Search found 25 matches

by MikeP
Sat May 24, 2008 5:57 pm
Forum: Beginners Help
Topic: Lightmapping - LightMapMaker/Irrlicht
Replies: 3
Views: 1053

For the record, switching to Ogre will just make things more difficult on you if you're missing things like that. ;) That's what I'm doing sorry :/ It's driving me crazy not having up to date tutorials and examples and having to debug old crap just to fit the 1.4 before I can even get how this or t...
by MikeP
Sat May 24, 2008 4:40 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Using 3ds max to export to .my3d
Replies: 20
Views: 12808

MikeP: buddy, keep on and I`m sure you`ll discover a plenty of next-generation material effects. I really have to work a lot to get yor first effect. :D well, for the moment I'm wasting hours and hours on old outdated non working stuff. Another one here : about 3h lost http://irrlicht.sourceforge.n...
by MikeP
Sat May 24, 2008 4:32 pm
Forum: Beginners Help
Topic: Lightmapping - LightMapMaker/Irrlicht
Replies: 3
Views: 1053

Lightmapping - LightMapMaker/Irrlicht

Ok, after my lame attempts at getting lightmaps with 3DS and my3D, I tried another thing that I found on this forum, LightMapMaker irrlicht plugin by dhenton@users.sourceforge.net. It allows to export in *.irr in LightmapMaker. Then there's a loader the author provided with a nice working example co...
by MikeP
Sat May 24, 2008 1:49 pm
Forum: Bug reports
Topic: [fixed]MY3D MeshFileLoader
Replies: 14
Views: 1422

Re: MY3D MeshFileLoader

Hi, as I discovered in this Thread the My3D loader is out of date !!! So I converted the latest my3d source to Irr-1.4 and you can download the new files here: My3D-1.4.zip simply replace the old files with this new ones and recompile the engine... ;) thx, Acki hi. it seems i'm facing the same prob...
by MikeP
Sat May 24, 2008 10:48 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Using 3ds max to export to .my3d
Replies: 20
Views: 12808

hi hybrid, thanks for answering me. Yes there was a loading problem with the lightmap.. I left it in "Lightmaps" folder which was in the same folder as the *.my3D ..as frostysnowman asked. And the console showed it wasn't loading because it was trying to find it in the folder I specified i...
by MikeP
Sat May 24, 2008 10:20 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Using 3ds max to export to .my3d
Replies: 20
Views: 12808

Hi. Thanks for this, I don't think it's THAT simple : All you have to do to load the my3d model in C++ is: scene::IAnimatedMesh* my3dMesh = smgr->getMesh("media/my3dmesh.MY3D"); scene::IAnimatedMeshSceneNode* my3dNode = smgr->addAnimatedMeshSceneNode(my3dMesh); my code : #include <irrlicht...
by MikeP
Fri May 23, 2008 8:43 pm
Forum: Advanced Help
Topic: 3dmax has great light mapping
Replies: 10
Views: 1369

mesh : nothing fancy, just a cube over another, compound boolean, and converted in Editable mesh #include <irrlicht.h> #include <iostream> #include <stdio.h> using namespace irr; #pragma comment(lib, "Irrlicht.lib") int main() { IrrlichtDevice *device = createDevice(video::EDT_OPENGL, core...
by MikeP
Fri May 23, 2008 7:15 pm
Forum: Beginners Help
Topic: Irrlicht collision detection and response
Replies: 6
Views: 349

Irrlicht is a 3D engine, not game engine, thus it's normal that physic engines aren't integrated :)
by MikeP
Fri May 23, 2008 6:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Thanks!
Replies: 10
Views: 1198

..
by MikeP
Fri May 23, 2008 6:18 pm
Forum: Beginners Help
Topic: Irrlicht collision detection and response
Replies: 6
Views: 349

You should also check the forum for wrappers, some are already done. For example IrrNewt for Newton...there's also something called PAL (Physics Abstraction Layer) that handles several physic engines.
by MikeP
Fri May 23, 2008 6:01 pm
Forum: Advanced Help
Topic: 3dmax has great light mapping
Replies: 10
Views: 1369

Thanks frostysnowman, I'll wait for your tutorial, I think I'm far from being the only beginner having troubles with this. I found that : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=7494 and I also discovered in a bitplane's FAQ that it's better to put a light in your scene if you want to...
by MikeP
Fri May 23, 2008 12:28 pm
Forum: Advanced Help
Topic: 3dmax has great light mapping
Replies: 10
Views: 1369

Hello I've been trying for hours and hours to get what I'm producing in 3DSMax7 in Irrlicht but all I get are black meshes. That's very frustrating because I have a stupid little tool to make fast maps called Maplet, there's a button called Lightmap which generates it, then I export in .B3D .. then ...
by MikeP
Wed May 21, 2008 5:26 pm
Forum: Everything 2d/3d Graphics
Topic: B3D Importer for 3DSMax (7) ?
Replies: 1
Views: 2251

B3D Importer for 3DSMax (7) ?

Hello.

I found the B3D Pipeline which export from 3DS to B3D. But I'm looking for the opposite, that is, importing a B3D in 3DS. Anyone knows about a free one? I've been searching for a long time already and all I found is Ultimate Unwrap3D which seem to be awesome but commercial :-(
by MikeP
Wed May 21, 2008 5:22 pm
Forum: Bug reports
Topic: 3DS Import Problem
Replies: 19
Views: 2327

I think he means he bought a 3DS MAX license.
by MikeP
Wed May 21, 2008 11:44 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 87526

Hi. I'm an Irrlicht beginner and I liked this tutorial but it was quite a pain to navigate into this 100 meters high post :D So I made a little helpfile with it for my personal use but I thought I could share it so here it is : rapidshare : http://rapidshare.com/files/116497164/Irrlicht_tutorials.ch...