Search found 20 matches

by pelonzudo
Wed Aug 05, 2009 11:26 pm
Forum: Game Programming
Topic: Newton Object Collision
Replies: 5
Views: 1865

Try start with homepage tutorials here
by pelonzudo
Thu Jun 19, 2008 3:01 pm
Forum: Game Programming
Topic: questions about MORPG
Replies: 43
Views: 15182

I think you should implement something similar about collision... Mmmm you got the player sosition and the monsters's position, so when the monster enter in the player radius of visivility you send the info about that monster. Each time a monster changes it position/life/status send the info (only ...
by pelonzudo
Sun Jun 08, 2008 10:20 pm
Forum: Beginners Help
Topic: Windows Media Player boosts the render performance ?
Replies: 12
Views: 727

I had seen that before with World of Warcraft. It's about memory management in windows... I look for the full info later, but you could search in google about it and will found some answers.

See you.
by pelonzudo
Wed Jun 04, 2008 1:43 pm
Forum: Beginners Help
Topic: Some questions...
Replies: 6
Views: 558

1.- Internet application? What do you mean? A generic client/server or maybe a client that conect to webservices or...? For generic you should try Racknet

2.- MS Excel: Comma/tab separated values, XML, Apache POI or try looking for info about "spreadsheet ML"
by pelonzudo
Fri May 30, 2008 6:41 pm
Forum: Beginners Help
Topic: Problem Updating project to v1.4
Replies: 3
Views: 231

The definition change for 1.4, try

Code: Select all

virtual bool OnEvent (const SEvent& event)
by pelonzudo
Fri May 30, 2008 12:58 am
Forum: Beginners Help
Topic: More gui stuff(SOLVED)
Replies: 1
Views: 207

Just create a pointer to your needed IGUI element

Code: Select all

IGUIButton* b = guienv->addButton(rect<s32>(25,210,160,240), 0, 101, L"Play.");
or after add it

Code: Select all

IGUIButton* b = (IGUIButton*) guienv->getRootGUIElement()->getElementFromId(s32 id, bool searchchildren );
by pelonzudo
Thu May 29, 2008 8:28 pm
Forum: Beginners Help
Topic: integer drawing with fonts [SOLVED]
Replies: 4
Views: 354

Here you got my two funcions:


char* wcharToChar (const wchar_t* cadena) {

size_t alloc_len = wcslen(cadena) + 1;
char* retorno = new char[alloc_len];
size_t result = wcstombs (retorno, cadena, alloc_len);
return retorno;
}

wchar_t* charToWchar (const char* cadena) {

size_t alloc_len ...
by pelonzudo
Tue May 27, 2008 11:01 am
Forum: Beginners Help
Topic: GUI[resolved] and MAP[waiting]?
Replies: 7
Views: 333

I think in the way that JP said. I had the files in the server and the client. But what I need know if what kind of files I must have (the server only load geometry and the client geometry and textures) and how load that kind of files in the server.
by pelonzudo
Tue May 27, 2008 9:55 am
Forum: Beginners Help
Topic: GUI[resolved] and MAP[waiting]?
Replies: 7
Views: 333

Thanks, that was what I need for poit 1. I couldn't find it becouse I was looking into the incoorect way. Now I got a problem solved. ^.^

Anything about point 2?
by pelonzudo
Tue May 27, 2008 9:12 am
Forum: Bug reports
Topic: I have no time :]
Replies: 8
Views: 956

I think...

Code: Select all

IrrTime* time = irrDevice->getTimer();
time->strart();
That is (if I'm rigth) every time you call getTimer, you got a pointer to an irrTime object, so you need a pointer to get it and work with it.
by pelonzudo
Tue May 27, 2008 8:18 am
Forum: Beginners Help
Topic: GUI[resolved] and MAP[waiting]?
Replies: 7
Views: 333

GUI[resolved] and MAP[waiting]?

Hello people, I'm here again. After getting my client/server working and some useful stuff there I got a some questions....

1) Could I get a pointer to an IGUIElement back? What I mean

IGUIEnvironment * gui= device->getGUIEnvironment ();
gui->addSomeGuiElementHere(......IDENTIFIER...);
...
some ...
by pelonzudo
Mon May 26, 2008 9:01 pm
Forum: Advanced Help
Topic: Dynamically loading lightmaps
Replies: 4
Views: 562

I don't know if I'm correct but...

Code: Select all

if(node->getMaterial(a).getTexture(1)=="LightmapDay0.bmp") 
you are comparing a ITexture* with a string... Try

Code: Select all

node->getMaterial(a).getTexture(1)->getName () 
by pelonzudo
Sun May 18, 2008 6:17 pm
Forum: Beginners Help
Topic: building hello world... [solved]
Replies: 4
Views: 347

I had a similar problem. But I have 2 building setings, one with the cosole and other without it. So I addes that lines to C::B at Linker Settings -> Other linking options:

Code: Select all

/subsystem:windows
/ENTRY:mainCRTStartup
That solves the linking error when i said is a GUI application to C::B
by pelonzudo
Thu May 15, 2008 9:06 pm
Forum: Beginners Help
Topic: The Infamous Goto
Replies: 8
Views: 961

Code: Select all


do{
//menu here
...
...
...

//here you call the game start from the menu option
}while(!salir)


void gameStrart() {
   while(game->run()){
   ..
   ..
   ..
   }
}
That is a "cleaner" way, isn't it?
by pelonzudo
Mon May 12, 2008 9:22 pm
Forum: Beginners Help
Topic: irrlicht and Raknet
Replies: 15
Views: 1250

I try the fix but it didn't solved it, but y get the new version and now all it's ok.

Thx for the help :)