Search found 10 matches
- Fri Dec 25, 2009 1:51 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 39527
- Thu Dec 24, 2009 1:55 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 39527
- Mon Nov 16, 2009 12:52 pm
- Forum: Project Announcements
- Topic: Space Rock Defense (2D Asteroid Shooter)
- Replies: 20
- Views: 6855
- Fri Sep 04, 2009 8:57 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 148555
- Thu Sep 03, 2009 6:07 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 148555
- Thu Sep 03, 2009 8:09 am
- Forum: Beginners Help
- Topic: array of Iscenenode
- Replies: 5
- Views: 460
- Wed Sep 02, 2009 7:06 pm
- Forum: Beginners Help
- Topic: array of Iscenenode
- Replies: 5
- Views: 460
array of Iscenenode
I'm trying to make an online flygame. I have one question can you make an array of Iscenenodes?
Here's my example from in the program:
core::array<scene::ISceneNode *> planes;
if(!(plrid == playernr))
{
std::cout << "player added" << playernr << plrid;
players[plrid] = plrid;
planes[plrid ...
Here's my example from in the program:
core::array<scene::ISceneNode *> planes;
if(!(plrid == playernr))
{
std::cout << "player added" << playernr << plrid;
players[plrid] = plrid;
planes[plrid ...
- Thu Aug 27, 2009 10:07 am
- Forum: Code Snippets
- Topic: physics for a hovercraft
- Replies: 2
- Views: 1617
physics for a hovercraft
It's my first project with irrlicht. I started with Irrlicht few years ago but I never get further then adjusting a demo. This year I had to make a program for school ( DNI-calculator ) -> I needed to learn C++ properly.
It's based on real physics but I simplified it a bit. It only works in 2 ...
It's based on real physics but I simplified it a bit. It only works in 2 ...
- Wed Feb 27, 2008 7:03 pm
- Forum: Beginners Help
- Topic: I can't find the problem of a crash (no error when compiling
- Replies: 5
- Views: 418
- Tue Feb 26, 2008 6:22 pm
- Forum: Beginners Help
- Topic: I can't find the problem of a crash (no error when compiling
- Replies: 5
- Views: 418
I can't find the problem of a crash (no error when compiling
I have tried some examples(code snippets). If I compile it doesn't give any errors. But when I play it it crashes.
When I use the debugger from Visual C++
it returns that it's crash on
camera->setTarget(tris_node->getAbsolutePosition()+vector3df(0,120-lastMousePos.Y,0));
#include "startup.h ...
When I use the debugger from Visual C++
it returns that it's crash on
camera->setTarget(tris_node->getAbsolutePosition()+vector3df(0,120-lastMousePos.Y,0));
#include "startup.h ...