alien,
how is the un-smoothed version of this code?
and how are you getting the "const vector3df repulsion;" value?
Search found 15 matches
- Sat Mar 29, 2008 9:31 pm
- Forum: Code Snippets
- Topic: (C++) Smooth Alignment of Up-Vector (p.E to floor)
- Replies: 2
- Views: 4245
- Fri Mar 21, 2008 6:28 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 164727
- Fri Mar 21, 2008 5:32 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 164727
- Thu Mar 20, 2008 5:33 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Free Flight (space flight) functions
- Replies: 64
- Views: 84655
- Wed Mar 19, 2008 5:11 pm
- Forum: Beginners Help
- Topic: how to keep the mesh aligned with the plane(s) below
- Replies: 5
- Views: 666
where (x1,y1) is the contact point on a plane and (x2,y2) on the other plane.
I'll try to use this formula (y2-y1)/(x2-x1) to get the Z axis inclination between those two points. For the X axis inclination I'll do the same but with contact points at (y,z).
I'll have to do like JP said, use two rays ...
I'll try to use this formula (y2-y1)/(x2-x1) to get the Z axis inclination between those two points. For the X axis inclination I'll do the same but with contact points at (y,z).
I'll have to do like JP said, use two rays ...
- Sun Mar 16, 2008 6:28 pm
- Forum: Beginners Help
- Topic: how to keep the mesh aligned with the plane(s) below
- Replies: 5
- Views: 666
- Sun Mar 16, 2008 6:00 am
- Forum: Beginners Help
- Topic: how to keep the mesh aligned with the plane(s) below
- Replies: 5
- Views: 666
how to keep the mesh aligned with the plane(s) below
with the basic collision detection, explained in the tutorials, this is the way I can make some mesh climb a mountain (for example), the mesh stay aligned with the world axis, not realistic at all =).
http://img522.imageshack.us/img522/527/planecdofp0.png
What's the trick to make the mesh stay ...
http://img522.imageshack.us/img522/527/planecdofp0.png
What's the trick to make the mesh stay ...
- Thu Mar 13, 2008 9:45 pm
- Forum: Beginners Help
- Topic: Face next Position, relative to current Rotation [SOLVED]
- Replies: 15
- Views: 3805
- Thu Mar 13, 2008 4:54 pm
- Forum: Beginners Help
- Topic: Proper initialization for a derived abstract class
- Replies: 1
- Views: 570
Proper initialization for a derived abstract class
Hi people,
How do I derive and then initializate an abstract class?
I have this header file
//classCTrack.h
class CTrack
{
public:
CTrack();
virtual ~CTrack();
void set_Track(stringc trackName,ISceneManager* levelMgr,IPhysicsManager* plevelMgr);
private:
IPhysicsNode* ptrackNode; //want ...
How do I derive and then initializate an abstract class?
I have this header file
//classCTrack.h
class CTrack
{
public:
CTrack();
virtual ~CTrack();
void set_Track(stringc trackName,ISceneManager* levelMgr,IPhysicsManager* plevelMgr);
private:
IPhysicsNode* ptrackNode; //want ...
- Wed Mar 12, 2008 3:29 am
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 31613
- Tue Mar 11, 2008 8:06 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 31613
Thank you very much Halifax!
But even using addAnimatedMeshSceneNode the node still receives nothing
p.s.: this line in the main file must be commented
But even using addAnimatedMeshSceneNode the node still receives nothing
p.s.: this line in the main file must be commented
Code: Select all
ISceneManager* truckMgr = device->getSceneManager();- Tue Mar 11, 2008 6:26 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 31613
- Sun Mar 09, 2008 4:15 pm
- Forum: Advanced Help
- Topic: Tumle: "no mesh" error on already loaded mesh
- Replies: 10
- Views: 1064
- Sat Mar 08, 2008 11:51 pm
- Forum: Advanced Help
- Topic: Tumle: "no mesh" error on already loaded mesh
- Replies: 10
- Views: 1064
- Sat Mar 08, 2008 10:55 pm
- Forum: Advanced Help
- Topic: Tumle: "no mesh" error on already loaded mesh
- Replies: 10
- Views: 1064
Tumle: "no mesh" error on already loaded mesh
Hi people,
after compiling my code without errors or warnings I get this error in runtime:
Loaded mesh: track01.ms3d
Needed 1ms to create OctTree SceneNode.(14 nodes, 650 polys)
TUMLE: passed node has no mesh, passed mesh used to create level collision
Part of my code:
IrrlichtDevice ...
after compiling my code without errors or warnings I get this error in runtime:
Loaded mesh: track01.ms3d
Needed 1ms to create OctTree SceneNode.(14 nodes, 650 polys)
TUMLE: passed node has no mesh, passed mesh used to create level collision
Part of my code:
IrrlichtDevice ...