Search found 7 matches
- Sat Feb 02, 2013 7:30 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436606
Re: XEffects - Reloaded - New Release (V 1.3)
Is there any way to get casting shadows working on transparent materials? It seems like when a shadow is cast on a mesh with material type EMT_TRANSPARENT_ALPHA_CHANNEL_REF, you get a problem where anything behind the material in a place that is transparent gets any shadow effect cast on the transpa...
- Wed Mar 30, 2011 9:31 am
- Forum: Beginners Help
- Topic: Different Textures on one Material?
- Replies: 5
- Views: 666
- Wed Mar 30, 2011 8:43 am
- Forum: Beginners Help
- Topic: Different Textures on one Material?
- Replies: 5
- Views: 666
- Wed Mar 30, 2011 8:20 am
- Forum: Beginners Help
- Topic: Different Textures on one Material?
- Replies: 5
- Views: 666
Different Textures on one Material?
So I notice that SMaterial.setTexture takes an index, and a texture, so a material can have multiple textures. How do the polygons being drawn choose between the different textures they want to be drawn with? E.g. I use video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setMateria...
- Sun Mar 20, 2011 10:46 am
- Forum: Beginners Help
- Topic: Basic Optimizations?
- Replies: 4
- Views: 414
- Sun Mar 20, 2011 10:32 am
- Forum: Beginners Help
- Topic: Basic Optimizations?
- Replies: 4
- Views: 414
Basic Optimizations?
So I'm creating a game, and I've encountered a bit of a limit with the drawing by Irrlicht considerably slowing down at a point. The game is essentially just a world with a whole lot of boxes in it, similar to minecraft if you've played that game. At around about ~10,000 boxes, it starts getting rea...
- Tue Jul 17, 2007 7:56 am
- Forum: Beginners Help
- Topic: four questions associated with camera-enemy interaction
- Replies: 4
- Views: 364
core::line3d<f32> line; core::position2d<s32> RightMousePosition(rightX,rightY); line.start = camera->getPosition(); line.end = smgr->getSceneCollisionManager()->getRayFromScreenCoordinates(RightMousePosition,camera); It worked for me using core::line3d<f32> line = device->getSceneManager()->getSce...