Thanks a lot for this exporter! it's perfectly fitted for the models I'm using.
I just tried it (only a basic export though) and it made my model way better than with .x files and without any modification.
Thanks again
Search found 17 matches
- Tue Mar 18, 2008 6:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender B3d exporter updated!
- Replies: 27
- Views: 5807
- Fri Mar 07, 2008 9:52 am
- Forum: Everything 2d/3d Graphics
- Topic: Introduction to shader programmation
- Replies: 5
- Views: 1701
Introduction to shader programmation
Hi, I don't know if people in this forum already know about this page but i found it very interessting and wanted to share it in the forum http://www.neatware.com/lbstudio/web/hlsl.html It explains with some detailed and clear example what exactly a shader do and what it needs to compile and run. Ho...
- Fri Mar 07, 2008 8:31 am
- Forum: Beginners Help
- Topic: normal maps problem
- Replies: 6
- Views: 424
- Wed Mar 05, 2008 8:32 pm
- Forum: Beginners Help
- Topic: normal maps problem
- Replies: 6
- Views: 424
- Wed Mar 05, 2008 5:44 pm
- Forum: Beginners Help
- Topic: normal maps problem
- Replies: 6
- Views: 424
I did try to make a tangent mesh like the tutorial but the result is even worse : [img=http://img129.imageshack.us/img129/5297/sanstitrehi8.th.jpg] Here is the code (I removed some part of it, not important for normal mapping): #include <irrlicht.h> #include <iostream> using namespace irr; using nam...
- Tue Mar 04, 2008 8:37 pm
- Forum: Beginners Help
- Topic: normal maps problem
- Replies: 6
- Views: 424
normal maps problem
Hi, I tried to aplly a normal map to a model I exported in .x from blender but when I try to render the object with the normal map I obtain messed up results: [img=http://img410.imageshack.us/img410/222/sanstitregs2.th.jpg] When I move the camera, the normal information seems to slide over the mesh ...
- Tue Mar 04, 2008 3:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Motion mixing?
- Replies: 1
- Views: 401
Motion mixing?
Hi, I was just wondering if it was planned for the future to have motion mixing for bone driven animation (like your character is running and swinging his sword at the same time), because it's not the pupose of the blend function of Animated Mesh. I saw this from mystic game developpement website ( ...
- Thu Feb 28, 2008 7:02 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 128897
- Thu Feb 28, 2008 6:41 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 128897
Hi, I tried to use the postProcessMotionBlur with Irrlicht 1.4 but it didn't work I had to change some details in the header (there's no more Textures array in SMaterial) but then when I try to run the program it prints in the output window : HLSL vertex shader compilation failed: (1): error X3000: ...
- Wed Feb 13, 2008 5:48 pm
- Forum: Beginners Help
- Topic: Can't use Newton
- Replies: 8
- Views: 489
- Tue Feb 12, 2008 12:00 pm
- Forum: Beginners Help
- Topic: Can't use Newton
- Replies: 8
- Views: 489
Well, I used one of Irrlicht primitives and when i disable Newton i can see the sphere in the scene. I get no error message in the console window regarding the loading. Regarding the code, I read that Irrlicht now uses CMatrix4 class instead of matrix4 (the first attempt i made didn't work because o...
- Sat Feb 09, 2008 5:04 pm
- Forum: Beginners Help
- Topic: Can't use Newton
- Replies: 8
- Views: 489
- Sat Feb 09, 2008 4:26 pm
- Forum: Beginners Help
- Topic: Can't use Newton
- Replies: 8
- Views: 489
Can't use Newton
Hi, I'm trying to use newton with irrlicht using this tuto : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25573 I modified it a bit to have something easier to understand but it can't run and it makes this annoying windows "send report" message and crash. The bug seems to occur w...
- Fri Nov 16, 2007 12:03 pm
- Forum: Beginners Help
- Topic: Bad shadows with dynamic light
- Replies: 5
- Views: 572
- Thu Nov 15, 2007 4:07 pm
- Forum: Beginners Help
- Topic: Bad shadows with dynamic light
- Replies: 5
- Views: 572
Actually I tried to have my own model look like the dwarf in the demo specialFX (which does not use per pixel lighting i think), but it looked weird. So I copy-pasted the material values from the dwarf to my model in the x file and obtain something similar (of course) I think that there are lots of ...