Search found 28 matches
- Fri May 23, 2008 12:08 pm
- Forum: Beginners Help
- Topic: Layers of ISceneNode
- Replies: 5
- Views: 213
- Fri May 23, 2008 11:40 am
- Forum: Beginners Help
- Topic: Layers of ISceneNode
- Replies: 5
- Views: 213
Layers of ISceneNode
Hey everyone, I was going through the list of material types in Irrlicht and it's far less than what I need, though I could use them individually combined with my own shaders. So if say I want a color map normal map, specular map, opacity map, luminosity map all for one model, can I: create an IScen...
- Fri May 23, 2008 8:31 am
- Forum: Advanced Help
- Topic: Smooth normals, not!
- Replies: 8
- Views: 633
- Fri May 23, 2008 8:27 am
- Forum: Advanced Help
- Topic: Smooth normals, not!
- Replies: 8
- Views: 633
- Thu May 22, 2008 9:37 pm
- Forum: Advanced Help
- Topic: Smooth normals, not!
- Replies: 8
- Views: 633
- Thu May 22, 2008 9:19 pm
- Forum: Advanced Help
- Topic: Smooth normals, not!
- Replies: 8
- Views: 633
Smooth normals, not!
Hello everyone, I have been having major issues with smooth normals. I mean, the first time I had the issue, I figured out that it was because of the file format (3DS), so I moved to MD2 and it was working well. Now after that with other shaders I was never able to got the smooth normals to work. I'...
- Tue May 20, 2008 5:55 pm
- Forum: Everything 2d/3d Graphics
- Topic: Rendermonkey issue
- Replies: 4
- Views: 1823
- Tue May 20, 2008 3:58 pm
- Forum: Everything 2d/3d Graphics
- Topic: Rendermonkey issue
- Replies: 4
- Views: 1823
- Tue May 20, 2008 8:45 am
- Forum: Everything 2d/3d Graphics
- Topic: Rendermonkey issue
- Replies: 4
- Views: 1823
- Tue May 20, 2008 6:05 am
- Forum: Everything 2d/3d Graphics
- Topic: Rendermonkey issue
- Replies: 4
- Views: 1823
Rendermonkey issue
Hi, I recently got the hang of RenderMonkey (if you don't know about it, it's a great shader IDE by ATI, free). I wrote the basic directional lighting shader in it, the one below: uniform mat4 matWorldInverse; uniform mat4 matWorldTranspose; uniform vec3 mLightPos; uniform vec4 mLightDiffuse; unifor...
- Mon May 19, 2008 2:50 pm
- Forum: Advanced Help
- Topic: FPS Camera setting position
- Replies: 2
- Views: 652
Awesome. Well the symptom was just junk values for the new position. Here is the fixed code. Someone might have a use for it (mind the VEC3D, it's the engine's own) //New position of the camera from EGE_Position VEC3D newPosition( cmpPos_->getPosition() ); //Current target from ICameraSceneNode VEC3...
- Mon May 19, 2008 1:30 pm
- Forum: Advanced Help
- Topic: FPS Camera setting position
- Replies: 2
- Views: 652
FPS Camera setting position
Hi everyone. I was looking at the code of CCameraFPSSceneNode. I want to handle movement on my own so I use my own position component. Here is parts of my code: This one is from the update() function of my CameraFPS. if( Flag[FLAG_INIRRSCENE] ) { //Update the direction of Position component from Irr...
- Thu May 15, 2008 12:50 pm
- Forum: Beginners Help
- Topic: Own IEventReceiver with FPS camera
- Replies: 1
- Views: 193
Own IEventReceiver with FPS camera
Hi everyone, I have my own event receiver that I derived from IEventReceiver. If I want to use Irrlicht's FPS camera, do I have to call the movement methods or call for actions such as EKA_MOVE_FORWARD myself? Because when I set the event receiver to my own using: device->setEventReceiver( this ); F...
- Sat May 10, 2008 8:36 pm
- Forum: Advanced Help
- Topic: diffuse/lightmap/normalmap
- Replies: 1
- Views: 455
diffuse/lightmap/normalmap
Hi everyone, I'm still trying to get the hang of material handling of Irrlicht. How would one go about having a diffuse, lightmap and bumpmap for an animated mesh with the scene node pointer of the type IAnimatedMeshSceneNode? Also ISceneNode has the getMaterial(count); function with a max value of ...
- Wed Apr 30, 2008 12:32 am
- Forum: Advanced Help
- Topic: GLSL Shader
- Replies: 1
- Views: 447