OpenGL as separate branch

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alexionne
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Joined: Fri Jun 22, 2007 9:55 am
Location: Novi Sad, Serbia

OpenGL as separate branch

Post by alexionne »

Hi!

Sorry in advance if this question has already been answered, but...

Why is OpenGLES not part of trunk version? Is it "only" lack of man-power and time to keep it up-to-date?

I've just started working on a project which will target Windows, Mac, iPhone and several other platforms, so (as it currently stands), I'll have to merge OpenGLES with trunk and keep that new version in sync with both versions.

Are there any plans of merging OpenGLES branch to trunk?
hybrid
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Post by hybrid »

Yes, two things are missing so far: A simple iPhone setup framework and a OpenGL stub class which hides the detilas of each driver into specialised classes. Once these are fixed it will be merged into trunk.
However, ogl-es is merged from trunk on a regular basis. So it should be pretty much up to date.
alexionne
Posts: 55
Joined: Fri Jun 22, 2007 9:55 am
Location: Novi Sad, Serbia

Post by alexionne »

Great news, indeed!

BTW, I've merged OpenGLES branch with trunk (there were minor changes and tweaks needed mostly in IrrCompileConfig.h), and now I'm fighting linking issues with Xcode, but it looks I'm on a good track...
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