JP
sorry for inconvenience. I made above post after hard work and the only thing I could think of was compillation.
Of course, I mean compressed .x files. Is there any way to load them in Irrlicht?
Hi, As I know, Irrlicht currently doesm't support animated 3ds files, so only choice (as I want do nothing with blitz 3d and such sh...) to export animations from 3ds max is .x format - correct me, if I am wrong. Today I was very surprised when found out that Irrlicht has not support for compilled ...
Hi,
I wander, if such thing is possible to have animations separated from mesh and apply them as needed? To be more precise, can one have a mesh file and numerous animation files, that could be played on above mentioned mesh?
Of course, I mean skeletal animations.
Hi,
I wander, if such thing is possible to have animations separated from mesh and apply them as needed? To be more precise, can one have a mesh file and numerous animation files, that could be played on above mentioned mesh?
Of course, I mean skeletal animations.
Hi all,
Is it possible to draw some path (suppose some complex curve) in IrrEdit or some 3d design program and then move camera/object along that path?
I dont mean some mathematical masturbation inside program code - just some invisible spline made in 3d designer.
Is such thing possible?