yes, that solved the problem.
and, there is another one, it crashed when exiting the game, it seems to need to test if Game::get() has stopped before BroadcastClient::doAllWork(frametime) in GameEngine::run , as when Game::get()->shutdown() has been called if game stopped, all the resources are ...
Search found 9 matches
- Fri Jul 04, 2008 6:14 am
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5063
- Thu Jul 03, 2008 1:58 am
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5063
- Thu Jul 03, 2008 1:43 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 133124
- Wed Jul 02, 2008 1:54 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 133124
- Tue Jul 01, 2008 3:06 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 133124
- Tue Jul 01, 2008 8:50 am
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 5063
- Sat Jun 28, 2008 8:32 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 133124
- Thu Jun 26, 2008 8:56 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 133124
- Thu Jun 26, 2008 8:20 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 133124