I build a simple cube mesh and applied UV textures to it. It was done in blender. I exported the cube to "3ds" format and then loaded it with the irrlicht engine (with some textured I have) . The problem is that I see the cube , but instead of seeing its faces from the outside I see the faces like I am looking from the inside.
My camera is definitely outside the cube so its not a problem with the camera location.
You exported with wrong handedness, Irrlicht is left-handed y-up. Also make sure to have proper normals in your modeller, and export them properly. And while you're at it, choose a different model format, 3ds is quite bad.