Search found 20 matches
- Wed Aug 05, 2009 11:26 pm
- Forum: Game Programming
- Topic: Newton Object Collision
- Replies: 5
- Views: 1865
- Thu Jun 19, 2008 3:01 pm
- Forum: Game Programming
- Topic: questions about MORPG
- Replies: 43
- Views: 15182
I think you should implement something similar about collision... Mmmm you got the player sosition and the monsters's position, so when the monster enter in the player radius of visivility you send the info about that monster. Each time a monster changes it position/life/status send the info (only ...
- Sun Jun 08, 2008 10:20 pm
- Forum: Beginners Help
- Topic: Windows Media Player boosts the render performance ?
- Replies: 12
- Views: 727
- Wed Jun 04, 2008 1:43 pm
- Forum: Beginners Help
- Topic: Some questions...
- Replies: 6
- Views: 558
- Fri May 30, 2008 6:41 pm
- Forum: Beginners Help
- Topic: Problem Updating project to v1.4
- Replies: 3
- Views: 231
The definition change for 1.4, try
Code: Select all
virtual bool OnEvent (const SEvent& event)
- Fri May 30, 2008 12:58 am
- Forum: Beginners Help
- Topic: More gui stuff(SOLVED)
- Replies: 1
- Views: 207
Just create a pointer to your needed IGUI element
or after add it
Code: Select all
IGUIButton* b = guienv->addButton(rect<s32>(25,210,160,240), 0, 101, L"Play.");
Code: Select all
IGUIButton* b = (IGUIButton*) guienv->getRootGUIElement()->getElementFromId(s32 id, bool searchchildren );
- Thu May 29, 2008 8:28 pm
- Forum: Beginners Help
- Topic: integer drawing with fonts [SOLVED]
- Replies: 4
- Views: 354
- Tue May 27, 2008 11:01 am
- Forum: Beginners Help
- Topic: GUI[resolved] and MAP[waiting]?
- Replies: 7
- Views: 333
- Tue May 27, 2008 9:55 am
- Forum: Beginners Help
- Topic: GUI[resolved] and MAP[waiting]?
- Replies: 7
- Views: 333
- Tue May 27, 2008 9:12 am
- Forum: Bug reports
- Topic: I have no time :]
- Replies: 8
- Views: 956
I think...
That is (if I'm rigth) every time you call getTimer, you got a pointer to an irrTime object, so you need a pointer to get it and work with it.
Code: Select all
IrrTime* time = irrDevice->getTimer();
time->strart();
- Tue May 27, 2008 8:18 am
- Forum: Beginners Help
- Topic: GUI[resolved] and MAP[waiting]?
- Replies: 7
- Views: 333
GUI[resolved] and MAP[waiting]?
Hello people, I'm here again. After getting my client/server working and some useful stuff there I got a some questions....
1) Could I get a pointer to an IGUIElement back? What I mean
IGUIEnvironment * gui= device->getGUIEnvironment ();
gui->addSomeGuiElementHere(......IDENTIFIER...);
...
some ...
1) Could I get a pointer to an IGUIElement back? What I mean
IGUIEnvironment * gui= device->getGUIEnvironment ();
gui->addSomeGuiElementHere(......IDENTIFIER...);
...
some ...
- Mon May 26, 2008 9:01 pm
- Forum: Advanced Help
- Topic: Dynamically loading lightmaps
- Replies: 4
- Views: 562
I don't know if I'm correct but...
you are comparing a ITexture* with a string... Try
Code: Select all
if(node->getMaterial(a).getTexture(1)=="LightmapDay0.bmp")
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node->getMaterial(a).getTexture(1)->getName ()
- Sun May 18, 2008 6:17 pm
- Forum: Beginners Help
- Topic: building hello world... [solved]
- Replies: 4
- Views: 347
I had a similar problem. But I have 2 building setings, one with the cosole and other without it. So I addes that lines to C::B at Linker Settings -> Other linking options:
That solves the linking error when i said is a GUI application to C::B
Code: Select all
/subsystem:windows
/ENTRY:mainCRTStartup
- Thu May 15, 2008 9:06 pm
- Forum: Beginners Help
- Topic: The Infamous Goto
- Replies: 8
- Views: 961
Code: Select all
do{
//menu here
...
...
...
//here you call the game start from the menu option
}while(!salir)
void gameStrart() {
while(game->run()){
..
..
..
}
}
- Mon May 12, 2008 9:22 pm
- Forum: Beginners Help
- Topic: irrlicht and Raknet
- Replies: 15
- Views: 1250