A work-in-progress screenshot of the login screen of my game.
Search found 126 matches
- Sat Jun 06, 2009 5:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 359739
- Thu Dec 18, 2008 9:09 pm
- Forum: Beginners Help
- Topic: Can Irrlicht support what I need it to do?
- Replies: 4
- Views: 273
I have done a cloth system making some meshbuffers visibles or not. There's an interesting idea. If I simply did a series of overlay textures and only made them visible when they were relevant, that could be a lot easier. Which would be easier, overlaying the model with many separate textures (for ...
- Thu Dec 18, 2008 1:36 pm
- Forum: Beginners Help
- Topic: Can Irrlicht support what I need it to do?
- Replies: 4
- Views: 273
- Thu Dec 18, 2008 2:57 am
- Forum: Project Announcements
- Topic: multicolor chat box
- Replies: 27
- Views: 5458
- Wed Dec 17, 2008 7:18 pm
- Forum: Beginners Help
- Topic: How to use VBO's in Irrlicht 1.5?
- Replies: 3
- Views: 711
why VBO are disabled for Q3 maps?
Code: Select all
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)
{
return;
}
- Wed Dec 17, 2008 2:00 pm
- Forum: Project Announcements
- Topic: multicolor chat box
- Replies: 27
- Views: 5458
- Mon Dec 15, 2008 12:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht 1.5 Features
- Replies: 6
- Views: 1018
Luke and BlindSide promised to do stuff for hw skinning, but I didn't hear about any progress lately. The .x loader has been improved, yes, but there are already improvements available which will go into 1.6 (or maybe later on into 1.5.1 or so...). Still, it might e not the best model format :wink:...
- Sun Dec 14, 2008 11:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht 1.5 Features
- Replies: 6
- Views: 1018
- Sun Dec 14, 2008 2:05 pm
- Forum: Beginners Help
- Topic: How to make flame effect?
- Replies: 7
- Views: 788
- Sat Dec 13, 2008 7:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht 1.5 Features
- Replies: 6
- Views: 1018
New Irrlicht 1.5 Features
I have a heavily modified irrlicht 1.4.2 but i am thinking to switch to 1.5 when its released, but i want to know what are the new features / improvements in this version, especially related with Loaders and Skinned Meshes
- Sat Dec 13, 2008 12:43 pm
- Forum: Advanced Help
- Topic: AnimatedMeshes, Stair Climbing
- Replies: 2
- Views: 514
- Thu Dec 11, 2008 9:16 pm
- Forum: Off-topic
- Topic: Icon adding after compilation
- Replies: 2
- Views: 777
- Thu Dec 11, 2008 12:31 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111272
Oh! And for the record, the game example crashes before it loads - someone else mentioned the same problem earlier in this thread. Loads up all the meshes and textures then just hits a wall, although I don't think that's at all related. Same here. PD: Visual Studio => 2005 sucks, when i compile any...
- Wed Dec 03, 2008 10:05 pm
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 1857
Sure I load it normally using: Player[id]->state[state].body[parti].s[state2].i = Driver->getTexture(str2.c_str()); and draw using: void drawPlayer(int id) { int state=Player[id]->State; int state2=Player[id]->State2; int i; dimension2d<s32> imgSize; for(i=0;i < 3;i++) { if(Player[id]->state[state]...
- Wed Dec 03, 2008 9:24 pm
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 1857