Oops.. yeah, I've tried git-svn quite a long time ago.
But it may be my incompetence that I figured I'd better
keep the git and svn repositories independent to each other.
Can't remember in detail what caused me to think that way
though....
I'll try to learn git-svn, again. Thanks. :p
Search found 16 matches
- Tue Oct 12, 2010 10:15 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Wed Oct 06, 2010 1:07 pm
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Wed Oct 06, 2010 10:20 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Mon Jul 26, 2010 10:08 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Thu Jul 22, 2010 2:21 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Wed Jul 21, 2010 5:51 pm
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
I am still in the process of reducing memory usage of this new method,
already cut the memory usage in half. The CGUITTGlyphPage now holds
only video::ITexture; video::IImage is dropped. Each SGUITTGlyph holds
a video::IImage of its own glyph bitmap again; however, when the
page->updateTexture() is ...
already cut the memory usage in half. The CGUITTGlyphPage now holds
only video::ITexture; video::IImage is dropped. Each SGUITTGlyph holds
a video::IImage of its own glyph bitmap again; however, when the
page->updateTexture() is ...
- Tue Jul 13, 2010 5:20 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Thu Jul 08, 2010 1:58 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Mon Jul 05, 2010 6:46 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Mon Jul 05, 2010 2:40 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
- Sun Jul 04, 2010 6:45 am
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 11090
IrrlichtML CGUITTFont addition..
I recently found out the IrrlichtML project is still continuosly
updating to the newest Irrlicht version, I am so happy :D
http://etwas.wolfish.org/Irrlicht/irrlichtml_en.html
In my project I used their code to pump out font textures which can
be used on a simple plane in 3D, so I can make those ...
updating to the newest Irrlicht version, I am so happy :D
http://etwas.wolfish.org/Irrlicht/irrlichtml_en.html
In my project I used their code to pump out font textures which can
be used on a simple plane in 3D, so I can make those ...
- Sun Jul 04, 2010 4:41 am
- Forum: Code Snippets
- Topic: An addition to the transparent material
- Replies: 5
- Views: 2742
- Mon Jun 28, 2010 1:14 pm
- Forum: Code Snippets
- Topic: An addition to the transparent material
- Replies: 5
- Views: 2742
- Mon Jun 28, 2010 5:46 am
- Forum: Code Snippets
- Topic: An addition to the transparent material
- Replies: 5
- Views: 2742
An addition to the transparent material
I added the following code to the OpenGL material renderers,
Because I needed a transparent material which will take
BOTH texture color AND diffuse color into consideration.
*update*: You'll also need to add a few lines to EMaterialTypes.h and COpenGLDriver.cpp
// >> added by arch.jslin 2010.06 ...
Because I needed a transparent material which will take
BOTH texture color AND diffuse color into consideration.
*update*: You'll also need to add a few lines to EMaterialTypes.h and COpenGLDriver.cpp
// >> added by arch.jslin 2010.06 ...
- Tue Oct 09, 2007 8:53 pm
- Forum: Beginners Help
- Topic: Using Animators with 2D things like GUI Elements / 2DImage ?
- Replies: 0
- Views: 330
Using Animators with 2D things like GUI Elements / 2DImage ?
Irrlicht provides a lot of animators to go along with 3D SceneNodes,
but what if I want to use animators with GUI elements?(or other 2D stuffs)
It's like, when the mouse hover through a half-transparent GUIButton,
it becomes solid "gradually" (or becomes glowing).
That is, more or less like a fade ...
but what if I want to use animators with GUI elements?(or other 2D stuffs)
It's like, when the mouse hover through a half-transparent GUIButton,
it becomes solid "gradually" (or becomes glowing).
That is, more or less like a fade ...