Search found 45 matches

by radical-dev
Thu Dec 04, 2008 10:01 am
Forum: Beginners Help
Topic: noob question - tabs?
Replies: 3
Views: 196

Hi dark chazz! the IGUITabControl contains the whole TabWindow inclusive all Tabs added about IGUITabControl->addTab(). Simply read the API: http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1_1_i_g_u_i_tab_control.html for IGUITabControl and http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1...
by radical-dev
Wed Jul 23, 2008 6:54 am
Forum: Beginners Help
Topic: Help with GUI
Replies: 2
Views: 176

Hi Gman3344! I can't imagine what you're doin there. Is Save_Game a button? Is this code within your Eventreceiver? And if not, why you don't handle the according Event? Why you're hiding the Save_Game button (if it is one)? Question over question ;-) Please give us some more infos. Regards radical
by radical-dev
Fri Jul 18, 2008 6:47 am
Forum: Beginners Help
Topic: How do I center static text?
Replies: 2
Views: 533

Hi CameroKid!

Ever read the API ? ;-)

Use IGUIStaticText->setTextAlignment - EGUIA_CENTER should be your choice.

Answer on the side: The character types depend on the cross portability of the Irrlicht engine.
by radical-dev
Thu Jun 19, 2008 6:46 am
Forum: Beginners Help
Topic: How to get Driver Caps ?
Replies: 4
Views: 168

Hrm...also an option. I'll see ;)
by radical-dev
Wed Jun 18, 2008 12:35 pm
Forum: Beginners Help
Topic: How to get Driver Caps ?
Replies: 4
Views: 168

Damn, so i must go the way over OGL to be platform-independent.

Thx for the answer.
by radical-dev
Wed Jun 18, 2008 9:53 am
Forum: Beginners Help
Topic: How to get Driver Caps ?
Replies: 4
Views: 168

How to get Driver Caps ?

Hi out there!

In my current project i need some infos regarding the caps of the graphics card, the max supported texture format for example.

IVideoDriver->queryFeature() doesn't have this. Is there an solution to get this information without using OGL / DX-API-Calls ?

Thanks in advance.
by radical-dev
Thu May 29, 2008 9:51 am
Forum: Beginners Help
Topic: Gui image does not load(SOLVED)
Replies: 5
Views: 216

Hehe :lol:
by radical-dev
Thu May 29, 2008 6:28 am
Forum: Beginners Help
Topic: Gui image does not load(SOLVED)
Replies: 5
Views: 216

Hi!
.../.../.../.../pingy3,/gui/bkg.bmp
if the points should go up one directory, try only 2 point like this:

Code: Select all

../../../../pingy3,/gui/bkg.bmp
Dunno if this solves your problem.

Greetings
by radical-dev
Tue May 27, 2008 9:27 am
Forum: Beginners Help
Topic: GUI[resolved] and MAP[waiting]?
Replies: 7
Views: 284

Hi pelonzudo!

To get a pointer from a gui element just call this:

Code: Select all

IGUIEnvironment->getRootGuiElement()->getElementFromId(s32 id)
To your other question i can't answer you ;-)

Greetings
by radical-dev
Tue May 27, 2008 6:48 am
Forum: Beginners Help
Topic: I can't run any Irrlicht program!
Replies: 3
Views: 211

Hi CameroKid!

Ever tried to google for your problem? With "The value of ESP was not properly saved across a function call. " i got 75k results ;-). There should be a solution for you.

Greetings
by radical-dev
Wed May 21, 2008 6:51 am
Forum: Beginners Help
Topic: Irrlicht window handle
Replies: 3
Views: 191

Hi warthog518!

Use the function IVideoDriver->getExposedVideoData. You'll find the window-handle in SExposedVideoData->hWnd.
s32 irr::video::SExposedVideoData::HWnd


Window handle. Get with for example HWND h = reinterpret_cast<HWND>(exposedData.D3D9.HWnd)

Greetings
by radical-dev
Sun May 18, 2008 3:39 pm
Forum: Beginners Help
Topic: building hello world... [solved]
Replies: 4
Views: 317

hi noals!

i don't know code::blocks, but your example requests the entry point at WinMain(), not main().

At VC it's the Linker-Option subsystem. U need to set your Linkersettings to a console-application.

Probably someone else knows code::blocks ;)

Greetings
by radical-dev
Tue May 06, 2008 11:44 am
Forum: Beginners Help
Topic: Multiple EventReceivers ?
Replies: 6
Views: 751

You can set a new EventReceiver with IrrlichtDevice->setEventReceiver().

So you can write a Eventreceiver for every Gamestate your app has for example. But it can only work one at a time.
by radical-dev
Thu Apr 24, 2008 10:33 pm
Forum: Bug reports
Topic: Weird Problem with a font
Replies: 7
Views: 815

Hi bitplane!

I've send u a PM. The Font i used is Lucida Sans Unicode, texturedimensions 512 x 512 px, BMP-Font

I tried do generate the font on smaller textures and other formats...no change.

Thanks in advnce

radical
by radical-dev
Thu Apr 24, 2008 8:14 pm
Forum: Bug reports
Topic: Weird Problem with a font
Replies: 7
Views: 815

Weird Problem with a font

Hi out there ! I have a problem with a font created by the Fonttool. Some Characters are only sometimes visible. Here 2 Images of the Problem: http://img113.imageshack.us/img113/9665/picture1uo9.th.gif Here the Character "i" is missing from "Direct3D" and "16 Bit". If i...