Search found 10 matches

by waldo
Tue Oct 09, 2007 4:29 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: (C++) HOW TO: use .irr scene + a game manager Class
Replies: 19
Views: 14028

Sorry to bump this thread... Just tried to compile the code above and it game me a new record of errors. 50 of them! And CB told me there were more and should set the max errors in the config :lol: It was my compiler not set up in the right way... Then, it still gave me 30 errors. In the first three...
by waldo
Mon Oct 08, 2007 1:46 am
Forum: Beginners Help
Topic: (C++) Irr scene not loading <SOLVED>
Replies: 2
Views: 273

I seem to have it fixed. The relative path in IrrEdit must be set to the base folder of the project (where the .exe is compiled), not the folder of the .irr files (in my case: .\media\meshes\). However, there's a new bug now, but it's more something to post on irrEdit's forum. At least if it's still...
by waldo
Mon Oct 08, 2007 1:07 am
Forum: Beginners Help
Topic: (C++) Irr scene not loading <SOLVED>
Replies: 2
Views: 273

I exported the standard irrEdit testCube and placed the texture in the same folder as the .irr file. The irrlicht log gave me a "texture not found". So I opened the .irr with notepad and changed the texture path to just the filename. I would guess it would think like "Hey, no path, so...
by waldo
Mon Oct 08, 2007 12:15 am
Forum: Beginners Help
Topic: (C++) Irr scene not loading <SOLVED>
Replies: 2
Views: 273

(C++) Irr scene not loading <SOLVED>

Just trying to get a .irr loaded in a modified terraindemo (demo #12). I use this line to get it loaded: smgr->loadScene("./media/meshes/FpsRoom01_Irr.irr"); It then gives me this bug when I execute the compilation: http://img404.imageshack.us/img404/5949/irrscenebug01bz1.png So, what coul...
by waldo
Sun Oct 07, 2007 6:39 am
Forum: Beginners Help
Topic: I am getting quite aggravated here! [camera movement topic]
Replies: 8
Views: 517

Well I'm still learning the cpp myself, but do you mean the "noVerticalMovement"? or "addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true);"? Anyway, in some tutorials there is a input section before the real gamestuff begins... That together with some logical thinking and ht...
by waldo
Thu Oct 04, 2007 6:17 pm
Forum: Beginners Help
Topic: I am getting quite aggravated here! [camera movement topic]
Replies: 8
Views: 517

I did my homework late night yesterday, but was too tired to post another entry. This is what I found: C++: addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true); C# : AddCameraSceneNodeFPS(null,100,300,0); The function is different for C++ and C#. So I guess I have to make a choice between imple...
by waldo
Thu Oct 04, 2007 1:22 am
Forum: Beginners Help
Topic: I am getting quite aggravated here! [camera movement topic]
Replies: 8
Views: 517

True that, and I'm happy the camera doesn't fall through the ground. But that's not the problem. The problem is that the camera wants to fly and not walk. So pointing up and pressing the up-key, means the camera wants to go into the air rather than forward. In the collision demo the camera behaves j...
by waldo
Thu Oct 04, 2007 1:01 am
Forum: Beginners Help
Topic: I am getting quite aggravated here! [camera movement topic]
Replies: 8
Views: 517

I am getting quite aggravated here! [camera movement topic]

I'm trying to get normal fps-like movement (like in the collision demo) in the terrain demo. I replaced nearly all lines with the ones from demo7 (collision), but still the camera wants to walk in the direction of the camera rotation. So if I look up I don't move forward but upward. I can't seem to ...
by waldo
Wed Oct 03, 2007 10:03 pm
Forum: Off-topic
Topic: Make people aware!
Replies: 30
Views: 3868

I think we can all help. For example, by keeping everything open source you might not earn much, but those big companies like EA or Micro$oft wont either. For me, I'm currently looking for a way to make me useful in a more traditional way, building a school in Africa and such. Only thing is, most of...
by waldo
Wed Oct 03, 2007 9:42 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 501360

Name: Leander Age: 24 Location: Amsterdam, the Netherlands Languages: UnrealScript, ActionScript, HTML, C#, little Java and a very very little C++ for now. Spoken languages: Dutch, English, German, some French Hobbies: Creating stuff, doing stuff that might get me killed. Ok, a little more informati...