Search found 17 matches

by VPB_Enge
Sat Aug 22, 2009 9:26 pm
Forum: Beginners Help
Topic: Calling my GUI pointer == crash [SOLVED]
Replies: 7
Views: 578

Hi Iyad.
Knowing how to use the debugger is an essential skill.
If you're using MS Visual C++ 2008, try the following:

Go to build->Configuration manager
Select at Active solution configuration:'Debug'
At Project context: select 'Debug' under Configuration
Hit 'Close'

Then, goto Debug menu and ...
by VPB_Enge
Fri Aug 14, 2009 9:46 pm
Forum: Beginners Help
Topic: particle emitters
Replies: 10
Views: 1494

copy/paste from one of my routines:
FireNode.SmokePlums .PlumColor=90;
FireNode.SmokePlums .SmokePlum->setColor(video::SColor(255,FireNode.SmokePlums .PlumColor,
FireNode.SmokePlums .PlumColor,FireNode.SmokePlums .PlumColor));
FireNode.SmokePlums .SmokePlum->setMaterialFlag(video::EMF_LIGHTING ...
by VPB_Enge
Fri Aug 14, 2009 9:38 pm
Forum: Beginners Help
Topic: MFC and irrlicht
Replies: 12
Views: 1159

I have the solution for you.
Take CuteAlien serious. He is right.
:shock:
by VPB_Enge
Sat Jul 25, 2009 10:27 am
Forum: Advanced Help
Topic: Object shaking and terrain problem
Replies: 10
Views: 1605

Turns out I'm wrong indeed.
The scaling only helps a little to compensate for the rounding errors.

I have fixed the whole problem by keeping the players plane at (0,Altitude,0) all the time, and use the

driver->setTransform (video::ETS_WORLD, PlayerTranslation);

for the terrain rendering, and ...
by VPB_Enge
Sun Jul 19, 2009 10:22 am
Forum: Advanced Help
Topic: Object shaking and terrain problem
Replies: 10
Views: 1605

Hi, I have been fighting with this problem for some time, and have not found any solution on this forum that fixed it.

I examined what happens with the coordinates of all different scenenodes (for example, all the instruments and controls in my cockpit are different scenenodes) and unsurprisingly ...
by VPB_Enge
Fri Jul 25, 2008 7:23 am
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6484

Good. I see this guy also found out that .x is not so hot.... I'm so satisfied with b3d. No more crappy unexplainable stuff happening in my scenes.
by VPB_Enge
Thu Jul 24, 2008 3:32 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6484

Did you try to install the patch ? The download is on the same page. That patch fixed the same problem for me.
by VPB_Enge
Thu Jul 24, 2008 12:26 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6484

Finally I tried another model format, downloaded the plugins for B3d fromhttp://www.onigirl.com/pipeline/ and all the weird problems are solved. And it supports bones and helpers as well. No more .x files for me ! Give it a shot, it might suit your needs as well.
by VPB_Enge
Wed Jul 23, 2008 11:51 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6484

<deleted my ow blabla>

Checking the sourcecode for the importer to see what couses my problem :idea:
by VPB_Enge
Wed Jul 23, 2008 9:30 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6484

I'm having the same extremely anoying problems.
I'm trying basicly the same.

My system loads a .x file into a IAnimatedMeshSceneNode , using 3DsMax point helpers to define connection positions.
When I have the 'connector skeleton ' loaded, I'm hooking up IMeshSceneNodes to the connector positions ...
by VPB_Enge
Mon Mar 17, 2008 8:49 pm
Forum: Beginners Help
Topic: Rotation moves to another rotation
Replies: 5
Views: 421

Holy *(, that's a fast response ;)
Please note I edited some lines.
by VPB_Enge
Mon Mar 17, 2008 8:46 pm
Forum: Beginners Help
Topic: Rotation moves to another rotation
Replies: 5
Views: 421


CurrentAngle_converted=CurrentAngle+180; // set your angle system to range from 0-360
GoalAngle_converted=GoalAngle+180; // same for the goal angle

now, if the currentangle is -179 ( 1, converted )
and the goal angle is 179, ( 359, converted )

DeltaAngleRotateRight=fabs(CurrentAngle_converted ...
by VPB_Enge
Fri Feb 29, 2008 11:37 pm
Forum: Beginners Help
Topic: Rotate around a point 3D
Replies: 13
Views: 1475

Nice task. Ugly, but might work:
Start rotating A, keep track of the x position of the target atom until it reaches to wanted x position using getposition() on the target atom mesh, then stop rotating the parent ( A ).

So far for one angle, if you want to rotate the whole thing so the picked atom ...
by VPB_Enge
Fri Feb 29, 2008 11:18 pm
Forum: Beginners Help
Topic: Problems with reading files when shifting among scenes
Replies: 6
Views: 604

Not sure it is actually causing the problem, but in class B you define:
string* description;

In the constructor of class B, you use:
description=new description[n] -> this is bad.. same names

I wonder what the compiler does with that...

Try to rename the new string (pointer) array, for example ...
by VPB_Enge
Sat Jan 26, 2008 8:15 am
Forum: Project Announcements
Topic: VisualEditor 1.0-1.4
Replies: 81
Views: 32382

Etcaptor, this is a brilliant piece of software !!
Thanks !

By the way I needed to download cc3260mt.dll.

http://www.dll-files.com/dllindex/dll-f ... l?cc3260mt