Search found 10 matches
- Tue Oct 09, 2007 4:29 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: (C++) HOW TO: use .irr scene + a game manager Class
- Replies: 19
- Views: 14028
Sorry to bump this thread... Just tried to compile the code above and it game me a new record of errors. 50 of them! And CB told me there were more and should set the max errors in the config :lol: It was my compiler not set up in the right way... Then, it still gave me 30 errors. In the first three...
- Mon Oct 08, 2007 1:46 am
- Forum: Beginners Help
- Topic: (C++) Irr scene not loading <SOLVED>
- Replies: 2
- Views: 273
I seem to have it fixed. The relative path in IrrEdit must be set to the base folder of the project (where the .exe is compiled), not the folder of the .irr files (in my case: .\media\meshes\). However, there's a new bug now, but it's more something to post on irrEdit's forum. At least if it's still...
- Mon Oct 08, 2007 1:07 am
- Forum: Beginners Help
- Topic: (C++) Irr scene not loading <SOLVED>
- Replies: 2
- Views: 273
- Mon Oct 08, 2007 12:15 am
- Forum: Beginners Help
- Topic: (C++) Irr scene not loading <SOLVED>
- Replies: 2
- Views: 273
(C++) Irr scene not loading <SOLVED>
Just trying to get a .irr loaded in a modified terraindemo (demo #12). I use this line to get it loaded: smgr->loadScene("./media/meshes/FpsRoom01_Irr.irr"); It then gives me this bug when I execute the compilation: http://img404.imageshack.us/img404/5949/irrscenebug01bz1.png So, what coul...
- Sun Oct 07, 2007 6:39 am
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 517
- Thu Oct 04, 2007 6:17 pm
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 517
I did my homework late night yesterday, but was too tired to post another entry. This is what I found: C++: addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true); C# : AddCameraSceneNodeFPS(null,100,300,0); The function is different for C++ and C#. So I guess I have to make a choice between imple...
- Thu Oct 04, 2007 1:22 am
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 517
True that, and I'm happy the camera doesn't fall through the ground. But that's not the problem. The problem is that the camera wants to fly and not walk. So pointing up and pressing the up-key, means the camera wants to go into the air rather than forward. In the collision demo the camera behaves j...
- Thu Oct 04, 2007 1:01 am
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 517
I am getting quite aggravated here! [camera movement topic]
I'm trying to get normal fps-like movement (like in the collision demo) in the terrain demo. I replaced nearly all lines with the ones from demo7 (collision), but still the camera wants to walk in the direction of the camera rotation. So if I look up I don't move forward but upward. I can't seem to ...
- Wed Oct 03, 2007 10:03 pm
- Forum: Off-topic
- Topic: Make people aware!
- Replies: 30
- Views: 3868
I think we can all help. For example, by keeping everything open source you might not earn much, but those big companies like EA or Micro$oft wont either. For me, I'm currently looking for a way to make me useful in a more traditional way, building a school in Africa and such. Only thing is, most of...
- Wed Oct 03, 2007 9:42 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 501360
Name: Leander Age: 24 Location: Amsterdam, the Netherlands Languages: UnrealScript, ActionScript, HTML, C#, little Java and a very very little C++ for now. Spoken languages: Dutch, English, German, some French Hobbies: Creating stuff, doing stuff that might get me killed. Ok, a little more informati...