Which physics engine is best for a racing game?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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AusZero
Posts: 11
Joined: Sat Oct 06, 2007 11:16 pm

Which physics engine is best for a racing game?

Post by AusZero »

Which physics engine is best for a racing game?

I would like there to be a tutorial with it too.
MasterGod
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Post by MasterGod »

IMO Newton is the best physics engine for everything, but that's just me..
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AusZero
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Joined: Sat Oct 06, 2007 11:16 pm

Post by AusZero »

Are there any good tutorials on combining Irrlicht and Newton besides the one on the tutorials page?
sio2
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Post by sio2 »

There's a demo with source showing integration of Newton and Irrlicht on my website (toward bottom of page). The Irrlicht API may have changed since that was written so it may need some tweaking.

Also, I just released a demo showing the use of IrrSpintz/Newton in a driving "game".
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