Search found 176 matches
- Thu Jul 29, 2010 6:47 am
- Forum: Beginners Help
- Topic: Lots of Boxes!
- Replies: 10
- Views: 1078
Hey PI I have a couple questions for you. 1) Any tips on how to increase the speed of adding cubes. Ive made it add perfect cubes but when building really large maps (like over 64x64x64), even just a flat plane it takes quite awhile to build. 2) Any tips to increase render performance? When renderi...
- Sun Jul 25, 2010 6:21 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 880
@conallmmcg: Thanks for the solution! :) @CuteAlien: It's a wiki... the idea of a wiki is that everyone can update it as soon as he has additional information. So just do it ^^ Really!!! :shock: I've completely forgotten about this :oops: So now I've added the newer Ubuntu version names to the topi...
- Sat Jul 24, 2010 10:41 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 880
Hi!
I'm on 10.04 too. Irrlicht compiled all right for me. (I haven't tried to compile the SVN version, though.)
Just follow the instructions on the Wiki!
Cheers,
PI
I'm on 10.04 too. Irrlicht compiled all right for me. (I haven't tried to compile the SVN version, though.)
Just follow the instructions on the Wiki!
Cheers,
PI
- Sun Jul 18, 2010 2:37 pm
- Forum: Beginners Help
- Topic: Lots of Boxes!
- Replies: 10
- Views: 1078
I've sent you the code via emails guys! You didn't write code that does this yourself, did you? That's what backface culling does automatically. Sorry but first I laughed on this! :D Fancy a big cube that is made out of a lot of small ones. Say 10x10x10, that is 1000 little cubes, each with 6 quads,...
- Fri Jul 16, 2010 3:39 pm
- Forum: Beginners Help
- Topic: Lots of Boxes!
- Replies: 10
- Views: 1078
It's 100% possible. However, you have to use an Octree or Quadtree or Grid or some hybrid or else partitioning method to do that. It's all about selecting those cubes you can see, and hide those you cannot. Also, the block of cubes should be small enough to be possible to quickly rebuild them... See...
- Thu Jul 15, 2010 3:18 pm
- Forum: Bug reports
- Topic: Minor GUI bugs [fixed 2/3]
- Replies: 8
- Views: 1624
- Wed Jul 14, 2010 7:46 am
- Forum: Beginners Help
- Topic: app_crash issues[solved]
- Replies: 8
- Views: 753
- Wed Jul 14, 2010 7:41 am
- Forum: Project Announcements
- Topic: Star Trek : Freelance - Project (Questions)
- Replies: 12
- Views: 5067
Hello! Very nice project you've got here! Off: And here's something I have to admit: the last weeks I've been looking around the net for other graphics engine alternatives just because I was curious, but I've ended up at Irrlicht again! It's features are awsome: I can use the very same code for crea...
- Tue Jul 13, 2010 9:20 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376857
- Tue Jul 13, 2010 9:15 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April-June 2010 [Winner!]
- Replies: 37
- Views: 18718
- Tue Jul 13, 2010 8:01 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April-June 2010 [Winner!]
- Replies: 37
- Views: 18718
- Tue Jul 13, 2010 7:59 am
- Forum: Project Announcements
- Topic: IrrRPG Builder
- Replies: 52
- Views: 28624
- Tue Jul 13, 2010 7:55 am
- Forum: Advanced Help
- Topic: dynamic triangle selector problem
- Replies: 11
- Views: 1589
- Tue Jul 13, 2010 7:51 am
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3076
- Tue Jul 13, 2010 7:34 am
- Forum: Bug reports
- Topic: Minor GUI bugs [fixed 2/3]
- Replies: 8
- Views: 1624