Search found 22 matches
- Sun Mar 23, 2008 3:01 am
- Forum: Advanced Help
- Topic: SSAO help
- Replies: 17
- Views: 4967
- Wed Mar 19, 2008 1:16 pm
- Forum: Advanced Help
- Topic: Can't Compile to shader target PS3.0
- Replies: 2
- Views: 334
Can't Compile to shader target PS3.0
Can Irrlicht compile PS3.0 target? Im getting an error 'unrecognized compiler target ps_3_0' but ps_2_0 works.
- Mon Mar 17, 2008 9:38 am
- Forum: Advanced Help
- Topic: Setting a timer vertexshader constant?
- Replies: 3
- Views: 431
Setting a timer vertexshader constant?
Im trying to set a Timer value as a vertexShader Constant, OnSetConstants: u32 currtime = device->getTimer()->getTime(); services->setVertexShaderConstant("Timer", reinterpret_cast<f32*>(&currtime), 1); But the time going into the shader is not getting updated? What am I doing wrong?
- Sun Mar 16, 2008 6:09 am
- Forum: Advanced Help
- Topic: Help! Rendering Depthmap shader?
- Replies: 0
- Views: 300
Help! Rendering Depthmap shader?
I'm trying to render a depth map based on code from the following site, p.s. They are implementing shadow map, but at this stage I'm just interested in rendering the depth map alone. http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php here is the shader code that Im using, the fra...
- Sat Mar 15, 2008 3:10 pm
- Forum: Advanced Help
- Topic: Can't Set Vertex Shader Constant?
- Replies: 7
- Views: 952
- Sat Mar 15, 2008 12:06 pm
- Forum: Advanced Help
- Topic: Can't Set Vertex Shader Constant?
- Replies: 7
- Views: 952
It's in the vertex shader, this is straight out from the shaders demo. I can't see what im doing differently, here is the rest of the hlsl code, it doesn't do anything at the moment. float4x4 mWorldViewProj; struct VS_OUTPUT { float4 Pos: POSITION; float2 texCoord: TEXCOORD0; }; VS_OUTPUT vertexMain...
- Sat Mar 15, 2008 11:24 am
- Forum: Advanced Help
- Topic: Can't Set Vertex Shader Constant?
- Replies: 7
- Views: 952
Can't Set Vertex Shader Constant?
Im trying to set mWorldViewProj as a Shader Constant like below but getting an error on the console window saying 'HLSL variable to set not found "mWorldViewProj" Available variables are:'. virtual void OnSetConstants(video::IMaterialRendererServices* services, irr::s32 userData) { video::...
- Fri Mar 14, 2008 11:05 am
- Forum: Advanced Help
- Topic: Postprocessing with Shaders?
- Replies: 0
- Views: 372
Postprocessing with Shaders?
Im trying to get a basic framework setup to test post processing fx with HLSL. Im using the code from the link below. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=9857&postdays=0&postorder=asc&start=0 Everything compiles ok and I managed to render a quad with the scene in it's ...
- Fri Mar 14, 2008 7:58 am
- Forum: Advanced Help
- Topic: Irrlicht and Shaders?
- Replies: 2
- Views: 431
- Fri Mar 14, 2008 7:45 am
- Forum: Advanced Help
- Topic: My SceneNode for filter post processing shaders
- Replies: 36
- Views: 13038
Hi, Im using irrlich 1.4. Tryin this out but only getting a black screen?? Do I need the dxx multisize rendertarget patch for this to work? I have set the render target to 512,512 but still black screen. Lastly Im getting the following error main.cpp(112) : error C2039: 'OnPreRender' : is not a memb...
- Fri Mar 14, 2008 2:04 am
- Forum: Advanced Help
- Topic: Irrlicht and Shaders?
- Replies: 2
- Views: 431
Irrlicht and Shaders?
I have a few questions about shaders and irrlicht? How is it possible to do multiple passes? How can I do post effects?(Not sure how to set up the shader to do ts thing on a renderdertarget). Is there support for .fx files?
- Wed Mar 12, 2008 9:11 am
- Forum: Beginners Help
- Topic: Material Colours?
- Replies: 1
- Views: 161
Material Colours?
Simple question. What is the exact syntax to change a materials colors like ambient, diffuse, specular ect.? Tried this
but this does not allow me to pass color information??
Code: Select all
node->setMaterialFlag(video::SMaterial::AmbientColor, false);
- Wed Mar 12, 2008 8:13 am
- Forum: Advanced Help
- Topic: Irrlicht and SilverLining SDK Sky and Cloud Integration?
- Replies: 10
- Views: 914
- Wed Mar 12, 2008 3:48 am
- Forum: Advanced Help
- Topic: Irrlicht and SilverLining SDK Sky and Cloud Integration?
- Replies: 10
- Views: 914
- Wed Mar 12, 2008 1:27 am
- Forum: Advanced Help
- Topic: Irrlicht and SilverLining SDK Sky and Cloud Integration?
- Replies: 10
- Views: 914
Could be. It looks like you'll have to rebuild Irrlicht yourself and shoehorn that into CD3D9Driver::initDriver(). Are you OK with building it? Thanks for the tip rogerborg, I'm fairly new to Irrlicht and haven't rebuild it yet. Also how exactly can I change InitDriver() to enable LOCKABLE_BACKBUFF...