Search found 10 matches

by Aspiring
Tue May 05, 2009 11:38 am
Forum: Bug reports
Topic: [fixed]Irrlicht being created on existing HWND
Replies: 1
Views: 731

[fixed]Irrlicht being created on existing HWND

There is an annoying bug in your engine that results after creating Irrlicht on an existing Win32 window that was created with styles such as WS_SYSMENU.

It is in file "CIrrDeviceWin32.cpp" at line 376.


else if (CreationParams.WindowId)
{
// attach external window
HWnd = static_cast<HWND ...
by Aspiring
Thu Aug 28, 2008 7:43 am
Forum: Beginners Help
Topic: Rotate 2d Image
Replies: 2
Views: 455

Rotate 2d Image

Is there any way to draw a 2d image rotated with the irrlicht engine?
by Aspiring
Mon Aug 18, 2008 12:05 pm
Forum: Beginners Help
Topic: Font
Replies: 7
Views: 1099

Heh, I just looked through all the examples for it finding nothing.

I swear I remember seeing it somewhere, I'm not crazy :(


Oh well, the question still stands, is there a way to release the memory being used by a font and still be able to re-load it later on?
by Aspiring
Mon Aug 18, 2008 8:37 am
Forum: Beginners Help
Topic: Font
Replies: 7
Views: 1099

It's not really a memory leak that's the issue, but when I call drop() the engine doesn't seem to realise I've deleted the font, then later when I ask for the same font it will return me a pointer to the font that was deleted, thus a corrupt/invalid pointer which I can't use
by Aspiring
Mon Aug 18, 2008 8:25 am
Forum: Beginners Help
Topic: Font
Replies: 7
Views: 1099

Font

I've run into a problem using Irrlicht's font class, the examples show that when you are finished with it you call its drop() function.

However, when I do this and then later in my program ask the engine for the same font, it will return me a pointer pointing to garbage and cause my program to ...
by Aspiring
Sun Aug 17, 2008 8:33 am
Forum: Beginners Help
Topic: Irrlicht Font
Replies: 0
Views: 126

Irrlicht Font

The examples for the Irrlicht engine showed me that when I'm done with a font I should call it's drop() function.

However, when I do this, and then later in my program ask the engine for the same font again, it will return me a pointer pointing to garbage and cause my program to crash.

How do I ...
by Aspiring
Sun Aug 17, 2008 8:30 am
Forum: Beginners Help
Topic: Font Object
Replies: 0
Views: 127

Font Object

The examples for the Irrlicht engine showed me that when I'm done with a font I should call it's drop() function.

However, when I do this, and then later in my program ask the engine for the same font again, it will return me a pointer pointing to garbage and cause my program to crash.

How do I ...
by Aspiring
Wed Jun 11, 2008 3:57 am
Forum: Off-topic
Topic: Writing a Graphics Library
Replies: 12
Views: 3335

Irrlicht is open source, why not look at the source code? thay are normally coded in C/C++ using OpenGL or DX


I don't think you understand what I mean, Irrlicht is a 3D graphics engine isn't it? And it uses DX and OpenGL which are Graphics Libraries.

What I mean is how would I write something ...
by Aspiring
Mon Jun 09, 2008 10:05 am
Forum: Off-topic
Topic: Writing a Graphics Library
Replies: 12
Views: 3335

Writing a Graphics Library

I was just wondering what it involved. Does it mostly use assembly? Does it require an immensely good concept of mathematics? Does anyone know how to change a single pixel in assembly? ^_^
by Aspiring
Fri May 09, 2008 1:48 am
Forum: Beginners Help
Topic: Win32 Irrlicht Device
Replies: 1
Views: 309

Win32 Irrlicht Device

I was looking at the Window Procedure for the win32 device and saw a function that seemingly finds which device the HWND comes from. I followed it's origins as far as I could to a class named Iterator, looked at it but was completely confused about what it does.

I was just wondering.. If anyone ...