Search found 9 matches
- Fri Jul 04, 2008 6:14 am
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 4194
yes, that solved the problem. and, there is another one, it crashed when exiting the game, it seems to need to test if Game::get() has stopped before BroadcastClient::doAllWork(frametime) in GameEngine::run , as when Game::get()->shutdown() has been called if game stopped, all the resources are rele...
- Thu Jul 03, 2008 1:58 am
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 4194
- Thu Jul 03, 2008 1:43 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 103108
say, there are no obstacles between A and B, B and C, but, there is a building between A and C A----------------*------B | something | | C so, A and B are connected, B and C are connected, A and C are not through. when NPC's desitination is C and the path is A, B, C, now it moves from A to B and arr...
- Wed Jul 02, 2008 1:54 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 103108
- Tue Jul 01, 2008 3:06 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 103108
- Tue Jul 01, 2008 8:50 am
- Forum: Project Announcements
- Topic: PeakEngine 0.0.1
- Replies: 19
- Views: 4194
I tried it and I like the idea of binding components together with script and support multiplayer. I downloaded the source from svn. the Head now is revision 165. I use vs2005. It seems not working even after many attempts. the main change I made: 1. I rebuilt ode with 0.10.0, as ode-0.9 seems not c...
- Sat Jun 28, 2008 8:32 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 103108
- Thu Jun 26, 2008 8:56 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 103108
- Thu Jun 26, 2008 8:20 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 103108