I didn't think I needed to delete the object, i figured that device->drop() would be fine, but when that didn't work I thought it might help ... it didn't :-(
I am really at a loss, I might see if I can find another computer that I can try it on to see if is my computer, but that just seems ...
Search found 41 matches
- Wed Jun 03, 2009 12:05 pm
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 1223
- Wed Jun 03, 2009 5:24 am
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 1223
- Tue Jun 02, 2009 11:17 am
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 1223
- Mon Jun 01, 2009 7:38 am
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 1223
Best way to transition between loading screen and levels
I am trying to write a little bit of code to present the user with a simple GUI before loading my game.
This is what I came up with
gameEngine* game = new gameEngine(fullscreen, music, shadows, additive, vsync, driverType);
while (State != DONE)
{
switch (State)
{
case LOADING:
State ...
This is what I came up with
gameEngine* game = new gameEngine(fullscreen, music, shadows, additive, vsync, driverType);
while (State != DONE)
{
switch (State)
{
case LOADING:
State ...
- Sat May 23, 2009 2:14 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 623
- Sat May 23, 2009 1:40 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 623
- Tue May 19, 2009 12:48 pm
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 1038
Thanks for you help guys.
A bit embarrassed to admit. In my constructor I used
When I should have had
As I had allready defined body as a member in the class
I won't make that mistake again.
A bit embarrassed to admit. In my constructor I used
Code: Select all
btRigidBody* body = new btRigidBody(rbInfo);Code: Select all
body = new btRigidBody(rbInfo);- Mon May 18, 2009 11:56 am
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 1038
- Mon May 18, 2009 11:53 am
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 1038
- Sun May 17, 2009 4:18 am
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 1038
- Sat May 16, 2009 1:46 pm
- Forum: Beginners Help
- Topic: Why do I see the inside of the cube instead of the outside
- Replies: 3
- Views: 583
- Sat May 16, 2009 1:38 pm
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 1038
[solved] type casting vectors. btVector --> vector3df
Hi can anyone help explain why when I try to synchronise my irrlicht node with my bullet node I get a seg fault
My Code ::
// create test cube
scene::ISceneNode* test = smgr->addCubeSceneNode(60);
// let the cube rotate and set some light settings
scene::ISceneNodeAnimator* anim = smgr ...
My Code ::
// create test cube
scene::ISceneNode* test = smgr->addCubeSceneNode(60);
// let the cube rotate and set some light settings
scene::ISceneNodeAnimator* anim = smgr ...
- Sat Jan 17, 2009 10:33 am
- Forum: Beginners Help
- Topic: Pathfinding using the .aas file
- Replies: 5
- Views: 904
- Fri Jan 16, 2009 1:30 pm
- Forum: Beginners Help
- Topic: Pathfinding using the .aas file
- Replies: 5
- Views: 904
- Thu Jan 15, 2009 12:17 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10735