Search found 41 matches
- Wed Jun 03, 2009 12:05 pm
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 984
I didn't think I needed to delete the object, i figured that device->drop() would be fine, but when that didn't work I thought it might help ... it didn't :-( I am really at a loss, I might see if I can find another computer that I can try it on to see if is my computer, but that just seems unlikely...
- Wed Jun 03, 2009 5:24 am
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 984
Thanks for the reply sp00n, I don't think so as they render fine if I run them independently. Just a thought, I am using the Bullet engine which seems to open a couple of threads, which is also making it hard for me to debug. Any thoughts on how I can make sure all the threads are re-initialised wit...
- Tue Jun 02, 2009 11:17 am
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 984
- Mon Jun 01, 2009 7:38 am
- Forum: Beginners Help
- Topic: Best way to transition between loading screen and levels
- Replies: 7
- Views: 984
Best way to transition between loading screen and levels
I am trying to write a little bit of code to present the user with a simple GUI before loading my game. This is what I came up with gameEngine* game = new gameEngine(fullscreen, music, shadows, additive, vsync, driverType); while (State != DONE) { switch (State) { case LOADING: State = game->loadScr...
- Sat May 23, 2009 2:14 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 513
- Sat May 23, 2009 1:40 pm
- Forum: Beginners Help
- Topic: Custom loading scene
- Replies: 6
- Views: 513
- Tue May 19, 2009 12:48 pm
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 861
Thanks for you help guys.
A bit embarrassed to admit. In my constructor I used
When I should have had
As I had allready defined body as a member in the class
I won't make that mistake again.
A bit embarrassed to admit. In my constructor I used
Code: Select all
btRigidBody* body = new btRigidBody(rbInfo);
Code: Select all
body = new btRigidBody(rbInfo);
I won't make that mistake again.
- Mon May 18, 2009 11:56 am
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 861
- Mon May 18, 2009 11:53 am
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 861
- Sun May 17, 2009 4:18 am
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 861
Thanks for the reply Erwin, I have looked at your code, very impressive. However, I am still not sure why my code isn't working. What is the difference between my code test->setPosition(core::vector3df((f32)testVect[0], (f32)testVect[1], (f32)testVect[2])); And your code m_irrNodes[i]->setPosition(c...
- Sat May 16, 2009 1:46 pm
- Forum: Beginners Help
- Topic: Why do I see the inside of the cube instead of the outside
- Replies: 3
- Views: 474
- Sat May 16, 2009 1:38 pm
- Forum: Beginners Help
- Topic: [solved] type casting vectors. btVector --> vector3df
- Replies: 9
- Views: 861
[solved] type casting vectors. btVector --> vector3df
Hi can anyone help explain why when I try to synchronise my irrlicht node with my bullet node I get a seg fault My Code :: // create test cube scene::ISceneNode* test = smgr->addCubeSceneNode(60); // let the cube rotate and set some light settings scene::ISceneNodeAnimator* anim = smgr->createRotati...
- Sat Jan 17, 2009 10:33 am
- Forum: Beginners Help
- Topic: Pathfinding using the .aas file
- Replies: 5
- Views: 752
- Fri Jan 16, 2009 1:30 pm
- Forum: Beginners Help
- Topic: Pathfinding using the .aas file
- Replies: 5
- Views: 752
Thanks for taking the time to reply Yes I did, I can find the Arena Awareness header file which uses the information in the .aas file but cant find information on the file structure itself. I can't even read the file at the mo. I have an idea of what is in there but don't have enough of a handle on ...
- Thu Jan 15, 2009 12:17 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9792