It looks to me like the scene nodes themselves would be loaded twice into the scene which means the nodes would be rendered twice for every iteration of your render loop.
The texture and mesh resources are cached so Irrlicht only loads them once even if they're used in more than one scene node.
Search found 300 matches
- Fri Oct 01, 2010 6:41 pm
- Forum: Beginners Help
- Topic: Very simple LoadScene() Question [SOLVED]
- Replies: 2
- Views: 227
- Thu Sep 23, 2010 6:58 am
- Forum: Off-topic
- Topic: ah, rb, & a tree walk into a bar...
- Replies: 4
- Views: 844
- Wed Sep 22, 2010 11:03 pm
- Forum: Off-topic
- Topic: ah, rb, & a tree walk into a bar...
- Replies: 4
- Views: 844
ah, rb, & a tree walk into a bar...
So I was experimenting with creating leaf textures that can be given away freely with a sample tree .blend in the upcoming release of irrb and boredom eventually led to:
If this doesn't get him to poke his head in and make a funny...
If this doesn't get him to poke his head in and make a funny...
- Thu Sep 16, 2010 5:16 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164995
Ahhh, I think I see what you're trying to do - export to a location relative to the .blend file. The trouble is/was is that the absolute path is calculated from the working directory which is the location of the blender executable by default. This is what was causing the long relative resource paths...
- Wed Sep 15, 2010 2:47 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164995
...vertex color alpha... As you suspected Blender doesn't support painting alpha into the vertex colors. 2.49b vertex colors are stored as RGBA, but the alpha component is always set to 255 regardless of the opacity used to paint. 2.54 vertex colors are simply stored as RGB. I'll modify irrb 0.6 (B...
- Fri Sep 10, 2010 3:31 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164995
Hey xDan, I'm away from my development machine for the next couple of days, so I'll look into Blender's vertex/alpha functionality when I get back. Regarding the long filenames - by default irrb writes out file references using relative paths. You can shorten the path by copying the texture into a d...
- Tue Sep 07, 2010 2:57 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139852
- Tue Sep 07, 2010 2:33 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164995
i thought it was implemented in irrlicht but then it seems to be a new scene node written by Ambiera? I don't know what irrEdit is doing but it currently isn't implemented in Irrlicht. There is a patch out there that needs some work though: Patch 1809815 . I wasn't using any billboards for my tree ...
- Mon Sep 06, 2010 9:24 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164995
- Sat Sep 04, 2010 4:30 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164995
- Wed Sep 01, 2010 3:50 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139852
- Tue Aug 24, 2010 1:35 pm
- Forum: Project Announcements
- Topic: Planet Wars - interactive control
- Replies: 12
- Views: 4181
- Fri Aug 20, 2010 1:53 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164995
- Tue Aug 17, 2010 1:23 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 206151
- Sun Aug 15, 2010 8:26 pm
- Forum: Advanced Help
- Topic: Loading obj mesh files with 32bit index type
- Replies: 18
- Views: 9836