- Sat Dec 12, 2009 2:18 pm
- Forum: Off-topic
- Topic: Why so many people use MSVC?
- Replies: 70
- Views: 17635
If you have normal (std, pro, ...) version then in conjunction with VA it is the most powerfull C++, C# IDE for Windows platform.
I also thought that, but after trying (and using) Eclipse for some time, I changed my opinion :-) When I work in Eclipse (either Java or C++), I feel like I fly around ...
I also thought that, but after trying (and using) Eclipse for some time, I changed my opinion :-) When I work in Eclipse (either Java or C++), I feel like I fly around ...
- Wed Oct 21, 2009 1:12 pm
- Forum: Off-topic
- Topic: OMG!! :D NetBeans = TOTAL AWESOMENESS!!!
- Replies: 11
- Views: 3381
- Sat Jul 11, 2009 10:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: s32, u32, npos?
- Replies: 27
- Views: 5217
- Sun Feb 08, 2009 2:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and the D Programming Language
- Replies: 16
- Views: 4287
The Fact is that Irrlicht could benefit from "official" C wrapper, so you can easily use it in almost every language (since "almost every" language supports external C functions). As of myself, I would be interested in Python wrapper. Now, if there is "official" C wrapper, it would be LOT easier to ...
- Sat Jan 10, 2009 8:50 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 148049