Search found 20 matches
- Wed Jun 11, 2008 6:26 pm
- Forum: Beginners Help
- Topic: Securing Data
- Replies: 14
- Views: 1506
- Fri May 30, 2008 11:36 am
- Forum: Beginners Help
- Topic: Frame Rate limit problem.
- Replies: 15
- Views: 1117
The FPS is only updated once a second so you wouldn't get enough accuracy from it as the framerate will actually vary much more often than once a second and could vary a lot!
But is it possible to make it more accuracy by calculating FPS based on frameTime on each frame? Like: 1000 ms / frameTime ...
But is it possible to make it more accuracy by calculating FPS based on frameTime on each frame? Like: 1000 ms / frameTime ...
- Fri May 30, 2008 8:38 am
- Forum: Beginners Help
- Topic: Frame Rate limit problem.
- Replies: 15
- Views: 1117
- Fri May 30, 2008 7:55 am
- Forum: Beginners Help
- Topic: Frame Rate limit problem.
- Replies: 15
- Views: 1117
- Thu May 29, 2008 7:39 pm
- Forum: Beginners Help
- Topic: Frame Rate limit problem.
- Replies: 15
- Views: 1117
- Wed May 28, 2008 1:44 pm
- Forum: Beginners Help
- Topic: Frame Rate limit problem.
- Replies: 15
- Views: 1117
- Wed May 28, 2008 12:48 pm
- Forum: Beginners Help
- Topic: Frame Rate limit problem.
- Replies: 15
- Views: 1117
- Wed May 28, 2008 12:31 pm
- Forum: Beginners Help
- Topic: Frame Rate limit problem.
- Replies: 15
- Views: 1117
Frame Rate limit problem.
I made a system to limit fps rate. But it's not working well. There is problem, it decrase fps too much.
Here is the code:
#define FRAMELIMIT 60
u32 beginTime;
u32 endTime;
u32 loopTime;
u32 frameLimit = FRAMELIMIT;
while(device->run())
{
beginTime = timer->getRealTime();
//here is ...
Here is the code:
#define FRAMELIMIT 60
u32 beginTime;
u32 endTime;
u32 loopTime;
u32 frameLimit = FRAMELIMIT;
while(device->run())
{
beginTime = timer->getRealTime();
//here is ...
- Tue Apr 15, 2008 7:04 pm
- Forum: Advanced Help
- Topic: Invisable GUI Window
- Replies: 10
- Views: 1241
- Tue Apr 15, 2008 2:33 pm
- Forum: Beginners Help
- Topic: How to make FPSCamera system work over network?
- Replies: 1
- Views: 292
How to make FPSCamera system work over network?
I've been wondered how to to make FPS game camera system work over network. The collisions are happening at the server side and server cares about player position. But the rotation of the players is the problem. I've been thought many different ways to make it and I don't have any good idea for that ...
- Sun Apr 13, 2008 7:23 am
- Forum: Everything 2d/3d Graphics
- Topic: Lost in a world with 3D graphics.
- Replies: 40
- Views: 9088
Thanks for the "game making tutorial" halifax, it was fun :D But cm3rd you should first try to make a lot of smaller game than MMORPG. If you have never made a 3D game, one of the best choise for first game would be some kind of 3D labyrinth or something like that. I've made four games and started ...
- Sat Apr 12, 2008 11:57 am
- Forum: Beginners Help
- Topic: Menu System
- Replies: 8
- Views: 598
- Mon Apr 07, 2008 12:13 pm
- Forum: Beginners Help
- Topic: Compileing problem.
- Replies: 2
- Views: 357
Compileing problem.
I was making a project with a raknet. Until a error appeared, the code was not compiled. Then I tried to test tutorial if that works. But it doesn't work. Same problem... It is saying something about Linker error and compile log says:
Compiler: Default compiler
Building Makefile: "C:\Dev-Cpp ...
Compiler: Default compiler
Building Makefile: "C:\Dev-Cpp ...
- Wed Apr 02, 2008 1:13 pm
- Forum: Beginners Help
- Topic: How Can I convert stringc to int?
- Replies: 3
- Views: 339
How Can I convert stringc to int?
I have a problem at converting stringc type file to int. So, I have to get text from editBox and getText() returns stringc type data and I need to convert it to int format for futher use.
- Tue Mar 25, 2008 5:10 pm
- Forum: Beginners Help
- Topic: Problem with texturing bullet
- Replies: 9
- Views: 1150