ISceneManger has these functions:
virtual ISceneNode * getSceneNodeFromId (..., ...)
virtual ISceneNode * getSceneNodeFromName(..., ...)
virtual ISceneNode * getSceneNodeFromType(..., ...)
I gues you can do your task with one of them not sure exactly how
Search found 28 matches
- Fri Oct 19, 2007 7:42 am
- Forum: Beginners Help
- Topic: Terrain collisions VIA IrrEdit
- Replies: 3
- Views: 359
- Mon Oct 15, 2007 7:34 pm
- Forum: Beginners Help
- Topic: animated x and absolute pos
- Replies: 3
- Views: 416
- Sun Oct 14, 2007 10:10 am
- Forum: Beginners Help
- Topic: OnClose event
- Replies: 1
- Views: 263
OnClose event
How to use this event EGET_ELEMENT_CLOSED to keep window alive I mean make it invisible but not destroy I tryed like that if(g_Events.guiWindowClosed(1000)) { menuWnd->setVisible(false); //app crashes becose instance allredy is destroyed (I gues so:)) g_Events.setTrackGUI(false); } thre's comment in...
- Fri Oct 12, 2007 2:02 pm
- Forum: Beginners Help
- Topic: ms3d tool editor
- Replies: 7
- Views: 451
- Fri Oct 12, 2007 11:31 am
- Forum: Beginners Help
- Topic: ms3d tool editor
- Replies: 7
- Views: 451
- Fri Oct 12, 2007 10:34 am
- Forum: Beginners Help
- Topic: ms3d tool editor
- Replies: 7
- Views: 451
milkshape http://www.milkshape3d.com
- Thu Oct 11, 2007 5:39 pm
- Forum: Beginners Help
- Topic: Boundin box
- Replies: 5
- Views: 1098
- Thu Oct 11, 2007 4:17 pm
- Forum: Beginners Help
- Topic: Boundin box
- Replies: 5
- Views: 1098
- Thu Oct 11, 2007 3:41 pm
- Forum: Beginners Help
- Topic: Boundin box
- Replies: 5
- Views: 1098
Boundin box
Not sure how update bounding boxes so that it would be roteted scaled and positioned right. Is it possible overall? Couldn't find function in aabbox3d class or ISceneNode I am drawing box like this g_Driver->draw3DBox(Node->getTransformedBoundingBox()); and this is what I get correct wrong
- Wed Oct 10, 2007 6:46 pm
- Forum: Beginners Help
- Topic: ISceneManager
- Replies: 4
- Views: 349
try add this line
maybe it will fix
BTW why not use all namespaces?
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
Code: Select all
using namespace irr;
#pragma comment(lib, "Irrlicht.lib")
BTW why not use all namespaces?
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
- Wed Oct 10, 2007 2:47 pm
- Forum: Beginners Help
- Topic: Edit Field, whatever??
- Replies: 2
- Views: 563
IGUIEditBox has this method
Code: Select all
//! Enables or disables newlines.
/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
instead a newline character will be inserted. */
virtual void setMultiLine(bool enable);
- Wed Oct 10, 2007 12:43 pm
- Forum: Competition Time!
- Topic: Logo challenge
- Replies: 37
- Views: 26791
- Wed Oct 10, 2007 11:39 am
- Forum: Competition Time!
- Topic: Logo challenge
- Replies: 37
- Views: 26791
- Wed Oct 10, 2007 10:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: A Irrlicht Begginers Manual
- Replies: 76
- Views: 41640
- Tue Oct 09, 2007 3:34 pm
- Forum: Beginners Help
- Topic: Custom camera movement like addCameraSceneNodeFPS
- Replies: 3
- Views: 673