Search found 15 matches

by bloodbao
Wed Apr 30, 2008 2:53 pm
Forum: Beginners Help
Topic: about cameramaya
Replies: 0
Views: 220

about cameramaya

i first use it! camera[0] = smgr->addCameraSceneNodeMaya(); camera[0]->setPosition(core::vector3df(0,200,200)); camera[0]->setTarget(core::vector3df(0,0,0)); ICameraSceneNode* camera=smgr->getActiveCamera(); vector3df totargetvector = camera->getPosition() - camera->getTarget(); totargetvector.norma...
by bloodbao
Sun Apr 27, 2008 3:09 am
Forum: Beginners Help
Topic: IAttributes
Replies: 4
Views: 542

sorry,i made a mistake!
The problem solved!
Thanks vitek!
by bloodbao
Sat Apr 26, 2008 9:41 am
Forum: Beginners Help
Topic: IAttributes
Replies: 4
Views: 542

Actually,m-wnd->device is the same as device.
I want to know why it returns bad point!
by bloodbao
Sat Apr 26, 2008 2:04 am
Forum: Beginners Help
Topic: IAttributes
Replies: 4
Views: 542

IAttributes

why in my function,it catch an expection? GRF3D::GRF3D(unsigned long Handle, s32 Witdh, s32 heigh){ //* SIrrlichtCreationParameters params; params.WindowId = (void *) Handle ; params.DriverType = EDT_DIRECT3D9; params.WindowSize = dimension2d<s32>(Witdh,heigh); params.EventReceiver = &receiver; ...
by bloodbao
Wed Apr 02, 2008 8:41 am
Forum: Bug reports
Topic: [not a bug]svn:1306
Replies: 5
Views: 647

getMeh prototype function maybe:
IAnimatedMesh* ISceneManager::getMesh(const c8* filename)

i use reinterpret_cast<> to convert ,it also can't pass!
by bloodbao
Wed Apr 02, 2008 2:49 am
Forum: Bug reports
Topic: [not a bug]svn:1306
Replies: 5
Views: 647

thanks!
i try to convert ,but fail do it!
to expect your update!
by bloodbao
Wed Apr 02, 2008 2:24 am
Forum: Bug reports
Topic: [not a bug]svn:1306
Replies: 5
Views: 647

[not a bug]svn:1306

when i rollback to the svn 1305 ,my code can pass! when i update to the svn 1306,my code can't pass. void CModel::addShape(const c8* cpShapePath,const c8* cImage ) { IAnimatedMesh* mesh = smgr->getMesh(cpShapePath); ////error this! node = smgr->addAnimatedMeshSceneNode( mesh ); if (node) ...... } er...
by bloodbao
Tue Mar 11, 2008 2:59 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278737

i don't know why it return 0 (no error),but call exception,when i exit the demo!
if i remove

Code: Select all

WaterMesh->drop();
camera->drop()
add in main file add

Code: Select all

WaterSceneNode->drop()
it can work fine!I use the latest SVN!
by bloodbao
Sun Mar 09, 2008 12:09 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278737

new test error,message as follow: Dumping objects -> {1782} normal block at 0x043B2748, 1 bytes long. Data: < > 00 {1781} normal block at 0x043B78C8, 80 bytes long. Data: < 03 13 H'; > DC 30 33 10 0C 31 33 10 48 27 3B 04 01 00 00 00 {1760} normal block at 0x043B76B0, 112 bytes long. Data: < > 18 00 ...
by bloodbao
Fri Mar 07, 2008 3:19 am
Forum: Code Snippets
Topic: Irrlicht plus wxDialog
Replies: 4
Views: 2209

At last,i pass the test! thanks your code! wxIRRDialog::wxIRRDialog(wxWindow* parent ,const wxString & title ,int Width,int height) :wxDialog(parent,-1, title, wxPoint(0,0), wxSize(Width,height) ) ,GRF3D(wx_reinterpret_cast(unsigned long, this->GetHandle()), Width,height){ Add3DShapeModel();//ad...
by bloodbao
Mon Mar 03, 2008 2:29 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278737

i use Realistic_WaterCC,too. It seems that you must set camerascenenode before u initialize the waterscenenode.i use vc2008 and irrlicht svn,the debug output infomation tell me that mesh drop error! bool drop() const { _IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0) // someone is doing bad reference coun...
by bloodbao
Sun Mar 02, 2008 7:54 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 278737

er,I use it under the last SVN version:
the code pass:but Detected memory leaks!
May be WaterMesh drop wrong?
who can help me? thanks!
by bloodbao
Sun Oct 21, 2007 7:02 am
Forum: Beginners Help
Topic: bsp problem
Replies: 1
Views: 477

bsp problem

er! some bsp file can't load in irrlicht,how can i deal with it?
error message like follow:
can't load .bsp file,unkown header.:map/187city.bsp
can't load mesh,file format seems to be unsupported:
by bloodbao
Sat Sep 01, 2007 1:30 am
Forum: Everything 2d/3d Graphics
Topic: i want to find a tool
Replies: 2
Views: 2386

thanks fmx!
i learn english no long time so that i can't express my mean.
i download the 3dmax and convert it!
thanks!
by bloodbao
Fri Aug 31, 2007 1:16 pm
Forum: Everything 2d/3d Graphics
Topic: i want to find a tool
Replies: 2
Views: 2386

i want to find a tool

is there a tool convert the format .max to .3ds?(no through 3d max)
thanks!
the other question:i found the link that irrlicht worked with ode can't link!
can anyone help me?