Search found 28 matches

by D-Eagle
Tue Oct 14, 2008 1:53 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 518651

The first example, is it possible to make the shadow lights cast black shadows instead of colored shadows (but still have colored lighting)?
I don't really like those colored shadows so much..
by D-Eagle
Tue Oct 14, 2008 1:16 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 518651

HOOLY CRAP
Testing it right now!
by D-Eagle
Sat Sep 13, 2008 9:31 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

BlindSide wrote:Of course testing is still a top priority, I'll try and PM you a beta version earlier than the release so you can have a good look D-Eagle.
Cool, i'll be waiting for it!
by D-Eagle
Fri Sep 12, 2008 12:48 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

Any news? :)
by D-Eagle
Sun Sep 07, 2008 8:36 pm
Forum: Code Snippets
Topic: BeamSceneNode
Replies: 33
Views: 17374

Hey, what's that glow thing on the green character in that screenshot?
Some glow-map shader thing? Looks cool, is there a snippet for it somewhere?
by D-Eagle
Sun Sep 07, 2008 3:35 pm
Forum: Code Snippets
Topic: BeamSceneNode
Replies: 33
Views: 17374

I'm using a png texture.
Image
And it works perfectly when doing the drawing like i did in the last post.
But it just doesn't work with drawAll();
by D-Eagle
Sun Sep 07, 2008 3:19 pm
Forum: Code Snippets
Topic: BeamSceneNode
Replies: 33
Views: 17374

The transparency looks fine when drawing stuff like this:

m_Driver->beginScene(true,true,SColor(255,60,60,50));
{
beam->setVisible(false);
m_Smgr->drawAll();
beam->setVisible(true);
beam->render();
}
m_Driver->endScene();

But i'd really like to make it work with just drawAll..
I tried ...
by D-Eagle
Sun Sep 07, 2008 1:00 pm
Forum: Code Snippets
Topic: BeamSceneNode
Replies: 33
Views: 17374

Image
The transparency seems to work correctly only with the skybox.. How can i fix that?
by D-Eagle
Wed Aug 13, 2008 4:30 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

*whistles* :roll:
by D-Eagle
Mon Jul 21, 2008 10:44 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

So... Any news on the update?
by D-Eagle
Fri Jun 13, 2008 10:33 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

So, how's going with the library?
by D-Eagle
Sun May 18, 2008 1:54 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

Oh, that sounds fantastic!
by D-Eagle
Sun May 18, 2008 10:17 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

a Correctly working example program would be cool :x
by D-Eagle
Sat May 17, 2008 5:19 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

So... any suggestions?
by D-Eagle
Sat May 10, 2008 6:45 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 145897

Still crashes. When the server crashes, an error message will pop up:

Windows has triggered a breakpoint in Server.exe.

This may be due to a corruption of the heap, which indicates a bug in Server.exe or any of the DLLs it has loaded.

This may also be due to the user pressing F12 while Server ...