Search found 11 matches
- Fri Dec 05, 2008 2:55 am
- Forum: Beginners Help
- Topic: Making a scene node invisible but still work
- Replies: 6
- Views: 993
- Thu Dec 04, 2008 11:28 pm
- Forum: Beginners Help
- Topic: Making a scene node invisible but still work
- Replies: 6
- Views: 993
Making a scene node invisible but still work
I'm making a game that is kind of like a platforming game. For collision detection I use flattened cube scene nodes on the top, bottom, back and front of the player, and I use the bounding boxes of each one to test for collisions. My problem is that I can't make the cube scene nodes invisible ...
- Fri Nov 16, 2007 1:28 am
- Forum: Beginners Help
- Topic: Please help with keyboard input!
- Replies: 4
- Views: 526
- Thu Nov 15, 2007 9:05 pm
- Forum: Beginners Help
- Topic: Please help with keyboard input!
- Replies: 4
- Views: 526
- Thu Nov 15, 2007 4:46 am
- Forum: Beginners Help
- Topic: Please help with keyboard input!
- Replies: 4
- Views: 526
Please help with keyboard input!
I really need help or a tutorial on how to get keyboard input besides the one that is on the tutorials page please help or just fix my code.
All I need is to be able to press the spacebar and it change gamemode to 1.
#include "stdafx.h"
int gamemode = 0;
ISceneNode* menucubenode = 0 ...
All I need is to be able to press the spacebar and it change gamemode to 1.
#include "stdafx.h"
int gamemode = 0;
ISceneNode* menucubenode = 0 ...
- Tue Nov 13, 2007 5:29 pm
- Forum: Beginners Help
- Topic: Problem with IPhysics
- Replies: 2
- Views: 288
- Tue Nov 13, 2007 4:23 pm
- Forum: Beginners Help
- Topic: Problem with IPhysics
- Replies: 2
- Views: 288
Problem with IPhysics
I'm having this problem while running my program:
Unhandled exception at 0x0040121a in myprogram.exe: 0xC0000005: Access violation writing location 0x00000030.
It uses IPhysics, and it is compiled with Microsoft Visual C++ 2005 Express Edition.
This seems to be the problem:
staticCube.node ...
Unhandled exception at 0x0040121a in myprogram.exe: 0xC0000005: Access violation writing location 0x00000030.
It uses IPhysics, and it is compiled with Microsoft Visual C++ 2005 Express Edition.
This seems to be the problem:
staticCube.node ...
- Sat Nov 10, 2007 1:12 am
- Forum: Everything 2d/3d Graphics
- Topic: Can someone animate a 3d Mario model for me?
- Replies: 1
- Views: 1524
- Fri Nov 02, 2007 10:19 pm
- Forum: Everything 2d/3d Graphics
- Topic: Can someone animate a 3d Mario model for me?
- Replies: 1
- Views: 1524
Can someone animate a 3d Mario model for me?
I found a 3d Mario model that I need animated to walk, jump, stand, get hit, duck, run, and die. If anyone can help me with this it would be greatly appreciated.
Here is the model: http://www.turbosquid.com/FullPreview/I ... /ID/246349.
Here is the model: http://www.turbosquid.com/FullPreview/I ... /ID/246349.
- Sun Oct 07, 2007 12:22 am
- Forum: Beginners Help
- Topic: Which physics engine is best for a racing game?
- Replies: 3
- Views: 332
- Sat Oct 06, 2007 11:31 pm
- Forum: Beginners Help
- Topic: Which physics engine is best for a racing game?
- Replies: 3
- Views: 332
Which physics engine is best for a racing game?
Which physics engine is best for a racing game?
I would like there to be a tutorial with it too.
I would like there to be a tutorial with it too.