i first use it!
camera[0] = smgr->addCameraSceneNodeMaya();
camera[0]->setPosition(core::vector3df(0,200,200));
camera[0]->setTarget(core::vector3df(0,0,0));
ICameraSceneNode* camera=smgr->getActiveCamera();
vector3df totargetvector = camera->getPosition() - camera->getTarget ...
Search found 15 matches
- Wed Apr 30, 2008 2:53 pm
- Forum: Beginners Help
- Topic: about cameramaya
- Replies: 0
- Views: 251
- Sun Apr 27, 2008 3:09 am
- Forum: Beginners Help
- Topic: IAttributes
- Replies: 4
- Views: 683
- Sat Apr 26, 2008 9:41 am
- Forum: Beginners Help
- Topic: IAttributes
- Replies: 4
- Views: 683
- Sat Apr 26, 2008 2:04 am
- Forum: Beginners Help
- Topic: IAttributes
- Replies: 4
- Views: 683
IAttributes
why in my function,it catch an expection?
GRF3D::GRF3D(unsigned long Handle, s32 Witdh, s32 heigh){
//*
SIrrlichtCreationParameters params;
params.WindowId = (void *) Handle ;
params.DriverType = EDT_DIRECT3D9;
params.WindowSize = dimension2d<s32>(Witdh,heigh);
params.EventReceiver ...
GRF3D::GRF3D(unsigned long Handle, s32 Witdh, s32 heigh){
//*
SIrrlichtCreationParameters params;
params.WindowId = (void *) Handle ;
params.DriverType = EDT_DIRECT3D9;
params.WindowSize = dimension2d<s32>(Witdh,heigh);
params.EventReceiver ...
- Wed Apr 02, 2008 8:41 am
- Forum: Bug reports
- Topic: [not a bug]svn:1306
- Replies: 5
- Views: 780
- Wed Apr 02, 2008 2:49 am
- Forum: Bug reports
- Topic: [not a bug]svn:1306
- Replies: 5
- Views: 780
- Wed Apr 02, 2008 2:24 am
- Forum: Bug reports
- Topic: [not a bug]svn:1306
- Replies: 5
- Views: 780
[not a bug]svn:1306
when i rollback to the svn 1305 ,my code can pass!
when i update to the svn 1306,my code can't pass.
void CModel::addShape(const c8* cpShapePath,const c8* cImage )
{
IAnimatedMesh* mesh = smgr->getMesh(cpShapePath); ////error this!
node = smgr->addAnimatedMeshSceneNode( mesh );
if (node ...
when i update to the svn 1306,my code can't pass.
void CModel::addShape(const c8* cpShapePath,const c8* cImage )
{
IAnimatedMesh* mesh = smgr->getMesh(cpShapePath); ////error this!
node = smgr->addAnimatedMeshSceneNode( mesh );
if (node ...
- Tue Mar 11, 2008 2:59 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 337215
i don't know why it return 0 (no error),but call exception,when i exit the demo!
if i remove
add in main file add
it can work fine!I use the latest SVN!
if i remove
Code: Select all
WaterMesh->drop();
camera->drop()Code: Select all
WaterSceneNode->drop()- Sun Mar 09, 2008 12:09 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 337215
- Fri Mar 07, 2008 3:19 am
- Forum: Code Snippets
- Topic: Irrlicht plus wxDialog
- Replies: 4
- Views: 2339
- Mon Mar 03, 2008 2:29 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 337215
- Sun Mar 02, 2008 7:54 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 337215
- Sun Oct 21, 2007 7:02 am
- Forum: Beginners Help
- Topic: bsp problem
- Replies: 1
- Views: 518
bsp problem
er! some bsp file can't load in irrlicht,how can i deal with it?
error message like follow:
can't load .bsp file,unkown header.:map/187city.bsp
can't load mesh,file format seems to be unsupported:
error message like follow:
can't load .bsp file,unkown header.:map/187city.bsp
can't load mesh,file format seems to be unsupported:
- Sat Sep 01, 2007 1:30 am
- Forum: Everything 2d/3d Graphics
- Topic: i want to find a tool
- Replies: 2
- Views: 2501
- Fri Aug 31, 2007 1:16 pm
- Forum: Everything 2d/3d Graphics
- Topic: i want to find a tool
- Replies: 2
- Views: 2501
i want to find a tool
is there a tool convert the format .max to .3ds?(no through 3d max)
thanks!
the other question:i found the link that irrlicht worked with ode can't link!
can anyone help me?
thanks!
the other question:i found the link that irrlicht worked with ode can't link!
can anyone help me?