Search found 28 matches

by sader
Fri Oct 19, 2007 7:42 am
Forum: Beginners Help
Topic: Terrain collisions VIA IrrEdit
Replies: 3
Views: 359

ISceneManger has these functions:
virtual ISceneNode * getSceneNodeFromId (..., ...)
virtual ISceneNode * getSceneNodeFromName(..., ...)
virtual ISceneNode * getSceneNodeFromType(..., ...)
I gues you can do your task with one of them not sure exactly how :roll:
by sader
Mon Oct 15, 2007 7:34 pm
Forum: Beginners Help
Topic: animated x and absolute pos
Replies: 3
Views: 416

doesn't getPoisition work for you?

vector3df pos = node->getPosition();
by sader
Sun Oct 14, 2007 10:10 am
Forum: Beginners Help
Topic: OnClose event
Replies: 1
Views: 263

OnClose event

How to use this event EGET_ELEMENT_CLOSED to keep window alive I mean make it invisible but not destroy I tryed like that if(g_Events.guiWindowClosed(1000)) { menuWnd->setVisible(false); //app crashes becose instance allredy is destroyed (I gues so:)) g_Events.setTrackGUI(false); } thre's comment in...
by sader
Fri Oct 12, 2007 2:02 pm
Forum: Beginners Help
Topic: ms3d tool editor
Replies: 7
Views: 451

uppsss :roll:
by sader
Fri Oct 12, 2007 11:31 am
Forum: Beginners Help
Topic: ms3d tool editor
Replies: 7
Views: 451

and stop cross-posting immediately
take a look at JP and my post time :D :D
JP Posted: Fri Oct 12, 2007 10:34 am
Sader Posted: Fri Oct 12, 2007 10:34 am
by sader
Fri Oct 12, 2007 10:34 am
Forum: Beginners Help
Topic: ms3d tool editor
Replies: 7
Views: 451

by sader
Thu Oct 11, 2007 5:39 pm
Forum: Beginners Help
Topic: Boundin box
Replies: 5
Views: 1098

that very good explanation :)
but then goes question is this function getTransformedBoundingBox() usefull somehow/somewhere
by sader
Thu Oct 11, 2007 4:17 pm
Forum: Beginners Help
Topic: Boundin box
Replies: 5
Views: 1098

Cool :)

I enabled debug mode for my node and it looks is everything fine :) but anyway interesting why draw method doesn't draw box like it should
by sader
Thu Oct 11, 2007 3:41 pm
Forum: Beginners Help
Topic: Boundin box
Replies: 5
Views: 1098

Boundin box

Not sure how update bounding boxes so that it would be roteted scaled and positioned right. Is it possible overall? Couldn't find function in aabbox3d class or ISceneNode I am drawing box like this g_Driver->draw3DBox(Node->getTransformedBoundingBox()); and this is what I get correct wrong
by sader
Wed Oct 10, 2007 6:46 pm
Forum: Beginners Help
Topic: ISceneManager
Replies: 4
Views: 349

try add this line

Code: Select all

using namespace irr;

#pragma comment(lib, "Irrlicht.lib")
maybe it will fix

BTW why not use all namespaces?
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
:)
by sader
Wed Oct 10, 2007 2:47 pm
Forum: Beginners Help
Topic: Edit Field, whatever??
Replies: 2
Views: 563

IGUIEditBox has this method

Code: Select all

		//! Enables or disables newlines.
		/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
		instead a newline character will be inserted. */
		virtual void setMultiLine(bool enable);
by sader
Wed Oct 10, 2007 12:43 pm
Forum: Competition Time!
Topic: Logo challenge
Replies: 37
Views: 26791

TheGameMaker wrote: just in case.. could I use it, if I like to??
surely. if you need other format or biger version just say 8)
by sader
Wed Oct 10, 2007 11:39 am
Forum: Competition Time!
Topic: Logo challenge
Replies: 37
Views: 26791

my try :roll:

Image Image
by sader
Wed Oct 10, 2007 10:24 am
Forum: Open Discussion and Dev Announcements
Topic: A Irrlicht Begginers Manual
Replies: 76
Views: 41640

what about chapter FAQ :)

This chapter could contain questions and answers how todo something and what is very often asked on forum.
For example "How display player's Health in static text" or "How rid of console window"
by sader
Tue Oct 09, 2007 3:34 pm
Forum: Beginners Help
Topic: Custom camera movement like addCameraSceneNodeFPS
Replies: 3
Views: 673

Thank you both :roll:

LOL never did look in "source" folder :oops: