Since i hadn't got any replies yet, i was searching all over the net still and i finally found an example of OpCode in Irrlicht. The problem is that the zip file containing the example no longer exists. The second problem is that it is also an ODE example (something we wont need).
This is the url ...
Search found 4 matches
- Tue Oct 23, 2007 7:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: Request: Opcode example in Irrlicht
- Replies: 3
- Views: 1868
- Sun Oct 21, 2007 8:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Request: Opcode example in Irrlicht
- Replies: 3
- Views: 1868
Sorry, i misinterpreted the forum description:
"Post those lines of code you feel like sharing or find what you require for your project here ; or simply use them as tutorials."
I was trying to make sure i put it in the most relevant section and that was what i thought would be the best place to ...
"Post those lines of code you feel like sharing or find what you require for your project here ; or simply use them as tutorials."
I was trying to make sure i put it in the most relevant section and that was what i thought would be the best place to ...
- Sun Oct 21, 2007 6:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Request: Opcode example in Irrlicht
- Replies: 3
- Views: 1868
Request: Opcode example in Irrlicht
I've been reading the documentation for opcode and been playing around with its example and so far it seems quite promising in being able to achieve what i'm after. I have some irrlicht related questions about opcode though.
From reading the documentation I sort of understand the basis of how to ...
From reading the documentation I sort of understand the basis of how to ...
- Wed Oct 17, 2007 9:53 am
- Forum: Advanced Help
- Topic: Finding 'Point of Collision'
- Replies: 12
- Views: 2021
Hi, I'm currently in a similar situation to nano (Got a project where I need to find the exact point of collision between two objects)
I have so far used irrEdit to create the majority of my objects (hence I have been saving them as .irr files) and I used the same bit of code as nano to load in the ...
I have so far used irrEdit to create the majority of my objects (hence I have been saving them as .irr files) and I used the same bit of code as nano to load in the ...