You mean like a level editor? Like IrrEdit ? You can design your scene in that then export it as a single .irr file.
By the way, IAnimatedMesh is used for both animated and non animated meshes... Strange isn't it?
that's just plain weird yeah:P It does not really make sense:)
But I was not ...
Search found 23 matches
- Mon Feb 04, 2008 5:20 pm
- Forum: Beginners Help
- Topic: Creating Scene with "submeshes"
- Replies: 6
- Views: 491
- Sun Feb 03, 2008 5:28 pm
- Forum: Beginners Help
- Topic: Creating Scene with "submeshes"
- Replies: 6
- Views: 491
- Sun Feb 03, 2008 1:45 pm
- Forum: Beginners Help
- Topic: Creating Scene with "submeshes"
- Replies: 6
- Views: 491
Creating Scene with "submeshes"
What is the best way to set up a large map with buildings and stuff on it and have a triangle-selector for collision detection?
I'm right now loading one map with a terrain and one building on it and I want to add buildings to it. I'm thinking about flats which will consist out of multiple ...
I'm right now loading one map with a terrain and one building on it and I want to add buildings to it. I'm thinking about flats which will consist out of multiple ...
- Sat Feb 02, 2008 4:10 pm
- Forum: Beginners Help
- Topic: Load B3D into Scene and add to TriangleSelector
- Replies: 0
- Views: 257
Load B3D into Scene and add to TriangleSelector
Hello,
I've changed the standard quake example to use my model and it looks quite nice but Now I want to add extra components (Houses, trees, etc.)
I'm using this code from the tutorial but it doesn't work... probably because I'm using AnimatedMesh and it is not an animated mesh... it doesn't load ...
I've changed the standard quake example to use my model and it looks quite nice but Now I want to add extra components (Houses, trees, etc.)
I'm using this code from the tutorial but it doesn't work... probably because I'm using AnimatedMesh and it is not an animated mesh... it doesn't load ...
- Sat Feb 02, 2008 10:09 am
- Forum: Beginners Help
- Topic: Longer jumping
- Replies: 13
- Views: 1289
sorry if this doesn't work at all i have not looked into this at all and i am still a novice programmer but you could possibly try this basic setup. first set up a collision system with the floor and the camera, then make an if statement so if the camera is on the ground and you press space it runs ...
- Sat Feb 02, 2008 2:24 am
- Forum: Beginners Help
- Topic: faster rendering (higher FPS)
- Replies: 4
- Views: 541
faster rendering (higher FPS)
Hello,
Are there ways to speed up the FPS in a scene?
I think adding fog in the distance does it but I'm not completely sure.
I wonder if there is a way to, for example, not render things not seen.
I've only got one, not too big map, and its rendering at 400FPS... I want it to go up... I know this ...
Are there ways to speed up the FPS in a scene?
I think adding fog in the distance does it but I'm not completely sure.
I wonder if there is a way to, for example, not render things not seen.
I've only got one, not too big map, and its rendering at 400FPS... I want it to go up... I know this ...
- Sat Feb 02, 2008 12:09 am
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
You can create another FPS camera with a faster speed, then switch between the cameras (copying across the position and target whenever you switch) when you change speed. IIRC that's another JP smart solution. ;)
As always though, I'd recommend just forgetting about the FPS camera. Do all the move ...
As always though, I'd recommend just forgetting about the FPS camera. Do all the move ...
- Fri Feb 01, 2008 7:14 pm
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
I haven't checked why Acki's did in his project but currently you can't change a camera's speed with something like camera->setSpeed().
You'll have to manually change it with settings it's position etc..
I'm not gonna burn my hands on that one:P currently the camera position is all managed by the ...
You'll have to manually change it with settings it's position etc..
I'm not gonna burn my hands on that one:P currently the camera position is all managed by the ...
- Fri Feb 01, 2008 7:09 pm
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
- Fri Feb 01, 2008 6:41 pm
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
- Fri Feb 01, 2008 5:49 pm
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
- Fri Feb 01, 2008 4:30 pm
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
- Fri Feb 01, 2008 4:04 pm
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
- Fri Feb 01, 2008 3:07 pm
- Forum: Beginners Help
- Topic: Key handling (Shift key)
- Replies: 19
- Views: 950
Key handling (Shift key)
There are some topics on here which handle the topic but I don't really get them... it's hard to be new with this :P
Okay.. so I'm trying to printf "Shift Key pressed" to the console when the shift key is pressed.
Which function do I use to check if a key is pressed, which files should I include at ...
Okay.. so I'm trying to printf "Shift Key pressed" to the console when the shift key is pressed.
Which function do I use to check if a key is pressed, which files should I include at ...
- Fri Feb 01, 2008 1:59 pm
- Forum: Beginners Help
- Topic: Longer jumping
- Replies: 13
- Views: 1289