Search found 12 matches

by BAnd
Fri Dec 28, 2007 8:08 pm
Forum: Beginners Help
Topic: converting ITexture to IImage
Replies: 1
Views: 153

by BAnd
Fri Dec 28, 2007 7:50 pm
Forum: Beginners Help
Topic: converting ITexture to IImage
Replies: 1
Views: 153

converting ITexture to IImage

I want to convert ITexture to IImage.
by BAnd
Tue Aug 28, 2007 4:12 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1201

by BAnd
Mon Aug 27, 2007 7:17 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1201

The FPS camera already has a jump function you just have to make key map like this: SKeyMap keyMap[9]; keyMap[0].Action = EKA_MOVE_FORWARD; keyMap[0].KeyCode = KEY_UP; keyMap[1].Action = EKA_MOVE_FORWARD; keyMap[1].KeyCode = KEY_KEY_W; keyMap[2].Action = EKA_MOVE_BACKWARD; keyMap[2].KeyCode = KEY_DO...
by BAnd
Sat Jul 28, 2007 6:45 pm
Forum: Beginners Help
Topic: Use TriangleSelector for more than one SceneNode?
Replies: 1
Views: 546

You will need a triangle selector for every mesh and use a MetaTriangle Selector: // create metaSelector scene::IMetaTriangleSelector* metaSelector; metaSelector = smgr->createMetaTriangleSelector(); and then make the triangle selector and use: metaSelector->addTriangleSelector(mesh);
by BAnd
Fri Jul 20, 2007 6:19 pm
Forum: Beginners Help
Topic: Several CollisionResponseAnimator problem
Replies: 3
Views: 216

same problem here
by BAnd
Thu Jul 19, 2007 7:42 pm
Forum: Beginners Help
Topic: four quick noobish questions
Replies: 18
Views: 1132

i used this stuf to make the FPS camera jump // add camera SKeyMap keyMap[9]; keyMap[0].Action = EKA_MOVE_FORWARD; keyMap[0].KeyCode = KEY_UP; keyMap[1].Action = EKA_MOVE_FORWARD; keyMap[1].KeyCode = KEY_KEY_W; keyMap[2].Action = EKA_MOVE_BACKWARD; keyMap[2].KeyCode = KEY_DOWN; keyMap[3].Action = EK...
by BAnd
Sat Jul 07, 2007 8:52 am
Forum: Beginners Help
Topic: Direct3D9.0 Direct3D8.1 OpenGL problem
Replies: 9
Views: 768

thanks man is working fine now.
by BAnd
Sat Jul 07, 2007 7:50 am
Forum: Beginners Help
Topic: Direct3D9.0 Direct3D8.1 OpenGL problem
Replies: 9
Views: 768

My OpenGl is 1.3
And what's with the code::blocks thing.
by BAnd
Sat Jul 07, 2007 7:39 am
Forum: Beginners Help
Topic: Direct3D9.0 Direct3D8.1 OpenGL problem
Replies: 9
Views: 768

I dont now I tink 1.5
by BAnd
Fri Jul 06, 2007 8:04 pm
Forum: Beginners Help
Topic: Direct3D9.0 Direct3D8.1 OpenGL problem
Replies: 9
Views: 768

Direct3D9.0 Direct3D8.1 OpenGL problem

Hi guys. I have the latest release of Irrlicht the 1.3.1 version and the Bloodshed DevC++ 5 and i have a problem: i compile the samples and when i execute them and choose the Direct3D9.0 or the Direct3D8.1 drivers it gives me an error: "Direct3D9 Driver was not compiled into this dll. Try anoth...
by BAnd
Fri Jul 06, 2007 6:08 pm
Forum: Beginners Help
Topic: Maps
Replies: 4
Views: 499

If you want to see wats your file name just rename the map from .pk3 into .zip then extract it and go to maps folder and there is your file.