Search found 55 matches
- Sat Aug 14, 2010 8:01 pm
- Forum: Advanced Help
- Topic: createFlyStraightAnimator() Image bad quality.
- Replies: 5
- Views: 663
more info ...
My node is a double quad ... representing a CARD. On each quad, I have a texture of a card. I can move the node with the animator or by myself but the "fluidity" of the texture is not beautiful. I tried on 3 different computers (different video cards) and it is always the same. I will try ...
- Wed Aug 04, 2010 8:49 pm
- Forum: Advanced Help
- Topic: createFlyStraightAnimator() Image bad quality.
- Replies: 5
- Views: 663
createFlyStraightAnimator() Image bad quality.
When I use the method named createFlyStraightAnimator() on my Quad, the texture (image) is not "beautiful" when the duration of the movement is less than 4 seconds from position A to position B. My FPS (frame rate) is about 160 and I think it is good. 5 seconds and more give me fantastic i...
- Wed Dec 23, 2009 2:44 pm
- Forum: Advanced Help
- Topic: AI : how to create a run away behavior?
- Replies: 10
- Views: 1363
Read book named: AI by Example from Mat Buckland
Hi ! There is a beautiful (incredible) chapter about STEERING BEHAVIOR for character or any "object" that move in a video game. With VECTORIAL MATH (physics like speed, acceleration, position, force, mass, inertie, etc.), you can do activity like: FLEE, HIDE, PURSUIT, EVADE, INTERPOSE, etc...
- Tue Jan 06, 2009 11:21 pm
- Forum: Advanced Help
- Topic: Card game (showing card)
- Replies: 3
- Views: 945
Yes you are right....
Finally I did It. I have created a real CARD 3D-Mesh (rectangular form which is very thick).
I can do anything with it in a 3D Space.
I will do my game in 3D.
Thank you a lot.
I can do anything with it in a 3D Space.
I will do my game in 3D.
Thank you a lot.
- Thu Dec 25, 2008 9:51 pm
- Forum: Advanced Help
- Topic: Card game (showing card)
- Replies: 3
- Views: 945
Card game (showing card)
Hi guys ! What is the best way (technology) to represent CARD in a card game ? For now I use a Billboard object (instance) for each card but I want to do some special effect like flipping and turning the card... something like 3D card but you know, the card object is something "thick", ver...
- Wed Oct 29, 2008 11:03 am
- Forum: Bug reports
- Topic: Screenshot works, but no display?
- Replies: 13
- Views: 2228
- Tue Oct 28, 2008 1:07 pm
- Forum: Advanced Help
- Topic: IBillboardSceneNode, Z-Buffer and Projection from 3D to 2D
- Replies: 3
- Views: 1357
camera
I need to validate for my camera (I think this is a normal camera scene node). This is OK for the near-far value. Thanks. My problem is with billboards that are one behind the other. If I want to show many cards in one hand, I need to control the Z-Buffer (and x-y coordinates to move a little bit th...
- Tue Oct 28, 2008 11:58 am
- Forum: Advanced Help
- Topic: IBillboardSceneNode, Z-Buffer and Projection from 3D to 2D
- Replies: 3
- Views: 1357
IBillboardSceneNode, Z-Buffer and Projection from 3D to 2D
I have created a "virtual" world of size 1000x1000 and I use a viewport equal to the size (resolution) of the screen to see this world. I use OrthogonalMatrix to do projection of 3D world on a 2D screen. Until then, everything work in any screen resolution. I can put some IBillboardSceneNo...
- Thu Oct 23, 2008 2:03 pm
- Forum: Advanced Help
- Topic: Board game (like card game or Monopoly), CAMERA ISSUE
- Replies: 8
- Views: 1529
- Thu Oct 23, 2008 12:09 pm
- Forum: Advanced Help
- Topic: Board game (like card game or Monopoly), CAMERA ISSUE
- Replies: 8
- Views: 1529
Screen resolution ratio
Ok I did the code proposed by rogerborg... it's very fine. Now my question or comments is the following. When we change the screen resolution, the ratio is not always the same. A screen of about 1440x900 pixel has a ratio of 1.6 and a screen resolution of 800x600 is 1.33. I execute the code of Roger...
- Tue Oct 21, 2008 3:43 pm
- Forum: Advanced Help
- Topic: Board game (like card game or Monopoly), CAMERA ISSUE
- Replies: 8
- Views: 1529
great !
Wow great !
For sure I will try this. This is what I am looking for, keeping good looking, good sizing, proportionnal design, etc. even if we change the resolution of the screen.
Thank you a lot !
For sure I will try this. This is what I am looking for, keeping good looking, good sizing, proportionnal design, etc. even if we change the resolution of the screen.
Thank you a lot !
- Tue Oct 21, 2008 12:48 pm
- Forum: Advanced Help
- Topic: Board game (like card game or Monopoly), CAMERA ISSUE
- Replies: 8
- Views: 1529
Thanks.
Thank you JP !
I just wanna be sure that I was not wrong. Every book I read talk about 3D, nothing more about 2D. So I was looking for the good technique. I will continue this way and see what happen with resolution change.
Thanks.
I just wanna be sure that I was not wrong. Every book I read talk about 3D, nothing more about 2D. So I was looking for the good technique. I will continue this way and see what happen with resolution change.
Thanks.
- Tue Oct 21, 2008 12:11 pm
- Forum: Advanced Help
- Topic: Board game (like card game or Monopoly), CAMERA ISSUE
- Replies: 8
- Views: 1529
Board game (like card game or Monopoly), CAMERA ISSUE
Hi folks ! I work on a board game project. I use some GUI stuff and I use billboards (or quad) for any other animation. For sure, as you expect, everything (or nearly) is 2D. This is a board game. The idea is that the player (camera) is over the board (top view). QUESTION: In all game, we need a CAM...
- Thu Sep 11, 2008 12:49 pm
- Forum: Project Announcements
- Topic: Johnny 5 Poker
- Replies: 16
- Views: 4981
Where can I found CARD DECK Texture like yours ?
Hi JP !
Very beautiful look your card game. I did not found any playable demo or code source in your web site. Is it open source ? Did you finish this project ?
Did you draw yourself your cards ?
Thanks for your info.
Very beautiful look your card game. I did not found any playable demo or code source in your web site. Is it open source ? Did you finish this project ?
Did you draw yourself your cards ?
Thanks for your info.
- Wed Jun 25, 2008 2:47 pm
- Forum: Beginners Help
- Topic: Funniness with creating Particle Systems
- Replies: 2
- Views: 472