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I forgot to remove "unfinished" from hint button

, it works.
So:
1. Click on this Button:
2. After that Terrain Inspector appears on Objecy Inspector part /right/
3. Click on the "heightMapFile inspector item and use its button to load heightmap file. Then click on the "MaterialTexture" inspector item and use its button to load material texture. Then if you want detailmap click on the "DetaillTexture" inspector item and use its button to load material rexture.
4. Click on CreateTerrtain Inspector Button and terrain node will be created in invisible mode.
5. Click with LeftMouseButton on some viewport to place your terrain node in 3d space. That's all. I will add this explanation to the help file.
If you want to animate any node must do following:
1. Select your node
2. Click on "Animators" toolbar
3. Click on correspondent animator toolbar button
4. Animator Inspector will appear and there you can tune parameters of your animator.
Also, if I use VE in non-maximized window, the view port flows into one another
Yes, works only in maximized mode at now.
RapchikProgrammer wrote:I tried downloading visual editor from ur site but it didnt download.
So when are your releasing it publicly? and planning to make it opensource?
Strange, I can't see any problem with downloading. Yet, here is direct link:
http://www.tret.net/downloads/captor/Vi ... or_0.4.rar
VisualEditor is planned like freeware. At the end of development I will open sources of loader and some parts that can be useful.
Also one additional loader/saver with binary format will be created.
dawasw wrote:Very nice !
This scene with dragon and church is set to default

?

I'm not a modeler, and have these models on my PC from max and photomodeller 3.1 light, so I decide me to use it. Maybe must remove the dragon, because can't find any rights for using of this model in demos.
The church is free and is interested that this object is with few polygons.