Irrlicht provides a lot of animators to go along with 3D SceneNodes,
but what if I want to use animators with GUI elements?(or other 2D stuffs)
It's like, when the mouse hover through a half-transparent GUIButton,
it becomes solid "gradually" (or becomes glowing).
That is, more or less like a fade-in fade-out effect maker, (or you can say
slide-in slide-out when controlling position instead of color/alpha) ...
When it comes to 3D SceneNodes, I can either use those cool built-in
animators or derive my own animator from the existing ones.
I've read Tut 5 and 6, maybe I just need to make my own class and
wrap up all those driver->draw...() calls in Tutorial 6's main loop.
But I still want to take advantage of GUIElements cuz I'll need the
feature of buttons at least, and hopefully can somehow benefit from
Animators. Any good/ possible way to achieve this?
I'm not sure I'm on the right track. Could anyone shed some light on
this for me? Or fake all 2D GUI elements with 3D Billboards attached
in front of camera would effectively do the trick? Does anyone have
some experience in dealing with fancy(animated) GUI effects in Irrlicht?
Thanks a lot. : )