Search found 32 matches

by NoodlePowa
Sat Aug 04, 2007 2:47 am
Forum: Beginners Help
Topic: Runtime error at drawAll()
Replies: 7
Views: 685

That's strange... I copied the files from irrlicht-1.3.1.zip from the downloads page and pasted them into my svn folder for Irrlicht. Now it works.

I knew it was a dumb mistake. :oops:
by NoodlePowa
Sat Aug 04, 2007 1:39 am
Forum: Beginners Help
Topic: Runtime error at drawAll()
Replies: 7
Views: 685

Here's CEventReceiver.h: #ifndef __CEVENTRECEIVER #define __CEVENTRECEIVER // Include headers #include <irrlicht.h> // Use namespaces using namespace irr; using namespace core; // Event Receiver Class class CEventReceiver : public IEventReceiver { public: CEventReceiver(); virtual bool OnEvent(SEven...
by NoodlePowa
Sat Aug 04, 2007 12:27 am
Forum: Beginners Help
Topic: Runtime error at drawAll()
Replies: 7
Views: 685

That's strange... I can't get past that smgr->drawAll(); in the examples either! Here's my code: #include <irrlicht.h> #include "CEventReceiver.h" #pragma comment(lib, "Irrlicht.lib") using namespace irr; using namespace core; using namespace gui; using namespace io; using namesp...
by NoodlePowa
Fri Aug 03, 2007 12:11 pm
Forum: Beginners Help
Topic: Runtime error at drawAll()
Replies: 7
Views: 685

Runtime error at drawAll()

First, I downloaded Irrlicht 1.3.1 from the downloads page on the site. Everything compiled fine and everything was smooth. Then, I started using TortoiseSVN to keep up with updates. I tried compiling something and I got a runtime error while debugging. The line where it crashed had the code: smgr->...
by NoodlePowa
Fri Aug 03, 2007 9:16 am
Forum: Beginners Help
Topic: I am a bit lost here...
Replies: 7
Views: 630

There are many methods to learn C++ these days. Tutorials and e-books found on the internet are quite popular. I learned from a book I found at the public library! "C++ Primer Plus" by Stephen Prata was the name. It has a little over a thousand pages, if I remember... but if you really wan...
by NoodlePowa
Wed Aug 01, 2007 10:06 am
Forum: Beginners Help
Topic: need some help here...
Replies: 3
Views: 265

Hockey97: It's php
by NoodlePowa
Sat Jul 28, 2007 10:44 pm
Forum: Beginners Help
Topic: Equip system
Replies: 11
Views: 797

...I sent you a PM...
by NoodlePowa
Sat Jul 28, 2007 9:26 am
Forum: Bug reports
Topic: [solved] Can't check SVN out
Replies: 4
Views: 1460

Update the FAQ? XD
by NoodlePowa
Fri Jul 27, 2007 11:12 pm
Forum: Beginners Help
Topic: Key input problems
Replies: 4
Views: 462

Thanks for the replies. ^^

I searched through the forum and found a nice class.

Thanks again. I'll be sure to come back and bombard you with questions. :wink:
by NoodlePowa
Fri Jul 27, 2007 2:40 am
Forum: Beginners Help
Topic: Key input problems
Replies: 4
Views: 462

Key input problems

I'm using the code below for my simple 3D pong game: bool CEventReceiver::OnEvent(SEvent Event) { if (Event.EventType == EET_KEY_INPUT_EVENT) { if (Event.KeyInput.Key == KEY_UP) p2Paddle->setPosition(p2Paddle->getPosition() + vector3df(0.0f, 0.0f, 1.0f)); if (Event.KeyInput.Key == KEY_DOWN) p2Paddle...
by NoodlePowa
Wed Jul 25, 2007 9:03 am
Forum: Beginners Help
Topic: Equip system
Replies: 11
Views: 797

Re: Equip system

There is an easier way of creating a equip system, skip all the attatching nodes to the skeleton blah blah junk PM me and I will send you the source. Well of course! I've sent you a PM. Blender wasn't cooperating... I had trouble weight painting. It's too bad I can't get that chunk of my life back....
by NoodlePowa
Mon Jul 23, 2007 8:11 am
Forum: Beginners Help
Topic: Equip system
Replies: 11
Views: 797

Yes, it was inevitable that I'd ask another question. =P

How do I set the skeleton with programs such as Blender?

Again, thanks!
by NoodlePowa
Mon Jul 23, 2007 1:07 am
Forum: Beginners Help
Topic: Equip system
Replies: 11
Views: 797

Cool. Thank you for your help! :D

I'll come back when I have some more questions, which is probably inevitable. xD
by NoodlePowa
Sun Jul 22, 2007 5:38 am
Forum: Beginners Help
Topic: Equip system
Replies: 11
Views: 797

Oh... thank you for your reply! ^_^

Could you explain how that skeleton system works? I'm really confused as to how it works. Is the skeleton made with the model, do I have to set it myself, or what?

Thanks!
by NoodlePowa
Sat Jul 21, 2007 12:30 am
Forum: Beginners Help
Topic: Equip system
Replies: 11
Views: 797

Equip system

I've been trying to figure out a way to create a system where you can equip armor, weapons, accessories, etc. I do not know how to do this. I've heard of some kind of skeletal system, but I'm not sure how that works either...

I would appreciate any help. ^_^