Search found 17 matches

by TeTine
Tue Mar 18, 2008 6:14 pm
Forum: Everything 2d/3d Graphics
Topic: Blender B3d exporter updated!
Replies: 27
Views: 5807

:shock: Thanks a lot for this exporter! it's perfectly fitted for the models I'm using.
I just tried it (only a basic export though) and it made my model way better than with .x files and without any modification.
Thanks again :D
by TeTine
Fri Mar 07, 2008 9:52 am
Forum: Everything 2d/3d Graphics
Topic: Introduction to shader programmation
Replies: 5
Views: 1701

Introduction to shader programmation

Hi, I don't know if people in this forum already know about this page but i found it very interessting and wanted to share it in the forum http://www.neatware.com/lbstudio/web/hlsl.html It explains with some detailed and clear example what exactly a shader do and what it needs to compile and run. Ho...
by TeTine
Fri Mar 07, 2008 8:31 am
Forum: Beginners Help
Topic: normal maps problem
Replies: 6
Views: 424

Thanks for sharing the ideas Halifax, I managed to have my mesh look decent in irrlicht without normal maps (even if I have to put a real mess in blender to make it work =p )
i 'll leave normal mapping for later and I'll try to make some more tests when I have time

ciao
by TeTine
Wed Mar 05, 2008 8:32 pm
Forum: Beginners Help
Topic: normal maps problem
Replies: 6
Views: 424

Ok I managed to make the normal map work... almost now all the normals seem to be inverted and only the "hidden faces are rendered I thought it was a problem with the export from blender but since the model is normal mapped I find it a bit weird And even with backfaceculling disabled it doesn't...
by TeTine
Wed Mar 05, 2008 5:44 pm
Forum: Beginners Help
Topic: normal maps problem
Replies: 6
Views: 424

I did try to make a tangent mesh like the tutorial but the result is even worse : [img=http://img129.imageshack.us/img129/5297/sanstitrehi8.th.jpg] Here is the code (I removed some part of it, not important for normal mapping): #include <irrlicht.h> #include <iostream> using namespace irr; using nam...
by TeTine
Tue Mar 04, 2008 8:37 pm
Forum: Beginners Help
Topic: normal maps problem
Replies: 6
Views: 424

normal maps problem

Hi, I tried to aplly a normal map to a model I exported in .x from blender but when I try to render the object with the normal map I obtain messed up results: [img=http://img410.imageshack.us/img410/222/sanstitregs2.th.jpg] When I move the camera, the normal information seems to slide over the mesh ...
by TeTine
Tue Mar 04, 2008 3:42 pm
Forum: Open Discussion and Dev Announcements
Topic: Motion mixing?
Replies: 1
Views: 401

Motion mixing?

Hi, I was just wondering if it was planned for the future to have motion mixing for bone driven animation (like your character is running and swinging his sword at the same time), because it's not the pupose of the blend function of Animated Mesh. I saw this from mystic game developpement website ( ...
by TeTine
Thu Feb 28, 2008 7:02 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 128897

lol ok
that was really noob XD
thx it works fine now =)
by TeTine
Thu Feb 28, 2008 6:41 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 128897

Hi, I tried to use the postProcessMotionBlur with Irrlicht 1.4 but it didn't work I had to change some details in the header (there's no more Textures array in SMaterial) but then when I try to run the program it prints in the output window : HLSL vertex shader compilation failed: (1): error X3000: ...
by TeTine
Wed Feb 13, 2008 5:48 pm
Forum: Beginners Help
Topic: Can't use Newton
Replies: 8
Views: 489

Ok, here's what i get : "Exception non gérée à 0x3f800000 dans newtIrr3.exe : 0xC0000005: Violation d'accès lors de la lecture de l'emplacement 0x3f800000." Sorry it's french but it says that there's a non handled exception which consists in an adress that can't be read. I'm totally lost =p
by TeTine
Tue Feb 12, 2008 12:00 pm
Forum: Beginners Help
Topic: Can't use Newton
Replies: 8
Views: 489

Well, I used one of Irrlicht primitives and when i disable Newton i can see the sphere in the scene. I get no error message in the console window regarding the loading. Regarding the code, I read that Irrlicht now uses CMatrix4 class instead of matrix4 (the first attempt i made didn't work because o...
by TeTine
Sat Feb 09, 2008 5:04 pm
Forum: Beginners Help
Topic: Can't use Newton
Replies: 8
Views: 489

#pragma comment(lib, "Irrlicht.lib") #pragma comment(lib, "Newton.lib") #define NEWTON_GRAVITY -800.0f #include <stdio.h> #include <stdlib.h> #include <windows.h> // Irrlicht: #include <irrlicht.h> #include <wchar.h> using namespace irr; using namespace core; using namespace sce...
by TeTine
Sat Feb 09, 2008 4:26 pm
Forum: Beginners Help
Topic: Can't use Newton
Replies: 8
Views: 489

Can't use Newton

Hi, I'm trying to use newton with irrlicht using this tuto : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25573 I modified it a bit to have something easier to understand but it can't run and it makes this annoying windows "send report" message and crash. The bug seems to occur w...
by TeTine
Fri Nov 16, 2007 12:03 pm
Forum: Beginners Help
Topic: Bad shadows with dynamic light
Replies: 5
Views: 572

yes I think one of the lines I changed in the x file is the ambient light specs
I just used a slightly different value to have ambient light but keep a little bit of vertex light shadows, I think it's a good compromise.
by TeTine
Thu Nov 15, 2007 4:07 pm
Forum: Beginners Help
Topic: Bad shadows with dynamic light
Replies: 5
Views: 572

Actually I tried to have my own model look like the dwarf in the demo specialFX (which does not use per pixel lighting i think), but it looked weird. So I copy-pasted the material values from the dwarf to my model in the x file and obtain something similar (of course) I think that there are lots of ...