Sorry to bump this thread...
Just tried to compile the code above and it game me a new record of errors. 50 of them! And CB told me there were more and should set the max errors in the config :lol:
It was my compiler not set up in the right way...
Then, it still gave me 30 errors. In the first ...
Search found 10 matches
- Tue Oct 09, 2007 4:29 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: (C++) HOW TO: use .irr scene + a game manager Class
- Replies: 19
- Views: 15541
- Mon Oct 08, 2007 1:46 am
- Forum: Beginners Help
- Topic: (C++) Irr scene not loading <SOLVED>
- Replies: 2
- Views: 383
- Mon Oct 08, 2007 1:07 am
- Forum: Beginners Help
- Topic: (C++) Irr scene not loading <SOLVED>
- Replies: 2
- Views: 383
I exported the standard irrEdit testCube and placed the texture in the same folder as the .irr file. The irrlicht log gave me a "texture not found". So I opened the .irr with notepad and changed the texture path to just the filename. I would guess it would think like "Hey, no path, so the texture is ...
- Mon Oct 08, 2007 12:15 am
- Forum: Beginners Help
- Topic: (C++) Irr scene not loading <SOLVED>
- Replies: 2
- Views: 383
(C++) Irr scene not loading <SOLVED>
Just trying to get a .irr loaded in a modified terraindemo (demo #12). I use this line to get it loaded:
smgr->loadScene("./media/meshes/FpsRoom01_Irr.irr");
It then gives me this bug when I execute the compilation:
http://img404.imageshack.us/img404/5949/irrscenebug01bz1.png
So, what could ...
smgr->loadScene("./media/meshes/FpsRoom01_Irr.irr");
It then gives me this bug when I execute the compilation:
http://img404.imageshack.us/img404/5949/irrscenebug01bz1.png
So, what could ...
- Sun Oct 07, 2007 6:39 am
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 682
Well I'm still learning the cpp myself, but do you mean the "noVerticalMovement"? or "addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true);"? Anyway, in some tutorials there is a input section before the real gamestuff begins... That together with some logical thinking and http://www.cplusplus ...
- Thu Oct 04, 2007 6:17 pm
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 682
- Thu Oct 04, 2007 1:22 am
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 682
True that, and I'm happy the camera doesn't fall through the ground. But that's not the problem. The problem is that the camera wants to fly and not walk. So pointing up and pressing the up-key, means the camera wants to go into the air rather than forward. In the collision demo the camera behaves ...
- Thu Oct 04, 2007 1:01 am
- Forum: Beginners Help
- Topic: I am getting quite aggravated here! [camera movement topic]
- Replies: 8
- Views: 682
I am getting quite aggravated here! [camera movement topic]
I'm trying to get normal fps-like movement (like in the collision demo) in the terrain demo. I replaced nearly all lines with the ones from demo7 (collision), but still the camera wants to walk in the direction of the camera rotation. So if I look up I don't move forward but upward. I can't seem to ...
- Wed Oct 03, 2007 10:03 pm
- Forum: Off-topic
- Topic: Make people aware!
- Replies: 30
- Views: 5675
I think we can all help. For example, by keeping everything open source you might not earn much, but those big companies like EA or Micro$oft wont either. For me, I'm currently looking for a way to make me useful in a more traditional way, building a school in Africa and such. Only thing is, most of ...
- Wed Oct 03, 2007 9:42 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 575499