Thx for response Nadro
Ok, when I try and compile with dev-cpp, it complains about there being no int main (). So to counter it, I put the source inside a dll-template project. It generated an IrrCG.a
The original IrrCG library is .lib so .a is probably the wrong format,
but I don't know how to ...
Search found 37 matches
- Sat Nov 22, 2008 2:25 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 125988
- Fri Nov 21, 2008 10:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Problem - white dots everywhere!
- Replies: 15
- Views: 3449
Thx for response Kojack.
I'll look into Deled.
You're right about the 24 vertices thing. I struggled for answers as to the fault, so I made a theory that that was problematic. I didn't know what I was talking about, I was grasping at straws. I'm not sure about the t junction theory though. The dots ...
I'll look into Deled.
You're right about the 24 vertices thing. I struggled for answers as to the fault, so I made a theory that that was problematic. I didn't know what I was talking about, I was grasping at straws. I'm not sure about the t junction theory though. The dots ...
- Wed Nov 19, 2008 5:25 am
- Forum: Open Discussion and Dev Announcements
- Topic: Problem - white dots everywhere!
- Replies: 15
- Views: 3449
- Mon Nov 17, 2008 6:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: Problem - white dots everywhere!
- Replies: 15
- Views: 3449
I think the problem is that new vertices are created for each face, even when though they could be shared by adjoining facing. Since the adjoining faces are completely independent of eachother, their edges don't line up properly (that's my theory).
Cleaning that up would also make the models much ...
Cleaning that up would also make the models much ...
- Sun Nov 16, 2008 1:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Problem - white dots everywhere!
- Replies: 15
- Views: 3449
- Sun Nov 16, 2008 12:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Problem - white dots everywhere!
- Replies: 15
- Views: 3449
I haven't had a great deal of experience with bsp maps, but personally I would look into the positions of the verticies, on the triangles. It looks like the verticies in the two faces are very slightly different. perhaps one is at 0 and the other at 0.0000001. On second thoughts though doesn't this ...
- Sun Nov 16, 2008 4:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Problem - white dots everywhere!
- Replies: 15
- Views: 3449
- Sun Nov 16, 2008 4:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: Problem - white dots everywhere!
- Replies: 15
- Views: 3449
Problem - white dots everywhere!
Here's a cropped screenshot of the problem.
http://img357.imageshack.us/my.php?image=problemtb8.png
I made this model, and as you can see, little white dots can be seen. They are actually just showing what's behind the object (which is a white skybox). It doesn't look that bad on a single ...
http://img357.imageshack.us/my.php?image=problemtb8.png
I made this model, and as you can see, little white dots can be seen. They are actually just showing what's behind the object (which is a white skybox). It doesn't look that bad on a single ...
- Sat Nov 15, 2008 1:57 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 125988
- Sun Nov 09, 2008 2:27 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 125988
- Sat Nov 08, 2008 4:14 pm
- Forum: Project Announcements
- Topic: irrShowMesh
- Replies: 13
- Views: 3948
- Fri Aug 22, 2008 7:27 am
- Forum: Beginners Help
- Topic: No console messages from Irrlicht
- Replies: 2
- Views: 318
- Thu Aug 21, 2008 10:32 am
- Forum: Beginners Help
- Topic: No console messages from Irrlicht
- Replies: 2
- Views: 318
No console messages from Irrlicht
Irrlicht isn't printing anything to the console, even though it appears to be functioning correctly.
Usually, Irrlicht prints messages to the console about the resources loaded, the errors encountered and the system info. I don't want to go without the errors encountered messages.
The IrrKlang ...
Usually, Irrlicht prints messages to the console about the resources loaded, the errors encountered and the system info. I don't want to go without the errors encountered messages.
The IrrKlang ...
- Mon Aug 18, 2008 7:32 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 519435
- Sat Aug 16, 2008 6:04 am
- Forum: Everything 2d/3d Graphics
- Topic: Screenshot Post - What is Irrlicht really capable of?
- Replies: 13
- Views: 6239