Which physics engine is best for a racing game?
I would like there to be a tutorial with it too.
Which physics engine is best for a racing game?
IMO Newton is the best physics engine for everything, but that's just me..
There's a demo with source showing integration of Newton and Irrlicht on my website (toward bottom of page). The Irrlicht API may have changed since that was written so it may need some tweaking.
Also, I just released a demo showing the use of IrrSpintz/Newton in a driving "game".
Also, I just released a demo showing the use of IrrSpintz/Newton in a driving "game".
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
