Search found 36 matches
- Sun Oct 07, 2007 3:06 pm
- Forum: Code Snippets
- Topic: Entity scenenode (aka the do-nothing-SceneNode )
- Replies: 10
- Views: 4036
Entity scenenode (aka the do-nothing-SceneNode )
I love IrrEdit, and I know many of you also. But one thing I hate about it is that I can't add a custom attribute(monster's hp, game object class ...) . To a game ,such informations mean much more than the scene node itself. I tried to solve the problem by jamming informations into the node name but...
- Wed Oct 03, 2007 8:10 am
- Forum: Game Programming
- Topic: Help :: Mouse in 3D
- Replies: 14
- Views: 7664
- Mon Sep 17, 2007 1:30 pm
- Forum: Irrlicht.NET
- Topic: Deriving a class from ISceneNode
- Replies: 3
- Views: 7369
- Wed Sep 12, 2007 10:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Objects not receiving stencilshadows
- Replies: 2
- Views: 926
- Wed Sep 12, 2007 9:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: New .irrmesh format suggestion
- Replies: 0
- Views: 759
New .irrmesh format suggestion
I read niko's blog and know that the new .irrmesh format is XML-based. Although it's good for interchanging data, especially exporters, it is surely slower and have more overhead than a binary format. So I suggest a "hybrid" format(like .x mesh): For text mode: <mesh type="text">...
- Wed Sep 12, 2007 8:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: I want to be added collision set of *.Irr format.
- Replies: 1
- Views: 588
Irredit is a scene editor, not a mesh editor. It is your job to decide what object to collide with, what not to. You can set the id/name of scene nodes that you want to create triangle selector to some certain value. After loading the scene, run through the whole scenegraph and create a meta triangl...