Search found 38 matches

by jcfalcone
Mon May 20, 2013 3:41 pm
Forum: Beginners Help
Topic: Problem with OnResize and QT
Replies: 7
Views: 2166

Re: Problem with OnResize and QT

Nothing happened.

I need to connect that signal to something?
by jcfalcone
Sun May 19, 2013 5:54 pm
Forum: Beginners Help
Topic: Problem with OnResize and QT
Replies: 7
Views: 2166

Re: Problem with OnResize and QT

Are you sure about the signal?

QWidget just have a resize function, not a signal.

Code: Select all

 
error: use of undeclared identifier 'resized'; did you mean 'resize'?
    emit resized(event);
         ^~~~~~~
         resize
 
by jcfalcone
Sun May 19, 2013 4:21 pm
Forum: Beginners Help
Topic: Problem with OnResize and QT
Replies: 7
Views: 2166

Re: Problem with OnResize and QT

just a guess, maybe you have to set the viewport?
http://irrlicht.sourceforge.net/docu/classirr_1_1video_1_1_i_video_driver.html#af03cf9b67bb7b43a8021bbe4baa78a08

I changed to it and nothing happened:


void QIrrlichtWidget::resizeEvent( QResizeEvent *event )
{
qDebug() << "QIrrlichtWidget ...
by jcfalcone
Sun May 19, 2013 6:53 am
Forum: Beginners Help
Topic: Problem with OnResize and QT
Replies: 7
Views: 2166

Problem with OnResize and QT

Hello everyone

I'm trying to use QT with Irrlicht and it worked well, but I still having problems to make it work when the screen has a resize event, the screen bugs and show a strange image. I'm not sure if it's a MAC only bug because everything went well sometime ago when I tried on Ubuntu.

I'm ...
by jcfalcone
Fri Mar 26, 2010 4:46 am
Forum: Beginners Help
Topic: LuaBind and Irrlicht
Replies: 4
Views: 694

no one have experience with luabind+irrlicht?

I think the logic with others script languages is the same to declare c++ class.

Or some one know a way to discover why a program has unexpectedly finished.
by jcfalcone
Wed Mar 24, 2010 3:30 pm
Forum: Beginners Help
Topic: LuaBind and Irrlicht
Replies: 4
Views: 694

Please someone put the luabind to work with irrlicht?

i don't know wat to do with this, always when i try to put a ISceneNode in a lua var the program Crash. and i don't find any example of irrlicht with luabind to see what i'm doing wrong.

Follow my Lua Class:


FLuaMachine::FLuaMachine ...
by jcfalcone
Wed Mar 24, 2010 3:09 am
Forum: Beginners Help
Topic: LuaBind and Irrlicht
Replies: 4
Views: 694

nothing only close the program, and i don't know whats the problem, i'm trying a some days to put this to work
by jcfalcone
Tue Mar 23, 2010 2:25 am
Forum: Beginners Help
Topic: LuaBind and Irrlicht
Replies: 4
Views: 694

LuaBind and Irrlicht

Hello every one.

This time i'm trying to put a scripting language on my game engine, and i choice lua and luabind to work, but a some days i'm having problem to put the class ISceneNode on my scripts, when i do that:


ISceneNode * Node = irrWidget->getSceneManager()->getSceneNodeFromName("miku1 ...
by jcfalcone
Mon Dec 14, 2009 12:09 pm
Forum: Project Announcements
Topic: The Mage School
Replies: 54
Views: 17694

Very good work, this give me some ideas to my engine.

this is open source?
by jcfalcone
Sat Dec 05, 2009 2:01 pm
Forum: Project Announcements
Topic: Paged-editable terrain
Replies: 21
Views: 8823

Man i need to know how to do that type of thing.

I don't undestand many things of how do you do that :)

very good man
by jcfalcone
Fri Nov 27, 2009 2:04 am
Forum: Code Snippets
Topic: Widget for embedding into Qt
Replies: 13
Views: 6239

i'm having some problems to add the widget in some ui.

I always get this error


QIrrlichtWidget::ctor()

The program has unexpectedly finished.

/home/jcfalcone/workspace/Projetos/Jogos/3d_Engine/3d_Engine exited with code 0


And this is my code


QIrrlichtWidget *irrWidget = new ...
by jcfalcone
Sat Nov 07, 2009 8:15 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Unity 3d 2.6 goes free
Replies: 14
Views: 9777

i use unity it's a good engine, this have some cool features.


If you don't have a engine team, this is a good solution.

Edit:

And this don't wok with linux, i'm linux user and have some problem with this. The Unity team dont want to work with linux ¬¬
by jcfalcone
Sat Sep 26, 2009 1:14 pm
Forum: Project Announcements
Topic: Paged-editable terrain
Replies: 21
Views: 8823

you have the code to download?

I want to know how you do that, i'm trying something like this to...

Thanks man
by jcfalcone
Wed Aug 26, 2009 1:56 pm
Forum: Project Announcements
Topic: Project Ostium (old)
Replies: 57
Views: 14363

Very good editor :)

good work, if you find a way to edit Terrains put here, i'm search some thing like this too.
by jcfalcone
Tue Jul 28, 2009 2:58 am
Forum: Beginners Help
Topic: Problem Irrlicht and Bullet btKinematicCharacterController
Replies: 1
Views: 848

i found my error

only need to change this:



this->characterController = this->FalconeEngine->addCharacter( this->stepHeightPlayer,
&btVector3(playerPos.X,playerPos.Y,playerPos.Z),
(btScalar)ext.Z,
(btScalar)ext.Y);


to this



this->characterController = this->FalconeEngine->addCharacter ...