Search found 94 matches

by AmigaIrr
Sat Mar 14, 2009 7:19 pm
Forum: Beginners Help
Topic: Making 3D tile-based terrain?
Replies: 8
Views: 2156

thanks, but this is not wath i want

i such a "proper" 2D terrain, making cas by case, in real 2D, with lights effects
by AmigaIrr
Sat Oct 04, 2008 3:49 pm
Forum: Beginners Help
Topic: Texture explanation ? help !
Replies: 2
Views: 432

Texture explanation ? help !

i use mesh and want to use only a small part of a big image

how to do this

i can make this with texture = driver.getTexture("big pix.bmp")
by AmigaIrr
Thu Sep 25, 2008 9:57 am
Forum: Beginners Help
Topic: how to use lights effects with driver.draw2DImage
Replies: 10
Views: 649

sorry, i'm french... i want to use a sprite map (thath contains a lots of tiles (ex: 32*32) and i get with a loop all tiles i need. exemple : For y=0 To nbtilesy For x=0 To nbtilesx i=layer0[xdecarte,ydecarte] ' numero de la tile driver.draw2DRectangle(_SCOLOR(100,55,55,255), _RECTI(debmapx+(x*tiles...
by AmigaIrr
Thu Sep 25, 2008 6:28 am
Forum: Beginners Help
Topic: how to use lights effects with driver.draw2DImage
Replies: 10
Views: 649

BlindSide wrote:
AmigaIrr wrote:is this possible with this system ?
Be strong! The only obstacle is yourself.


?
by AmigaIrr
Tue Sep 23, 2008 6:16 pm
Forum: Beginners Help
Topic: how to use lights effects with driver.draw2DImage
Replies: 10
Views: 649

thanks


but :

I use a big picture and picking small tiles.

is this possible with this system ?
by AmigaIrr
Tue Sep 23, 2008 12:37 pm
Forum: Beginners Help
Topic: how to use lights effects with driver.draw2DImage
Replies: 10
Views: 649

Thanks

But, how to do this ?
by AmigaIrr
Tue Sep 23, 2008 11:49 am
Forum: Beginners Help
Topic: how to use lights effects with driver.draw2DImage
Replies: 10
Views: 649

how to use lights effects with driver.draw2DImage

Hello

I use driver.draw2DImage to draw a 2d tile map

i want tu use lights effects off this tiles...

How can i do this ?
by AmigaIrr
Sun Oct 29, 2006 2:38 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3666

exemple ?
by AmigaIrr
Fri Oct 27, 2006 3:06 pm
Forum: Beginners Help
Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
Replies: 31
Views: 2089

Thanks Hybrid and CodeDog I'm surely making a big mistake somewhere, but my noobieness prevents me from seeing it ! :wink: Here is my code : /** * Init a typical In-Game screen, called only once, of course ! */ void CInGameScreen::initScreen() { // Temporary variables scene::IAnimatedMesh* mesh = N...
by AmigaIrr
Mon Oct 16, 2006 3:06 pm
Forum: Beginners Help
Topic: Making 3D tile-based terrain?
Replies: 8
Views: 2156

hello

have you an exemple ?

screen, code ?
by AmigaIrr
Sun Oct 15, 2006 7:55 am
Forum: Beginners Help
Topic: Making 3D tile-based terrain?
Replies: 8
Views: 2156

I think you must only generate visible terrain node (alos for exemple 25*30 tiles) and reaffect the texture on the fly when your move our terrain change...


i have the same problem and want code the same terrain generation as you :D
by AmigaIrr
Wed Oct 11, 2006 5:42 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3666

i want simply use all effetcs usable with 3d

ALL

that includes shadow of a mesh, lihting from a light (!)
and also.....

can i nor replace 2d squaree by a 3d square ?
by AmigaIrr
Tue Oct 10, 2006 5:58 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3666

Noooooo

using 2d is easy but not fun and really limited

using 3d elements permit use of great effects (lights, shadows,....)
and this that the autor will.
by AmigaIrr
Mon Oct 09, 2006 11:25 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3666

Quote:
are you the same but with 3d mapped tiles ?


i realy do not got your question , so please nore explain




Then same code, but only with pure irrlicht ?
not with magix library
by AmigaIrr
Mon Oct 09, 2006 5:47 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3666

Map[J*mph*ScrnX+I*mpw+x+y*ScrnX] = tileMap[x+y*mpw];

wath is this function ?

are you the same but with 3d mapped tiles ?

Magic libary work only with opengl :(