Search found 198 matches

by d3jake
Sun Oct 24, 2010 8:38 pm
Forum: Off-topic
Topic: INTERNATIONAL CAPSLOCK DAY
Replies: 6
Views: 813

Thankfully I was at a MSCSA conference the for the past few days and missed this... Admittedly this is exactly the sort of thing that would catch on.
by d3jake
Wed Aug 25, 2010 1:38 am
Forum: Code Snippets
Topic: Irrlicht VideoMaster [Audio support] [portable] [stable]
Replies: 15
Views: 12657

*me bookmarks for future reference.
by d3jake
Thu Aug 19, 2010 4:01 am
Forum: Code Snippets
Topic: Blood & Water Effects [Irrlicht 1.7.1]
Replies: 36
Views: 25257

Cool! Whether it's you or someone else that gets to it, I'm looking forward to a GLSL version of this.
by d3jake
Wed Aug 18, 2010 5:18 am
Forum: Beginners Help
Topic: Camera attached to an object
Replies: 6
Views: 1516

I have a similar theory behind my camera setup. I use a function found in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... 7306#27306
by d3jake
Mon Aug 09, 2010 2:36 pm
Forum: Beginners Help
Topic: Acknowledge Irrlicht of maximum screen size and ratio
Replies: 10
Views: 785

Forgive me for asking, but isn't it a bit leery to directly compare floats? Or is that taken care of with overloaded operators?
by d3jake
Sun Aug 08, 2010 8:04 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163228

Are you sure it's "Map" and not "map"? It seems like a minor difference but on Linux those are considered two different files.
by d3jake
Sun Aug 08, 2010 12:44 am
Forum: Beginners Help
Topic: irrBullet - rigid bodies reacting on fired bullet
Replies: 16
Views: 1621

Is that bullet being fired from a model in such a way that it is within your player mesh for a short time?
by d3jake
Sat Aug 07, 2010 5:37 pm
Forum: Off-topic
Topic: Which Linux is best?
Replies: 14
Views: 1717

conallmmcg wrote:( in ubuntu you can download kubuntu desktop and xubuntu desktop and vice-versa and you can switch between kubuntu ,xubuntu and vanilla ubuntu at the login screen)
I never did get this working... Do you know of any guides that would help setting this up?
by d3jake
Thu Aug 05, 2010 4:25 am
Forum: Beginners Help
Topic: Joystick events on Linux (hat switch)
Replies: 0
Views: 479

Joystick events on Linux (hat switch)

Hello all! For my game I have gotten the the portion where I am trying to set up bindings to joystick events. I already have a system in place for keyboard bindings that work rather well. Example: else if(event.KeyInput.Key == controls->weap_bindings.select_one[0] || event.KeyInput.Key == controls->...
by d3jake
Thu Aug 05, 2010 1:19 am
Forum: Beginners Help
Topic: Pre-calculated lighting for within a level
Replies: 4
Views: 638

You can take a look at quake3 map compiler (q3 uses lightmaps) altrough quake3 lightmaps won't be usefull for meshes with parallax/bump mapping.. you might want to store light vectors for this cause. You can do it per vertex or per lightmap pixel, but then your lightmap data will grow 3x bigger (th...
by d3jake
Tue Aug 03, 2010 11:33 pm
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4296

Excellent! It's awesome to see that Irrlicht has made it to the Android.
by d3jake
Tue Aug 03, 2010 11:31 pm
Forum: Advanced Help
Topic: How to get a ball to stop on a slope.
Replies: 7
Views: 1676

The dampening should be decreased, otherwise on a flat surface the ball may never roll without a large force being applied to it.

You could try turning up the friction value for both objects, and see if that would change anything.
by d3jake
Mon Aug 02, 2010 4:58 am
Forum: Beginners Help
Topic: Pre-calculated lighting for within a level
Replies: 4
Views: 638

Pre-calculated lighting for within a level

I've searched the forums with many keyword combinations, but I can't find exactly what I'm after. To avoid the massive CPU drain associated with dynamic lighting my project has opted to use lightmaps (in one form or another, we're sorting that out currently...). This solves the problems for our wall...
by d3jake
Mon Aug 02, 2010 4:50 am
Forum: Beginners Help
Topic: irrBullet - rigid bodies reacting on fired bullet
Replies: 16
Views: 1621

The detection happens before that code is reached. After it has been, the collision(s) are held in a list (or vector, I don't know) that you access through world->getCollisionCallback(unsigned int). If you look at the API, and that example that you posted you can find what kind of information you ca...
by d3jake
Sun Aug 01, 2010 12:26 am
Forum: Project Announcements
Topic: GPU-RAD: Make lightmaps using your gpu
Replies: 16
Views: 10408

Forgive me if this was said somewhere in this thread and I cannot find it, but with this application, are the lights generated by point\directional light sources, or from faces casting light?