Search found 198 matches
- Sun Oct 24, 2010 8:38 pm
- Forum: Off-topic
- Topic: INTERNATIONAL CAPSLOCK DAY
- Replies: 6
- Views: 813
- Wed Aug 25, 2010 1:38 am
- Forum: Code Snippets
- Topic: Irrlicht VideoMaster [Audio support] [portable] [stable]
- Replies: 15
- Views: 12657
- Thu Aug 19, 2010 4:01 am
- Forum: Code Snippets
- Topic: Blood & Water Effects [Irrlicht 1.7.1]
- Replies: 36
- Views: 25257
- Wed Aug 18, 2010 5:18 am
- Forum: Beginners Help
- Topic: Camera attached to an object
- Replies: 6
- Views: 1516
I have a similar theory behind my camera setup. I use a function found in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... 7306#27306
- Mon Aug 09, 2010 2:36 pm
- Forum: Beginners Help
- Topic: Acknowledge Irrlicht of maximum screen size and ratio
- Replies: 10
- Views: 785
- Sun Aug 08, 2010 8:04 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 163228
- Sun Aug 08, 2010 12:44 am
- Forum: Beginners Help
- Topic: irrBullet - rigid bodies reacting on fired bullet
- Replies: 16
- Views: 1621
- Sat Aug 07, 2010 5:37 pm
- Forum: Off-topic
- Topic: Which Linux is best?
- Replies: 14
- Views: 1717
- Thu Aug 05, 2010 4:25 am
- Forum: Beginners Help
- Topic: Joystick events on Linux (hat switch)
- Replies: 0
- Views: 479
Joystick events on Linux (hat switch)
Hello all! For my game I have gotten the the portion where I am trying to set up bindings to joystick events. I already have a system in place for keyboard bindings that work rather well. Example: else if(event.KeyInput.Key == controls->weap_bindings.select_one[0] || event.KeyInput.Key == controls->...
- Thu Aug 05, 2010 1:19 am
- Forum: Beginners Help
- Topic: Pre-calculated lighting for within a level
- Replies: 4
- Views: 638
You can take a look at quake3 map compiler (q3 uses lightmaps) altrough quake3 lightmaps won't be usefull for meshes with parallax/bump mapping.. you might want to store light vectors for this cause. You can do it per vertex or per lightmap pixel, but then your lightmap data will grow 3x bigger (th...
- Tue Aug 03, 2010 11:33 pm
- Forum: Project Announcements
- Topic: Moblox: Irrlicht Game on Android
- Replies: 13
- Views: 4296
- Tue Aug 03, 2010 11:31 pm
- Forum: Advanced Help
- Topic: How to get a ball to stop on a slope.
- Replies: 7
- Views: 1676
- Mon Aug 02, 2010 4:58 am
- Forum: Beginners Help
- Topic: Pre-calculated lighting for within a level
- Replies: 4
- Views: 638
Pre-calculated lighting for within a level
I've searched the forums with many keyword combinations, but I can't find exactly what I'm after. To avoid the massive CPU drain associated with dynamic lighting my project has opted to use lightmaps (in one form or another, we're sorting that out currently...). This solves the problems for our wall...
- Mon Aug 02, 2010 4:50 am
- Forum: Beginners Help
- Topic: irrBullet - rigid bodies reacting on fired bullet
- Replies: 16
- Views: 1621
The detection happens before that code is reached. After it has been, the collision(s) are held in a list (or vector, I don't know) that you access through world->getCollisionCallback(unsigned int). If you look at the API, and that example that you posted you can find what kind of information you ca...
- Sun Aug 01, 2010 12:26 am
- Forum: Project Announcements
- Topic: GPU-RAD: Make lightmaps using your gpu
- Replies: 16
- Views: 10408