Search found 22 matches
- Mon Feb 09, 2009 5:03 pm
- Forum: Beginners Help
- Topic: strings!!
- Replies: 7
- Views: 703
- Fri Feb 06, 2009 8:22 pm
- Forum: Beginners Help
- Topic: strings!!
- Replies: 7
- Views: 703
both stringc and stringw have a c_str() method, just like regular c++ strings... read the documentation next time. Yea, thanks for that, but .c_str() gives me the problem of cannot convert parameter 1 from 'const wchar_t *' to 'irr::c8 *' I did actually read the manual first but i didn't understand...
- Fri Feb 06, 2009 8:06 pm
- Forum: Beginners Help
- Topic: strings!!
- Replies: 7
- Views: 703
strings!!
This is bloody annoying. My biggest annoyance with this engine is the strings!
Current dilema: How can i convert a stringc or stringw to a c8?
Current dilema: How can i convert a stringc or stringw to a c8?
- Tue Feb 03, 2009 3:32 pm
- Forum: Beginners Help
- Topic: Text on billboard
- Replies: 5
- Views: 565
- Tue Feb 03, 2009 3:20 pm
- Forum: Beginners Help
- Topic: Text on billboard
- Replies: 5
- Views: 565
Quick related question,
THe textbillboard needs a const wchar_t. I have an irr::c8, how can i convert an irr::c8 to a const wchar_t? i tryed a cast like
but it doesnt seem to work? :S Sometimes it returns "0" depending on what the string is.
THe textbillboard needs a const wchar_t. I have an irr::c8, how can i convert an irr::c8 to a const wchar_t? i tryed a cast like
Code: Select all
(const wchar_t *)myirrstring
- Tue Feb 03, 2009 10:37 am
- Forum: Beginners Help
- Topic: Text on billboard
- Replies: 5
- Views: 565
- Tue Feb 03, 2009 10:04 am
- Forum: Beginners Help
- Topic: Text on billboard
- Replies: 5
- Views: 565
Text on billboard
I'm trying to add some custom text to a billboard, so the user can change what it says. I really can't work out how to do this, or even how to explain it, so i have a picture to explain what i'm trying to do. This is from Garry's Mod, the text in the bill is changable. http://img8.imageshack.us/img8...
- Sat Jan 31, 2009 6:08 pm
- Forum: Beginners Help
- Topic: Ogre .mesh?
- Replies: 4
- Views: 470
- Sat Jan 31, 2009 2:08 pm
- Forum: Beginners Help
- Topic: Ogre .mesh?
- Replies: 4
- Views: 470
- Wed Jan 28, 2009 5:01 pm
- Forum: Beginners Help
- Topic: Ogre .mesh?
- Replies: 4
- Views: 470
Ogre .mesh?
I have a small problem. Trying to load an ogre .mesh file.. The console says "Loaded media/flat.mesh", but nothing appears? I tryed with an identical 3ds file and that works fine.. IAnimatedMesh* mesh = irrsmgr->getMesh("media/flat.mesh"); if(!mesh) printf("Mesh Error..\n&qu...
- Sun Jan 27, 2008 6:55 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132219
Well, i tryed v0.2 ages ago, and i have a question about 0.4: is it possible to edit an individual tyre's position/size? if so, how? I want to set all the positions and sizes of the tyres manually, instead of using the creatchasis() like in the example. That was my biggest problem with 0.2/0.3, was ...
- Wed Sep 12, 2007 8:22 pm
- Forum: Beginners Help
- Topic: Gui Questions
- Replies: 3
- Views: 275
Ok i fixed the first problem, the gui was drawn too early. i put guienv->draw after smgr-> draw and it was fine. FadeIn is part of the gui. i dunno why it freezes the gui, but the even reciver works fine before i call fadeIn. Also, when i do: smgr->getActiveCamera()->setInputReceiverEnabled(false); ...
- Tue Sep 11, 2007 10:17 pm
- Forum: Beginners Help
- Topic: Gui Questions
- Replies: 3
- Views: 275
Gui Questions
Two quick questions Firstly, no matter what i do, i cannot seem to have any gui elements after i've loaded an irr scene. i would like to have some buttons overlaying the irr scene, but they just dont show when i run the scene. Secondly, After i used Fadein();, my GUI elements (buttons etc) appear fr...
- Sat Sep 08, 2007 3:24 pm
- Forum: Project Announcements
- Topic: IrrNet - Irrlicht Network Framework 0.36 (Now Windows/Linux)
- Replies: 231
- Views: 68640
Blindside!!
I debugged, as soon as a user joins, it crashes here
line 1399 of Netmanager.cpp... any ideas what's causing this?
I debugged, as soon as a user joins, it crashes here
Code: Select all
tmpnode = dynamic_cast<IAnimatedMeshSceneNode*>(getSceneNodeFromNetId(nodeid));
- Fri Sep 07, 2007 10:47 pm
- Forum: Project Announcements
- Topic: irrCommunity
- Replies: 21
- Views: 4139